Worbah said:
I can already see people first kiling the rider, then gallantly skewering the horses they rode. Or, better yet, tell all of his soldiers to dismount, kill all of their horses, and then kill all the enemies.
Now hold on. I don't know how difficult it would be to remove an experience bonus for killing friendly horses, but I for one would never do it anyway. In some cases, such as a fight in a river, knights might fight better on foot, but by and large, robbing them of their horses would leave them slow, and utterly at the mercy of certain units, especially the Black Khergit horse archers. As for killing enemy horses after you've killed the riders, this would be impossible most of the time anyway, for the same reason you often can't mount them after you've dispatched the rider. They just become scenery. As for killing those who DO remain tangible, assuming that's possible, in the future there might be the possibility of capturing those horses, and turning a good profit for selling the higher end ones.
But say you DID want to kill a horse after the rider, though your own troops would be programmed not to (Again, sorry, I have no idea what difficulties, if any, that would represent. I AM just throwing out ideas here.)...what's the problem? A dead horse is one that en enemy knight can't remount, even though technically they don't try it anyway. And as recognized by certain kings and counts in various quests, the loss of good horses hurts the overall war effort. By killing a horse, you strike a blow at the enemy. Why not reward that?
DaLagga said:
This was discussed not long ago, and even armagan didn't like the idea of awarding exp for damage dealt.
I remember that. Could you remind me which thread that was? As I recall, the reason armagan gave for making experience based on kills was because it'd be annoying to see an exp point notice flash on screen every time you hit someone. It was suggested that the exp points would just be tallied after the battle, and I don't know whether or not he ever commented on whether that would be feasible or not.