Horse archers are the worst.

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If devs make any change to them please make it an option tied to the low combat AI difficulty choice so we can keep their 'useful' 'basic' competence it if we want it.
OP and like minded reader please consider
1. They already do less damage and have less accuracy because ALL MOUNTED MOVING UNITS DO
2. AI armies do not obtain or field large numbers of horse archers, they use about 30% or less.
3. Horse archers are easily separated from their armies and thus can easily be destroyed at the start of a fight.
4. HAs are easily destroyed by archer formations.
5. In the original M&B builds players complained about the horse archers being to difficult, so the AI was changed.
As a result the Khergits in M&B and warband are far and away considered to most useless and least played faction.
 
If devs make any change to them please make it an option tied to the low combat AI difficulty choice so we can keep their 'useful' 'basic' competence it if we want it.
OP and like minded reader please consider
1. They already do less damage and have less accuracy because ALL MOUNTED MOVING UNITS DO
2. AI armies do not obtain or field large numbers of horse archers, they use about 30% or less.
3. Horse archers are easily separated from their armies and thus can easily be destroyed at the start of a fight.
4. HAs are easily destroyed by archer formations.
5. In the original M&B builds players complained about the horse archers being to difficult, so the AI was changed.
As a result the Khergits in M&B and warband are far and away considered to most useless and least played faction.

Agreed. The Khuzaits troop tree is currently my favorite because of how early they get mounted archers. When I use my HAs conservatively and don't charge the enemy like the AI does, they are great for baiting in enemy formations to attack my well-positioned formations. At this point I can destroy armies twice my size (currently have 200 troop cap) this way losing 5-10% of my party, and destroying equal sized ones without losing any troops. I'd have an entire army of HAs to purely skirmish if they didn't run out of arrows. In this sense they are overpowered for players but underpowered for AI. Seems like the right balance to me.
 
If devs make any change to them please make it an option tied to the low combat AI difficulty choice so we can keep their 'useful' 'basic' competence it if we want it.
OP and like minded reader please consider
1. They already do less damage and have less accuracy because ALL MOUNTED MOVING UNITS DO
2. AI armies do not obtain or field large numbers of horse archers, they use about 30% or less.
3. Horse archers are easily separated from their armies and thus can easily be destroyed at the start of a fight.
4. HAs are easily destroyed by archer formations.
5. In the original M&B builds players complained about the horse archers being to difficult, so the AI was changed.
As a result the Khergits in M&B and warband are far and away considered to most useless and least played faction.

Horse archers are super easy to beat. They have only about 180 degree firing arc, they can only fire to the left of them. Not to the right or behind. Just get behind them or counter with Battanian Fians. They don't give me much trouble anymore!
 
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