Horse lvl-up.

Would you like to train your horse?

  • yes

    Votes: 0 0.0%
  • no

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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Dranek

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Maybe they would add horse training:

Train a horse in speed for light caracaters such asa archers...
Or in endurance for the brute encumbering knights...
 
WORD. Laurence of arabia is right.
And maybe something called LOYALTY from the horse.
You know feed them to make them your best friend.
 
I don't see a point.

The mortality rate for horses is pretty high in this game. It annoys me to lose my Spirited Hunter and Spirited Warhorse.. it would annoy me a whole lot more if I had just spent time and energy making it even better.
 
Nah, too fantasy-ish, and not even good fantasy-ish but silly fantasy-ish. Yup, it's me who gets to draw the line. Sorry guys.
 
That's one thing i wouldn't like to worry about, would hate to get attached to a horse and have him crippled after a few fights, and i actually really like that horses get crippled.
 
There have been several suggestions on what the best way of training a horse would be ...

I would like this if there were an easy way to avoid it (without severe penalties) ... as in: a player either doesn't like the idea or doesn't have time and wants to rush and enter a good fight or twenty. :wink:

Narcissus
 
The horse you buy is already trained. Once the horse is crippled, you get a new one. A horse is an item, just as a sword is.
 
Or just turn a horse into spirited status after he fights enough with you.
Simple system a normal horse starts with 0 experience, every time you get experience from killing, the horse you ride gets the same experience and after he reachs a certain number he levels to spirited status.
Only normal horses can level up, and only by killing (they don't get experience from questing).

Maybe you could also upgrade a normal horse to armored by paying the difference of the costs (instead of buying a whole new horse)

That's my 2 cents, I wouldn't like to have my horse with multiple levels and stuff, start calling him names and the next thing you know he'll have bow skills and backshoot me accidently.
 
There are people who would use horses as a meat-shield. That is perfectly realistic since at medieveal times, there were such people. However there are other people (myself including) who would prefer to have a permanent horse at the start of the game, which you can train to greater speeds and strengths, and which you can cure should the horse (and since its a battle horse he WILL) become injured. So training should be an alternative, which would be cheaper but take longer time, while regular horses are still for sale to the first group of people ::)

Anybody can come up with more ideas regarding this? cuz' so far at the moment there are other suggestions which were brought up 10 times before popping up, which in my oppinion would not make the game very much more enjoyable..
 
Sure, and while your at it give us foot guys a pet wolf......or better yet, roller skates.....that was sarcasm btw :evil: Mounted guys are strong enough as at, giving then a unkillable lifelong hero horse....is a bit much...
 
Jhaerik said:
Sure, and while your at it give us foot guys a pet wolf......or better yet, roller skates.....that was sarcasm btw :evil: Mounted guys are strong enough as at, giving then a unkillable lifelong hero horse....is a bit much...

Aye ...
Maybe some horse customization would be nice, but anything else would be too uo'ish.
 
Nobody meant unkillable horse unless im greatly mistaken. What I personally would like to see is a horse which you start off with, be able to customise it like your character, (or don't bother if you don't care) and be able to train it and equip it with armor (if you feel like it - armor should reduce movement).

This would still be exactly the same as the other horses, able to take damage and get wounded in battle. Only thing is that horses should recover over time, just like players. (And that includes going back to spirited status).

Players who do not wish to train horses, can ignore the whole system and buy horses from merchants. They will be more expencive than training your horse, however they would not need to spend any time at all. (The time that they 'saved' by not training their horse, could be used to GET that money AND experience, so theres nothing anybody can complain about). I explained my idea more fully in 'Enhancing horses' thread, so won't make another essay and annoy you guys ::D
 
I personally have my hands full equipping and leveling my character, so i dont think i'd spend my time on some lowly beast. HOWEVER, i can see why some people would. i wouldn't do it, but i have nothing against it.
 
There are people who would use horses as a meat-shield. That is perfectly realistic since at medieveal times, there were such people. However there are other people (myself including) who would prefer to have a permanent horse at the start of the game, which you can train to greater speeds and strengths, and which you can cure should the horse (and since its a battle horse he WILL) become injured. So training should be an alternative, which would be cheaper but take longer time, while regular horses are still for sale to the first group of people ::)

I love that idea. Let's say you just finished setting up your character, making his face, etc., and then before you get to play a new menu pops up. You get to pick the color, name, size, etc. of your horse. The horse can not die, like a hero, however it can be knocked out & wounded. It can level up, like a hero, however you do not get to assign it's points. Depending on what it does most in battle changes the stats of it. So, if you just run around without charging anyone down, then your horse is more likely to gain more points in speed. If you make lots of tight turns in extremely hilly country to avoid falling off of cliffs, your maneuverabilty will raise. Of course, running over people will raise charging skill.

Your horse would also be able to wear armor that you purchase, but not unless it had a specific strength level determined by something like Strength - Weight > 6, then your horse can wear the armor. Of course, no one wants to ride a horse that only has a speed of 6.

Strength - Weight = Speed.

Weight + Speed = Charging Damage.

Speed - Weight = Maneuverability.

Or something like that could work for figuring the speed/maneuverability/charging damage of the horse with the armor.
 
Well at the moment NO horse can die. They can just get crippled. I personally see no problem with that, except for the fact that it cannot be cured / doesnt heal over time. I tried leaving my wounded (lame) hunter in the inventory like somebody else suggested, but nothing happened in nearly 1 game month... ::*(
 
Ahh my bad... normally I don't ride lame horses in battles haha..

And anyways, there is STILL no problem with that. I mean if you trained your horse for the past week, and he goes and gets shot and becomes wounded, are you going to ride that horse into the ground or let him rest in the 'inventory' while you ride a temporary replacement? Choice would still be the players of course, but there is nothing wrong with having such consequences. That would infact make the game more enjoyable and realistc in my oppinion.
 
In real life a horse with a broken leg would be put out of it's misery (in the old days). I like the cripple then death system of the game. It works out OK and with version .703 they are supposed to survive a little easier I guess.
 
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