JohnathanStrange said:
RJK said:
Kathos425 said:
the space bar allows us to jump, which let's be honest, in on-foot combat, really does very little
Actually, I use it all the time (increase vertical range, dodging lances and arrows, increasing damage, and clearing obstacles).
You're jumping? All the time? How does jumping "increase damage" to anyone but your character? How can one "dodge" an arrow by jumping? I've tried that and taken arrows in the chest for my trouble. What does it mean to "increase vertical range" - are you jumping & shooting arrows in mid-jump?
It is all a matter of timing.
Increasing vertical range:
Jumping helps on inclined surfaces (hills, cliffs) in order to increase your vertical reach against an opponent who is otherwise beyond your reach for that one critical moment in time.
Jumping to hit a horserider in the head can work while they are approaching, and when they are caught up in the obstacles you have set up (dismounting horses in path). Jumping helps you get in attacks when you are surrounded by your own team mates (archery and melee).
Increasing horizontal range?
When a horseman rides past you and is very nearly out of range, for some reason they will get hit more often when I am in the air than on the ground. This part may be only my experience, but my working hypothesis is that swing range is greater at a level angle rather than a 45 degree angle.
Increasing damage
Jumping gives you a speed bonus, which appears to give increased damage for both melee and archery. Unfortunately for realism, jumping has no bow accuracy penalty, but in fact increases the
difficulty rating of the shot (without increasing the subjective difficulty by much).
This would mean that jumping can be utilised by those interested in trickshots: both damage and difficulty, as it can increase both, the latter artificially.
Dodging: arrows
If you time a jump correctly while approaching an archer, you can make it so they attack you
while in the air, and the arrow passes over your head as you come back down. Mostly it is just luck, and something to be used in addition to the side-to-side walk to confuse an archer. You need to get a feel for it.
Lastly, it is fun as heck. You're a berserker: bodies are littered around you, and a foot soldier is approaching you. You steel yourself, taking a running start, and jump forward with your axe primed for an overhead strike. The world seems to move in slow motion, as your enemy looks up at you with a dumbfounded look. You let out a cry of victory as the axe comes crashing down on top of his head
Really it is up to the imagination of whoever is playing
how to actually apply these principles to actual situations that arise in their games. It makes no difference to me if people "generally find no utility in jumping as a foot soldier", as that would make me the one with an extra tool in my belt.
RJK.
Other than that, I've seen virtually no one mention jumping as being much use at all. I've played thousands of combats, arena fights, training sessions, and jumping wasn't something useful enough to be "used all the time."
All it takes is one person to find a use for something, to make all statements to the contrary irrelevant. Further argument (as a general statement) after that point is deliberate ignorance.