I would like to see hostages as a system to encourage a kingdom to fulfill their tribute agreement and or peace settlements. (tributes should have a fixed duration)
Bannerlord is loosely inspired by the late roman period, Taking hostages would make sense. Think of Atilla the Hun as hostage of the romans.
Killing hostages should not give you negative effects (only with the direct family).
I can only see this work if diplomacy is also linked to the barter system.
As an bonus I would be interesting if you can persuade a clan to vote your way if you hold one of their family hostage or in prison.
Bannerlord is loosely inspired by the late roman period, Taking hostages would make sense. Think of Atilla the Hun as hostage of the romans.
Killing hostages should not give you negative effects (only with the direct family).
I can only see this work if diplomacy is also linked to the barter system.
As an bonus I would be interesting if you can persuade a clan to vote your way if you hold one of their family hostage or in prison.