Phalnax811 说:
Orion 说:
Comparing M&B to more contemporary games which feature horseback riding (like Red Dead Redemption 2, Witcher 3, and Kingdome Come: Deliverance), we see that games overall still treat horses very much like tracked vehicles. They can move forward, backwards, turn while in motion, and turn while stationary, but there's no sidestepping/strafing, variations on posture or position in the saddle, or any other horse dressage or agility. TaleWorlds isn't ahead of the curve on this, but they certainly aren't lagging behind, either. If anything, controlling horses in Warband is more precise and responsive than in any of the examples I mentioned, primarily because horses in Warband are "dumb." They will run full speed into whatever you point them at, they won't resist turning because there's a bit of level geometry in the way, and you control their speed gradually & linearly rather than walk vs. run/sprint. I haven't once felt like I could play the majority of a game from the saddle like I can in M&B, all other games feel clunkier and sloppy.
Old comment is old but yeah I agree. I spent about a whole 3 minutes on horseback in Skyrim. Never fought on horseback in Assassin's Creed Odyssey - only used it as a vehicle. Didn't like Witcher 2 enough to ever get to a horse? The others games I haven't played.
But in Warband/VC/mods, I can single-handedly turn the tide of a lopsided battle on horseback. Hope it is equally as fun and much better in BL (pushing through your own troops that clog your way).
I can't stress this enough. In my entire life there were only four games that I allowed myself to use horses: Shadow of the Colossus, The Witcher 3, Red Dead Redemption (havent played 2 yet) and Mount & Blade. And ONLY IN M&B I managed to actually PLAY ON HORSEBACK, instead of using it as a mere transport vehicle. Because in other games, the horse is extremely sensitive to any rock, tall grass or whatever, and it simply won't do what you want. JUST LIKE IN REAL LIFE.1
Yes, RDR2's horses seem "realistic", but at most you get what, 14 horses? Imagine 500x500 cavalry fighting each other in Bannerlord. They clash, everyone wastes almost 2 minutes flying and running around looking for their horses. There goes the cavalry.
In essence, you'd only get a single use out of cavalry, because half the horsemen would fly around and be dehorsed, and most likely killed, unless you hit fleeing troops.
In M&B, horses do what they are told to the letter, it is completely
functional, they become part of your own character, they become part of your own being, so much so that you can go battle after battle without ever getting down from the saddle. Because it's
fun. Yes, it's not realistic, horses get tired, get clumsy, fall down... but that would most likely be detrimental to the gameplay. You'd be too scared to use your cavalry most of the time, especially since getting cavalry in BL will be much more 'tedious'2 to do.
It would be more realistic and what not, but for the game's purpose, cav works exactly as it should, in my opinion. It's not
great, things seldom are, but like Orion said, it is so functional and intuitive that you can spend all of your time on horseback. You don't have to get to the nearest town and tie it down, you don't have to unequip the horse whenever you get near a town, because it'll suck to ride around and have to get down from the horse to talk to people, etc.
I wholeheartedly agree with lolbash here:
fun(ction)
> realism.
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1 IRL, horses require literally years, if not more than a decade, of training to obey your every command as you want it. Breaking a horse is not enough, you have to accustom it to daily work, daily orders, daily riding, weekly stress training, tens of thousands upon tens of thousands of hours on horseback training it to follow your commands. And that's for a single horse - man relationship, if there is another horse, you have to do it with that other too, and it will most often only fully obey the trainer, not every person that rides it. Because horses take time to trust their riders. Just like people.
2 I mean there will be far more grunt work involved in actually getting the horses for your men, and equipping them, possibly. And if your cavalry loses their horses, welp, there goes the cavalry. If the men get killed, there is no more cavalry.