artifex
Knight

Okay, title may be misleading, but there is no problem with actually spawning horses, the problem lies in the fact that the prices are mislabeled. A courser costs 2000 in the spawn menu, and in game by the horse purchase item is says they cost 1000. But they don't, they still cost 2000. Same with hunters, it is labeled to cost 1200, but in the spawn menu they cost 2200 and even though the TBFC item says it is 1200 it still costs 2200. The point is, I think you need to create two horse codes for each horse.
Example:
This would be the horse in the spawn menu
This would be the horse that is spawned by the tbfc_horse_ _____ objects
Then just go into the source and make it so that the tbfc_horse items use the "courser_objectspawn" and then the spawn menu uses the courser labeled "courser_spawn".
Does anything I said make sense Laszlo?
Example:
This would be the horse in the spawn menu
["courser_spawn","Courser", [("courser",0)], itp_merchandise|itp_type_horse, 0, 2000,abundance(70)|body_armor(12)|hit_points(110)|difficulty(2)|horse_speed(50)|horse_maneuver(44)|horse_charge(12)|horse_scale(106),imodbits_horse_basic|imodbit_champion],
This would be the horse that is spawned by the tbfc_horse_ _____ objects
["courser_objectspawn","Courser", [("courser",0)], itp_merchandise|itp_type_horse, 0, 1000,abundance(70)|body_armor(12)|hit_points(110)|difficulty(2)|horse_speed(50)|horse_maneuver(44)|horse_charge(12)|horse_scale(106),imodbits_horse_basic|imodbit_champion],
Then just go into the source and make it so that the tbfc_horse items use the "courser_objectspawn" and then the spawn menu uses the courser labeled "courser_spawn".
Does anything I said make sense Laszlo?