Laurence of Arabia said:
i think i no the answer to htis but does wearing less armor on horseback speed you up? If so, by how much, say if i was wearing black armor, would it make a noticable difference if i no longer wore it?
I had experimented with that sort of condition when I first started playing, and I noticed no change in speed when I tested wearing different armor while riding a courser. I'd begin a battle and observe my speed subjectively, then I'd reload and try a different set of gear, I didn't notice any significant difference at all.
Ironically, there still is something odd in that a heavily armored knight riding a uninjured well-armored charger is always faster than say a steppe pony carrying a light armored nomad: the charger never gets winded, the knight never tires, and the nomad's always outclassed.
Makes me
almost wish for some fatigue factors. I say almost because it would definitely make fighting a running battle very difficult against an enemy that greatly outnumbers me.
I suspect others feel the same way because few have either paid much attention to combat fatigue or posted much about it.
It's been my impression that troops, particularly heavily armored troops, physically fit, trained, and willing, still would be exhausted quickly in combat.
Now, our combats are very short so I've never minded having troops and a hero that never tire
but perhaps introducing an optional fatique "clock" that would start for the hero after a certain number of consecutive swings or after a horse has run a certain amount.
Other games, far less realistic than Mount&Blade incorporate some stamina effects like I'm suggesting, so it may work here also.
Example: In Grand Theft Auto: San Andreas, my man CJ can run full out for a time, but then he has to slow to a jog and catch his breath.
In M&B, my Black Armor-wearing, sword-and-shield carrying Knight never tires. My armored warhorse never slows to a canter unless I want it to.
But, I digest...