Khalid ibn Walid said:
Don't know if I should start a new thread on this. But it occurs to me that we have far too much ease & control of our horses.
I agree. I made a post about this ages ago, this is an expansion of that post - I still think its a good idea:
When you want to speed up instead of just pressing forward, how about if you had to give a couple of knocks on the forward key to get the beast moving. Once at a trot another knock of the heels might get the horse to canter... another to charge. Conversely to slow down you hold down the back key.
This would roughly equate to kicking your heels (or spurs) into the horses flanks. Or pulling in the horses reigns.
I think it would add a certain amount of realism and make playing the game more skilful.
How this would work would depend on various factors:
- Your riding skill - at low skill levels you would have to rely on lots of spurring to get the beast to co-operate. It would also be easy to over spur and make the horse bolt out of control. At higher skill levels the horse would be much more under your control and operate more like they way riding is at the moment.
The type of horse - warhorses by their very nature have been trained to charge so getting them to charge and controlling them would be easier. An old nag would require a lot of persuasion to control.
The temperament of the horse - a stubborn horse might require a lot of spurring to get moving, and its wayward nature would make it easy to bolt it out of control. Conversely a good horse would be forgiving and understand the orders of even an inexperienced rider. Having said that if an inexperienced rider over spurred a good horse, the horse might throwthrow the rider and never let the rider back on!
I reckon this could lead to quite a bit of fun on the battlefield as well as adding a certain amount of realism to the game. It would also mean that you would have to
learn to ride each new horse as each one would be different.
In order to make this possible you would have to make some changes:
- You would have to get rid of the skill restrictions on what horses you can ride for this to be max fun. This would mean that low skill riders could try to ride high level horses.
Hiding the temperament of the horse to low skill riders. i.e. low riding skill players can't recognise the horses temperament. High skill riders can tell instantly and know what they're dealing with.
It would also be good if you had to equip your horses with saddles and reigns and buy spurs etc. All of these could add variables to make riding more challenging.
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For instance: Baldric the peasant has riding skill one, but has somehow managed to acquire a warhorse (with skill one he can't recognise the fact that it's a stubborn one).
So there's baldric sat upon his mighty steed at the top of a hill, looking down on a bunch of angry river pirates (you'd be angry if you were that crap). He spurs the beast forward (forward key)... nothing. Again he kicks the beasts flanks... the horse yawns. Frustrated, Baldric double spurs the warhorses flanks (double tap on the forward key). The beast rears up, nostrils flairing and bolts straight forward through the astounded river pirates and proceeds to run out of contriol round the map. After two circuits of the battle map the horse stops suddenly at the edge of the river hurling the happles baldric through the air and into the river... Baldric luckily recouvers and manages to knife the river pirates whilst they are incapacitated with mirth.
At the other end of the scale...
Temüjin the horse whisperer can master any horse and control even the most stubbourn beast with ease. He is so at one with horses that he needs no saddle or tack.