SP Native Horse Rebalance Mod for 1.003 finished

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Ok, this is an edit I did of all the horses stats and tested today. Seems to work just great at the advanced stage of game army vs. army I was testing on.

The concept is this, instead of the inversely proportioned horses of native (meaning low end 'junk' horses can have very high speed or manuever) the horses are straight up better by price range and riding skill range now. The health is also lowered to guarantee the junk horses can be killed and you don't have to chase them an hour. This should be better to play with cavalry players, infantry players, and ground archery players. It may be different to play as mounted archers, specifically if you use Khergit troops they may suck with these settings. And if you play as a mounted archer yourself, you may need to buy a more expensive horse. I don't know but you can give it a try if you want an adventure there, otherwise it should just make battles a bit more sensible and less of a Kentucky derby for everyone else.

here's what i changed:

sumpter: set hp to 50 ('bout half normal), left 33/34 man/speed unchanged as it makes sense
saddle: hp 45, man: 33 speed: 37 man/speed - works with the other adjustments i made
steppe: hp 55, man: 36 speed: 38
courser: hp 50, man: 35 speed: 42
hunter: hp 70, man: 36 speed: 40
warhorse: hp 80, man: 34 speed: 40 raised price as it's more powerful, raised charge a bit, raised armor a bit
charger: hp 70, man: 38 speed: 44  raised price, raised charge a bit
they can be modified by the usual modifiers in game of course, heavy/spirited/champion

What this basically means is there's 3 tier of horse now that only get better -

JUNK: sumpter,saddle you can easily destroy (they're still agile enough to dodge you sometimes though, and they don't die in one hit usually but a couple of strong ones can nail them)

MID-CLASS steppe, courser, hunter, not great horses so much but they could compete against their own class or lower just fine, and probably make do against better troops often enough

HIGHEST CLASS: warhorse and charger, buffed to the most desirable levels, they aren't necessarily killdozers but they feel far more like what rich well-trained calvalry would perform against the rabble. and hey now you actually have a reason to put yours and your heroes riding to 4 and to keep getting better horses :wink:


so give it a try if you are interested

INSTALLATION: put this file in your m&b folder in the modules\native folder, and overwrite the old one.

http://rapidshare.com/files/149202493/item_kinds1.txt.html

BACKUP:

If you want to get rid of this mod, put this original file back in the same folder:

http://rapidshare.com/files/149202699/item_kinds1.txt.html

:cool:
 
your horses seem to get faster as they get heavier. i like the hit point adjustments, but the horses wearing armor really shouldn't be able to run down an unarmored horse. i think you should still have to choose between speed or power. looking at your adjustments there's no choice...just a matter of how long it takes before you have the only horse worth riding on all your people.
 
I like that personally. The prob to me is the game doesn't have the capability to do stamina and what weight effects the horse, but since it doesn't you end up getting top horses that are almost no use at all they're so slow. Also there's totally missing any distinction between the horse's weight class, some horses can be up to 2000 lbs in real life but they all look like one lightweight breed in the game. So anyway yeah I just let it be and want more powerful progression for the player.

I'm making an update though because playing the game I find the average troop you encounter is too **** for these stats, so I'm nerfing down the war and charger a bit and upping the others just a bit.

 
MAybe you could make a option (or two files) one really logical as previously noticed, and the other as you wish. It's a great idea but yes, in fact, an armoured horse won't run faster than an unarmored one...

The problem come from that the horse come with the armor, and can't be put off!

Thnaks!
 
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