Horses. Not Land Sharks. A post about the silent terror.

Users who are viewing this thread

RossaK

Recruit
  Horses are supposed to be loud, especially armored ones carrying warriors with even more armor on. Now obviously coding in how loud a horse should be based on it's armor AND it's riders weight is too tall of an order. But please, can we crank up the sound on horses? They are not the silent predators of the deep and even running a true 5.1 setup horses coming from behind are near silent. I was told they used to be decently loud but for some reason it was changed.

I can hear an arrow hit the ground LOUDER from behind then a fully armored horse, or a whiff off someones armor, or someone jumping.. the point is the list of long of what one can hear just fine in warband and horses are not on that list. Please can one of your coders work your magics and tweak the volume up?
 
I don't think it's a matter of the horses being too silent (at least, that is only part of the problem), it's more a matter of the sound system being pretty crappy when it comes to degrading sound over distance. On a large, open map with many horsemen, you constantly hear hooves clattering, no matter how far they are away from you. It's simply impossible to discern the rider charging at your back from the riders at the other side of the map by sound alone. Horses that are far away are a lot too loud, horses that are close are too silent in comparison.
 
Well, at first you couldn't hear them at all. That was the perilous period of ninja horses when you would hear one mere seconds before your untimely and embarrassing demise. Then, horses were just too loud. You could hear almost every horse on map, which would lead to insane  paranoia. So, horse volume was set somewhere in the middle. Fine by me - I always hear when they go on me, try cranking up your sound settings.


EDIT: Damn you, kingofnoobia :mad:
 
SanDiego said:
Well, at first you couldn't hear them at all. That was the perilous period of ninja horses when you would hear one mere seconds before your untimely and embarrassing demise. Then, horses were just too loud. You could hear almost every horse on map, which would lead to insane  paranoia. So, horse volume was set somewhere in the middle. Fine by me - I always hear when they go on me, try cranking up your sound settings.


EDIT: Damn you, kingofnoobia :mad:

Yeah I did today, and they had to be pretty loud to get any notification from the back speakers. Yet all the other sounds were plenty loud(my windows rattled when someone got hit with a jav.. the 'thud' noise). Even if it's a sound code problem I hope they still fix it, although I guess to goes on the list with terribad netcode and etc.
 
Just wanted to pop by and mention this mod which in fact directs it's attention to this very subject:
http://forums.taleworlds.com/index.php/topic,123680.0.html
 
GerDeathstar said:
Man, how I would love to have some sort of metallic jingling on armoured horses and even players... *.*
With the More Metal Sounds mod you make a bit of a metallic clinking as you walk iirc sophie
 
kekn06ab said:
Just wanted to pop by and mention this mod which in fact directs it's attention to this very subject:
http://forums.taleworlds.com/index.php/topic,123680.0.html

Thank you muchly.
 
HJKL said:
GerDeathstar said:
Man, how I would love to have some sort of metallic jingling on armoured horses and even players... *.*
With the More Metal Sounds mod you make a bit of a metallic clinking as you walk iirc sophie
According to this guy, armour does not make jingling sounds at all. At least not mail, which is three quarters or more of all metal armour in M&B.
 
SanDiego said:
Well, at first you couldn't hear them at all. That was the perilous period of ninja horses when you would hear one mere seconds before your untimely and embarrassing demise. Then, horses were just too loud. You could hear almost every horse on map, which would lead to insane  paranoia. So, horse volume was set somewhere in the middle. Fine by me - I always hear when they go on me, try cranking up your sound settings.

It sounds like it's not a volume problem, but rather an attenuation issue: how the sound drops off with distance. Depending on what technology they are using, it may not require coding changes, but instead be something done in a sound bank designer. I hope they are not manually coding attenuation in 2010. You need different attenuation in the forest or in a building vs the open plains to create a realistic soundscape. If everything is attenuated properly, your mind can deal with hundreds of sounds at the same time and pick out what is "important" information to you.
 
rokema said:
backstabbing with 1hitkill lances is the only thing cav can do... frontally they get raped by jump-slashers and archers and spears

Yeah, they suck significantly more if the match is at least a little organized.

 
Is that honestly the case? I find that if a horseman dies to two-handed slashing then it's usually his own fault for coming too close and missing his stab. Anyone trying to slash a horse can easily be taken down since a forward thrust from the lance is going to connect way before any sidewards slash from a 2 hander is.

The only thing I find unreasonable is how I can block any thrusting horseman from hitting me simply by blocking downward with my weapon. That's where couching comes in I suppose.
 
Finaz said:
rokema said:
backstabbing with 1hitkill lances is the only thing cav can do... frontally they get raped by jump-slashers and archers and spears

Yeah, they suck significantly more if the match is at least a little organized.
How about team support? That's where horsemen really shine. The ability to go in and out of combat as they please, combined with high precision, an unblockable horsebump and good damage. A single horseman in less of a problem than a single footman, but it's WAY harder to fight off two footmen and a horseman than just three footmen. People tend to only take one on one into account when it comes to game balance, but one on one is not what the game is balanced around.
 
rokema said:
backstabbing with 1hitkill lances is the only thing cav can do... frontally they get raped by jump-slashers and archers and spears
Actually I make a good target when dismounted.
 
Personally, I think the blaring "Red Alert" sound from Star Trek should go off any time a horse comes within 100 yards of my character.  But, seriously, the best remedy is to get into the habit of constantly panning your camera around to recognize the threat before it is too late.  Pay special attention to do so when walls or other obstacles are nearby and what wasn't there a second ago could suddenly creep up on you and ruin your day.
 
rokema said:
backstabbing with 1hitkill greatswords is the only thing 2handed inf can do... frontally they get raped by face-huggers and archers and greatlances

...And I could do one for archers too! Oh, the magic of generic whining statements!  :roll:

On topic: yes horses should be louder, but only when there is a player on them, so that in heavy on cavalry scenarios we don't need to watch for horses that roam the map aimlessly.
 
Back
Top Bottom