Horse rigging problem.

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ConstantA

Knight
Horse from horse_a.brf ("old horse"):
fragMOTION2009-05-0519-09-01-42.png

Horse from horses_b.brf ("new horse")
fragMOTION2009-05-0519-09-35-88.png

I'm using fragmotion 0.9.1a.
As you can see, the new horse rigging is a mess. The only question is - WHY?
Broken brf export? Issue with new skeletons? Problem with fragmotion?

Any help would be greatly appreciated.
 
I believe this is a known issue with BRFEdit.  I think I saw a post a while back talking about BRFEdit messing it up and they had to reverse rig those points that got swapped (or something like that)...  However, I though I heard that the autorig program will work on horses, so just try this, but make sure you get the latest beta which was posted on page 5.
http://forums.taleworlds.com/index.php/topic,55698.0.html

edit:

here's a link to the thread discussing the reverse rigging
http://forums.taleworlds.com/index.php/topic,42454.msg1366313.html#msg1366313
 
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