If devs make any change to them please make it an option tied to the low combat AI difficulty choice so we can keep their 'useful' 'basic' competence it if we want it.
OP and like minded reader please consider
1. They already do less damage and have less accuracy because ALL MOUNTED MOVING UNITS DO
2. AI armies do not obtain or field large numbers of horse archers, they use about 30% or less.
3. Horse archers are easily separated from their armies and thus can easily be destroyed at the start of a fight.
4. HAs are easily destroyed by archer formations.
5. In the original M&B builds players complained about the horse archers being to difficult, so the AI was changed.
As a result the Khergits in M&B and warband are far and away considered to most useless and least played faction.
OP and like minded reader please consider
1. They already do less damage and have less accuracy because ALL MOUNTED MOVING UNITS DO
2. AI armies do not obtain or field large numbers of horse archers, they use about 30% or less.
3. Horse archers are easily separated from their armies and thus can easily be destroyed at the start of a fight.
4. HAs are easily destroyed by archer formations.
5. In the original M&B builds players complained about the horse archers being to difficult, so the AI was changed.
As a result the Khergits in M&B and warband are far and away considered to most useless and least played faction.

