Note: I'm not sure if this has been discussed beforehand or not (my search results indicate the latter), however these are just mere thoughts and suggestions on the topic of horse riding and horse charges, ideas that may be salvaged by the developers themselves, or atleast by upcoming modders.
I always hated the way your mounted soldier and the horse you are riding come to a death staring halt, after bumping into another horse or an enviromental prop. Personally, it ruins the flow of the game, and sure, it might stand as a penalty to the player for "bad" horse riding skills, but it never seems realistic under any circumstances. Naturally the horse tries to avoid colliding into another horse or obstacle (even if being a bred warhorse), except for when it has no choice but to do so, whether it's the vision-reducing head armor, or just many horses charging at the same place and time. Whatever the scenario may be, the outcome never results in the immediate "freeze" of the mounted unit.
In fact there are many outcomes in the case of just 2 horses crashing into one another, whether full speed and head on, or in different angles one another, or even one of them in a motionless state, resulting in their serious crippling damage or deaths involving the tumbling and rolling of their bodies, and of course, the mounted soldiers flying all over the place. Imagine driving a car 50 mph into a wall or another car headed towards your direction, but you're not in the driver's seat, oh no in fact you are sitting on top of it in a saddle, mr. bean style. And you can forget about seat belts and safety bags.
"Considering that horses have maximum speed of 40-48 km/h or 11-13m/s, they actually go fast. Horse running into another horse at this speed can cause fractures for both horses involved. Riders can be launched off of the horses backs at this speed and they will be falling from the height of their saddle or the horse can fall sideways while the rider is on it.
Falling from horseback can be fatal and often leads to severe bone fractures and things like concussions. If you combine that with heavy armor, even if you landed on something soft on your back you might be unable to get back up on your own. Falling on the ground and surrounded by the enemy infantry you were charging is bad even if you don't get hit. You can be trampled by friendly horses or dismounted troops and the enemy is out there go get you, regardless of broken bones or concussion.
It could be that your horse is injured and it falls to the side while you're on it - and your leg may get stuck under the horse while it's unable to move." -Matti Porkka, https://history.stackexchange.com/questions/38409/physics-of-a-heavy-cavalry-charge
Throughout history, horse charges consisted of keeping closed ranks amongst the mounted units. That is, the horses were near eachother to insure that all of them were charging towards the same direction, rather than having a friendly horse close in on a different angle and resulting into a friendly collision. On top of that, if the charge were to be slowed down, due to terrain or an act of premature tactics versus physically and mentally prepared defenders, the mounted unit would not be able to penetrate through the entire enemy formation, thus considered an unsuccesful charge, having the first line of cavarly get stuck among enemy units, while also being endangered by the upcoming clash of the rest of the friendly horses.
In Warband, charging as a mounted unit into a pikeman often results into the immediate halt of the horse and horseman, and of all the upcoming colliding horses behind said unit, leading into a moment of dull gameplay without any serious consequences or penalties on behalf of bad tactics and decision making. In short, the horses in Warband lack any true weight (now im sure this has been stated multiple times).
Keeping these facts in mind, implementing new game mechanisms and model animations can bring to the surface of the gameplay exciting battle strategies, decisions and outcomes, reinforcing the tactical side of this game, and really enhancing the great role of a mounted soldier.
I always hated the way your mounted soldier and the horse you are riding come to a death staring halt, after bumping into another horse or an enviromental prop. Personally, it ruins the flow of the game, and sure, it might stand as a penalty to the player for "bad" horse riding skills, but it never seems realistic under any circumstances. Naturally the horse tries to avoid colliding into another horse or obstacle (even if being a bred warhorse), except for when it has no choice but to do so, whether it's the vision-reducing head armor, or just many horses charging at the same place and time. Whatever the scenario may be, the outcome never results in the immediate "freeze" of the mounted unit.
In fact there are many outcomes in the case of just 2 horses crashing into one another, whether full speed and head on, or in different angles one another, or even one of them in a motionless state, resulting in their serious crippling damage or deaths involving the tumbling and rolling of their bodies, and of course, the mounted soldiers flying all over the place. Imagine driving a car 50 mph into a wall or another car headed towards your direction, but you're not in the driver's seat, oh no in fact you are sitting on top of it in a saddle, mr. bean style. And you can forget about seat belts and safety bags.
"Considering that horses have maximum speed of 40-48 km/h or 11-13m/s, they actually go fast. Horse running into another horse at this speed can cause fractures for both horses involved. Riders can be launched off of the horses backs at this speed and they will be falling from the height of their saddle or the horse can fall sideways while the rider is on it.
Falling from horseback can be fatal and often leads to severe bone fractures and things like concussions. If you combine that with heavy armor, even if you landed on something soft on your back you might be unable to get back up on your own. Falling on the ground and surrounded by the enemy infantry you were charging is bad even if you don't get hit. You can be trampled by friendly horses or dismounted troops and the enemy is out there go get you, regardless of broken bones or concussion.
It could be that your horse is injured and it falls to the side while you're on it - and your leg may get stuck under the horse while it's unable to move." -Matti Porkka, https://history.stackexchange.com/questions/38409/physics-of-a-heavy-cavalry-charge
Throughout history, horse charges consisted of keeping closed ranks amongst the mounted units. That is, the horses were near eachother to insure that all of them were charging towards the same direction, rather than having a friendly horse close in on a different angle and resulting into a friendly collision. On top of that, if the charge were to be slowed down, due to terrain or an act of premature tactics versus physically and mentally prepared defenders, the mounted unit would not be able to penetrate through the entire enemy formation, thus considered an unsuccesful charge, having the first line of cavarly get stuck among enemy units, while also being endangered by the upcoming clash of the rest of the friendly horses.
In Warband, charging as a mounted unit into a pikeman often results into the immediate halt of the horse and horseman, and of all the upcoming colliding horses behind said unit, leading into a moment of dull gameplay without any serious consequences or penalties on behalf of bad tactics and decision making. In short, the horses in Warband lack any true weight (now im sure this has been stated multiple times).
Keeping these facts in mind, implementing new game mechanisms and model animations can bring to the surface of the gameplay exciting battle strategies, decisions and outcomes, reinforcing the tactical side of this game, and really enhancing the great role of a mounted soldier.








