Horse Archers are........balanced?

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@Alaric Kerensky yes I assumed up hill battles where we are out numbered, if we are equal in number or larger i tend to just funnel them with archers and skirmishers on flanks and cavalry on their archers.
 
the biggest problem in my opinion is that you cant tell your archers to focus the horse archers. they circle all your troops killing them left and right while your troops shoot random rugrats, fleeing recruits or shield walls while getting killed by horse archers. its just stupid and not fun at all fighting horse archers.

@horse archeraboos: no thats not how it happened in history. khan spent more of his time slaughtering civilians rather than military, until nobody was left to produce food or anything else anymore. thats not a good military strategy, its just the greatest manslaughter in history. he was basicly the god terrorist. it is believed he killed about 40 million or 5% of the whole worlds population in his reign of absolute terror. ontop he outnumbered everyone, had a s*ton of horses, attacked without warning, and much more complicated and/or ugly circumstances made his success. if it came down to "hey i know theres a large army of horse archers coming" id just tell 1000 troops to dig 2 shovel deep holes all over the place and slaughter them EASY when they all trip across he field... theyd be non-horse archers in minutes if they tried to attack my castle. but its just not that simple

edit: the focus fire issue is also very "problematic" in captain mode. i love captain mode and think its the best thing that they put into multiplayer, but the fact that you cant tell your troops what to attack is just gamebreaking at times
 
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@horse archeraboos: no thats not how it happened in history. khan spent more of his time slaughtering civilians rather than military, until nobody was left to produce food or anything else anymore. thats not a good military strategy, its just the greatest manslaughter in history. he was basicly the god terrorist. it is believed he killed about 40 million or 5% of the whole worlds population in his reign of absolute terror. ontop he outnumbered everyone, had a s*ton of horses, attacked without warning, and much more complicated and/or ugly circumstances made his success. if it came down to "hey i know theres a large army of horse archers coming" id just tell 1000 troops to dig 2 shovel deep holes all over the place and slaughter them EASY when they all trip across he field... theyd be non-horse archers in minutes if they tried to attack my castle. but its just not that simple

I don't know where you got this version of Mongol conquests, but it doesn't really reflect the history. Most of the land conquered by Mongols continued being relatively productive, with the exceptions noted for exactly that reason: they were exceptional. Additionally, most modern historiography agrees that the Mongols were outnumbered more often than not. Claims of endless hordes of horsemen were an understandable result of deception, the confusion typical in real war and more than a little face-saving after the fact.

Furthermore, despoiling the countryside was a common technique to bring reluctant opposition out of castles and walled settlements and into the field. Certainly the English and French were no strangers to the chevauchée, with the English making a wholesale strategy out of pillaging and burning French villages and towns during the Hundred Years War. Likewise, the Christian kingdoms of Spain made a point of sustained and intense raiding against the Islamic taifas bordering their realms, for much the same reason, but on a smaller scale.

Finally, none of this actually addresses counters to horse archers, which did prove to be tactically robust. Their key limitations were obviously logistic: the amount of arrows carried and on-hand with a baggage train. Beyond the immediate tactical level, there were operational considerations with having so many horses; finding adequate grazing and watering for their mounts was paramount and no Mongol tumen or minhaan went on a route that hadn't been scouted well beforehand to ensure the land could support their herds. This actually led to the first significant Mongol field defeat at the hands of the Mamelukes, as the limited water supply ensured the sole oasis was a prime spot for an ambush. But that was a largely mounted army fighting a similarly mounted army.

In the east, the Han dynasty found itself having a generations-long war against similar nomadic steppe confederation as the later Mongols, the Xiongu, complete with a tactical system based around horse archers. Initially, the Han fielded counters in the form of massed crossbows protected by barricades. But while this did produce a few victories, it was not sufficient to actually deter large-scale raiding by the Xiongnu and occasionally led to absolutely disastrous and costly defeats if they were caught on anything other than picked ground, with ample time to deploy their forces. As the war continued, attempts to bring the Xiongu to a decisive battle singularly failed until the Han army was reformed to be cavalry-centric, recruiting large numbers of Sinicized (wholly or partially) Xiongu tribes, discarding the previous doctrine of barricaded crossbows and fully adopting nomadic cavalry tactics and operational methods.




But if you just want to beat up Khuzaits in Bannerlord, use heavy cavalry (Vlandian Banner Knights, Aserai Vanguard Faris, Khuzait Heavy Lancers) and counter-charge their horse archers immediately. Armored horses help keep your men mounted, lances pluck them right out of the saddle, and once they get halted in the press of horseflesh, heavy cavalry have enough armor to win the brawl unless you're facing nothing but HHAs or KGs.
 
I think historically terrain was a big factor in countering horse archers. Thinking back to some kings and generals vids about mamelukes. Even heavy cavarly will find it easier vs light cavalry when mobility is hindered for all parties.

You know what would be a good command? 'Target horses'. Once your archers shoot out their cavalry they'll lose the advantage.
 
I don't know where you got this version of Mongol conquests, but it doesn't really reflect the history. Most of the land conquered by Mongols continued being relatively productive, with the exceptions noted for exactly that reason: they were exceptional. Additionally, most modern historiography agrees that the Mongols were outnumbered more often than not.

so they were few

the Christian kingdoms of Spain made a point of sustained and intense raiding against the Islamic taifas bordering their realms, for much the same reason, but on a smaller scale.

so they didnt use any other tactics

horse archers, which did prove to be tactically robust.

and they were tactically robust

In the east, the Han dynasty found itself having a generations-long war against similar nomadic steppe confederation as the later Mongols, the Xiongu, complete with a tactical system based around horse archers. Initially, the Han fielded counters in the form of massed crossbows protected by barricades. But while this did produce a few victories, it was not sufficient to actually deter large-scale raiding by the Xiongnu and occasionally led to absolutely disastrous and costly defeats if they were caught on anything other than picked ground, with ample time to deploy their forces.

but they won due to massive raiding

a decisive battle singularly failed until the Han army was reformed to be cavalry-centric, recruiting large numbers of Sinicized (wholly or partially) Xiongu tribes, discarding the previous doctrine of barricaded crossbows and fully adopting nomadic cavalry tactics and operational methods.

and started to get defeated when facing mass cavalry, which was their own tactic

none of this actually addresses counters to horse archers

i dare you to put holes and trip-wires (or trip-ropes to keep it medieval) in a riding track without going to jail

Their key limitations were obviously logistic

sure, the key limitation of a horse is logistics. it didnt like ENABLE long distance logistics at all...

Beyond the immediate tactical level, there were operational considerations with having so many horses; finding adequate grazing and watering for their mounts was paramount and no Mongol tumen or minhaan went on a route that hadn't been scouted well beforehand to ensure the land could support their herds. This actually led to the first significant Mongol field defeat at the hands of the Mamelukes, as the limited water supply ensured the sole oasis was a prime spot for an ambush. But that was a largely mounted army fighting a similarly mounted army.

this i dont doubt, and i even read it was due to their breed. mongols grazed their horses while europeans fed them fodder. so mongol horses were more of a high performance breed while european horses were less impacted by environment.

But if you just want to beat up Khuzaits in Bannerlord, use heavy cavalry (Vlandian Banner Knights, Aserai Vanguard Faris, Khuzait Heavy Lancers) and counter-charge their horse archers immediately. Armored horses help keep your men mounted, lances pluck them right out of the saddle, and once they get halted in the press of horseflesh, heavy cavalry have enough armor to win the brawl unless you're facing nothing but HHAs or KGs.

yeah, doesnt sound much like a counter. more like "you might be able to defeat them, MAYBE, if you have higher tier troops en masse. which is probably not going to happen because they get horse archers much earlier than you get heavy cav - but even if you do its still a maybe" "oh and you have to play the proper faction or have a high standing with the proper faction, which makes it even more unlikely. unless you get left alone for like 30 hours"

edit: also you cant chose your heavy cav to charge their HA. if they get into melee and their HA hang around the blob your cav is more likely to get stuck in melee with the infantry rather than to pursue their HA. - see my original complaint that you cant attack troops directly
edit2: i tend to autoresolve these battles lately because you have a much more realistic chance of winning, even though auto resovle is waaaay out of line. but even then i mostly lose more than i should. horse archers are just stupid OP. thats why everyone and their grandma is playing them, and the genghis khan debae doesnt help (which is why i tried to stop people making this argument, even though they have [for the majority - IMHO] much less of a clue than i do - even though im just a random guy who is only slightly interested in the subject)
but lets say genghis khans horse archers were as OP as everyone says: it still makes the game worse, so its not an argument. nuclear missiles are real, so why not end every game in 2 minutes with a nuke to your enemies face? oh right, because its not fun... but i still dont believe horse archers were as good. its almost like the tiger tank from WW2. it did hardly contribute, yet has the highest REP status...
 
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I have yet to fight Khuzaits in a campaign battle, but from experiments ran on the vanilla custom battles, the loose archer formation tactic doesn't work at all. It could be that even numbers of archers vs horse archers is extremely unfair, I was still hoping to take a good toll on them. Instead, it just seems my archers can't hit anything, while the horse archers are able to just land shots with complete impunity.

That being said, horse archers were not the sole reason for Genghis Khan's success. Their cunning tactics, lancers and coordination in addition to their horse archers gave them their success.

If they were to be nerfed, perhaps cause accumulated damage to slow them down? Or maybe make archers better at hitting horses?

edit: also you cant chose your heavy cav to charge their HA. if they get into melee and their HA hang around the blob your cav is more likely to get stuck in melee with the infantry rather than to pursue their HA. - see my original complaint that you cant attack troops directly

I have no definitive proof that it works, but I find that directing my soldiers to move close to their intended target, then having them charge tends to result in them going right for the nearest enemy unit. It was the difference between my Battanian cavalry throwing themselves hopelessly into Imperial ranks or going after their cataphracts to distract them.
 
That being said, horse archers were not the sole reason for Genghis Khan's success. Their cunning tactics, lancers and coordination in addition to their horse archers gave them their success.
I would say there is a lot more to it.
Theire generals and soldiers were often way more war hardened and experienced than their enemys. Also they were a lot bether organized. (Talking about their wars against poland, kievan rus and bulgaria.) Its not just horse archers beat everything. The entire organisation and experience of mongol armys was just great.

In bannerlord i had several engagements with khuzait so far. In my experience my crossbows and heavy cavalry handle the really well. I normally take most casualties against javeline throwers.
 
Yes, you do realize you're fighting trash armies in control of the AI, right? Of course horse archers seem unbalanced when you fight the worst units in the game with them.
 
I would say there is a lot more to it.
Theire generals and soldiers were often way more war hardened and experienced than their enemys. Also they were a lot bether organized. (Talking about their wars against poland, kievan rus and bulgaria.) Its not just horse archers beat everything. The entire organisation and experience of mongol armys was just great.

In bannerlord i had several engagements with khuzait so far. In my experience my crossbows and heavy cavalry handle the really well. I normally take most casualties against javeline throwers.
Well yeah, you get the idea, those just didn't come to mind because I was thinking in terms of tactics rather than strategy and all that.

Bottom line is that horse archer is not some cheat code and shouldn't feel like it. That being said, yeah. Trash armies getting flogged by player armies is no shock.
 
I'm no tactics expert but one would think the circle formation would be a defensive attempt to counter horse archers, if AI could use their shields in unison more effectively.

To really mess up horse archers (as someone who runs a mostly mamluke/faris army) you need to have medium intercepting cavalry. I experience my highest losses when my horse archers are disrupted and get dismounted and picked off. When I face predominantly infantry armies I tend to shred them.

Circle formation works against them. However it must be circle formation made of archers. They shot in all directions killing horses and finishing archers when they are on foot. Unfortunately AI is not capable of using circle formation. They tend to put inf in it and archers in square inside. Archers in square cannot shoot properly.
 
Any archer focused army will be OP against AI, becouse:
1) AI is dumb.
2) Half of the army have no shields

I used foot archer focused army myself. And it was absurdly effective.
 
so they were few

so they didnt use any other tactics

and they were tactically robust

but they won due to massive raiding

and started to get defeated when facing mass cavalry, which was their own tactic

The other examples were to emphasize that raid warfare was entirely common for the time period. I never said that the Mongols' only tactics were raids. They clearly were not, not when they were breaching walled settlements with hundreds (possibly thousands) of siege engines, re-routing whole rivers to drown cities, invading places off-season while using frozen rivers as highways, planning and executing feigned retreats that extended for days on end, etc.

As for losing to cavalry: the Khwarazmian army they destroyed in battle was primarily mounted, the massed cavalry reserve of their sovereign and the best they had to offer. Even prior to that, the Western Xia were a steppe people not too dissimilar (although sedentary) in tactics from the Mongols. Similarly, the subjugation of various Turkic steppe tribes and confederations (most notably the Cuman-Kipchaks) meant they were going to head-to-head with the closest thing to a mirror of their own armies. The Mongols still dominated those fights.

i dare you to put holes and trip-wires (or trip-ropes to keep it medieval) in a riding track without going to jail

I didn't mention that as a historical counter because it never appears in any historical source. There were all sorts of tricks and traps sprung on Mongol horseman, but the closest thing you can find with regards to forcing dismounted action (because obviously after the first guy gets thrown thanks to a rope tripping his horse, they are going to notice and start ground-guiding their mounts) is impassable or only marginally passable terrain either sheltering a fortification or anchoring a flank. In which cases... the Mongols simply dismounted and fought. And again, the Mongols made use of scouts to a degree that most armies of the time didn't account for. A great many traps were laid for the Mongols that failed to catch them because they'd been watching the ground their main body of troops would be traveling for hours, days or (in the case of especially key terrain) weeks in advance. Additionally, they made heavy use of local guides, gained by playing off political/tribal/ethnic/social/etc. divisions of their enemies, who knew the terrain even better than their scouts did and often served as a vanguard.

yeah, doesnt sound much like a counter. more like "you might be able to defeat them, MAYBE, if you have higher tier troops en masse. which is probably not going to happen because they get horse archers much earlier than you get heavy cav - but even if you do its still a maybe" "oh and you have to play the proper faction or have a high standing with the proper faction, which makes it even more unlikely. unless you get left alone for like 30 hours"

Now onto BL specifically: yes, I expect players to have higher quality troops than the AI. Yes, I expect players to have a lot of them. There is very little stopping a player from amassing 30-50 heavy cavalry early in a playthrough. Gear costs are out of control and scale badly in their cost-effectiveness. Don't waste much money on gear; a decent polearm is less than 2K denars and you can start off with decent armor by picking the right background or gear up by winning tournaments. Invest in your troops instead, then farm the terrible-tier minor factions. Warhorses are a bottleneck, yes. Mountain bandits drop Imperial chargers, which are terrible, but still count as warhorses.

When it come to recruiting you do not need high standing. You need +5 relations with influential (200+ influence) landowners if you're at war. If you're not at war, you need zero. Just don't have negative relations. Don't keep that herd you promised to deliver. Don't get all the troops you promised to train killed off. Don't rob village parties. And for god's sake, never raid the damned villages themselves. Occasionally do the seed grain mission; that's an easy 20+ relations right then and there.

And heavy cavalry does counter horse archers. Horse archers aren't actually all that accurate, it just seems like it because when they shoot into a densely-packed formation, it makes it much harder to miss. Your arrow goes long? You get a headshot. Missed the head? There is another head right behind it.

Meanwhile, heavy cavalry have armor for themselves and their mounts. They aren't as bunched up as infantry either. All of them carry one-shot weapons: Aserai Faris use javelins that one-shot riders and sometimes horses as well. Banner Knights have and use lances; both riders and horses are vulnerable to being one-shot with them. Same story with Khuzait Heavy Lancers but they don't necessarily couch them. Imperial Cataphracts work fine as well. The counter-charge forces the horse archers to break up their Cantabrian circle and when aiming against individal riders rather than whole formations horse archers aren't that accurate.

The only exception to heavy cavalry basically hard-countering horse archers is the T5/T6 of the Khuzait noble line and that is because they have glaives. But the AI never has very many of them so it doesn't matter.

edit: also you cant chose your heavy cav to charge their HA. if they get into melee and their HA hang around the blob your cav is more likely to get stuck in melee with the infantry rather than to pursue their HA. - see my original complaint that you cant attack troops directly

Yes, you can:
1) Press "3" "F1, F2"
2) The AI always charges their HA in first, well before infantry. Your own cavalry will hit them well before they hit the enemy infantry.
3) If you don't trust the charge command and don't want to lead them yourself, here's a tip: the enemy horse archers always turn towards your left, at the EXACT same distance. Just tell your cavalry to move there and you effectively have the same thing as a counter-charge, because all the HAs will either pile-up or break away even further.

but lets say genghis khans horse archers were as OP as everyone says: it still makes the game worse, so its not an argument. nuclear missiles are real, so why not end every game in 2 minutes with a nuke to your enemies face? oh right, because its not fun... but i still dont believe horse archers were as good. its almost like the tiger tank from WW2. it did hardly contribute, yet has the highest REP status...

Well, it wasn't that his horse archers themselves were OP; they weren't any substantially different than those of the Turks, Cuman-Kipchaks, Mamelukes, or the various Sinicized steppe peoples they'd defeated in the east.

Whether they make the game worse is a subjective opinion though, although honestly Mount and Blade has always made the advantages of being mounted very stark. Before Khuzaits, it was Swadian Knights and -- if you were a contrarian but still wanted to F1 F3 everything -- Sarranid Mamelukes.
 
I have no definitive proof that it works, but I find that directing my soldiers to move close to their intended target, then having them charge tends to result in them going right for the nearest enemy unit. It was the difference between my Battanian cavalry throwing themselves hopelessly into Imperial ranks or going after their cataphracts to distract them.
what you describe does work, but they dont stay there. especially when we talk about cav and not infantry. they get stuck very easy on the infantry blob, because they ride all over the place instead of staying in a formation. i dont even know why there are cav formations, they break up as soon as you move them...
Yes, you do realize you're fighting trash armies in control of the AI, right? Of course horse archers seem unbalanced when you fight the worst units in the game with them.
i am playing against horse archers... i have a massive archer blob, but they always shoot the wrong targets. and i dont have access to cav, because they spam easily accessible HA while i need elite rank cav to counter them. ofc i cant match hordes with a few elites.
Any archer focused army will be OP against AI, becouse:
1) AI is dumb.
2) Half of the army have no shields

I used foot archer focused army myself. And it was absurdly effective.
its not, i tried... cant focus fire, IF they focus the HA by chance they hardly hit anything
I didn't mention that as a historical counter because it never appears in any historical source. There were all sorts of tricks and traps sprung on Mongol horseman, but the closest thing you can find with regards to forcing dismounted action (because obviously after the first guy gets thrown thanks to a rope tripping his horse, they are going to notice and start ground-guiding their mounts) is impassable or only marginally passable terrain either sheltering a fortification or anchoring a flank. In which cases... the Mongols simply dismounted and fought. And again, the Mongols made use of scouts to a degree that most armies of the time didn't account for. A great many traps were laid for the Mongols that failed to catch them because they'd been watching the ground their main body of troops would be traveling for hours, days or (in the case of especially key terrain) weeks in advance. Additionally, they made heavy use of local guides, gained by playing off political/tribal/ethnic/social/etc. divisions of their enemies, who knew the terrain even better than their scouts did and often served as a vanguard.
well im just gonna throw that out there, but maybe there was no mention of countering horse archers with earthworks and traps, because horse archers were not the main problem. even if they scouted the place the horses are still countered, if you cant ride fast in battle and have to dismount i call that a win for countering horses.
Now onto BL specifically: yes, I expect players to have higher quality troops than the AI. Yes, I expect players to have a lot of them. There is very little stopping a player from amassing 30-50 heavy cavalry early in a playthrough. Gear costs are out of control and scale badly in their cost-effectiveness. Don't waste much money on gear; a decent polearm is less than 2K denars and you can start off with decent armor by picking the right background or gear up by winning tournaments. Invest in your troops instead, then farm the terrible-tier minor factions. Warhorses are a bottleneck, yes. Mountain bandits drop Imperial chargers, which are terrible, but still count as warhorses.
i almost only invest in my troops and i have a lot of money, but i cant recruit any heavy cav, so thats useless. also i need to level up to tier 4 or 5 before they get useful, which is not going to happen before my game is over. khuzaits and aserai already took a thrid of the map before i even had my first fief, they are constantly attacking with HUGE armies of HA and you cant fight a battle against HA with a positive outcome that doesnt kill off your whole army. even if i had 50 heavy cav theyd be dead after one or two fights while the HA just get spammed for cheap

pyrrhic victory at best

When it come to recruiting you do not need high standing. You need +5 relations with influential (200+ influence) landowners if you're at war. If you're not at war, you need zero. Just don't have negative relations. Don't keep that herd you promised to deliver. Don't get all the troops you promised to train killed off. Don't rob village parties. And for god's sake, never raid the damned villages themselves. Occasionally do the seed grain mission; that's an easy 20+ relations right then and there.
im not a noob i know how mount&blade works
And heavy cavalry does counter horse archers. Horse archers aren't actually all that accurate, it just seems like it because when they shoot into a densely-packed formation, it makes it much harder to miss. Your arrow goes long? You get a headshot. Missed the head? There is another head right behind it.
well thats true, i agree
Meanwhile, heavy cavalry have armor for themselves and their mounts. They aren't as bunched up as infantry either. All of them carry one-shot weapons: Aserai Faris use javelins that one-shot riders and sometimes horses as well. Banner Knights have and use lances; both riders and horses are vulnerable to being one-shot with them. Same story with Khuzait Heavy Lancers but they don't necessarily couch them. Imperial Cataphracts work fine as well. The counter-charge forces the horse archers to break up their Cantabrian circle and when aiming against individal riders rather than whole formations horse archers aren't that accurate.
again: they can spam hordes of HA and i can hardly recruit any heavy cav. period. my imperial notables just dont spawn cav because its rare and elite, vlandia has cav, but i cant run halfway across the map and level them to lvl 5 while HA run crazy in our land.
The only exception to heavy cavalry basically hard-countering horse archers is the T5/T6 of the Khuzait noble line and that is because they have glaives. But the AI never has very many of them so it doesn't matter.
No it does matter, because multiplayer.
Yes, you can:
1) Press "3" "F1, F2"
2) The AI always charges their HA in first, well before infantry. Your own cavalry will hit them well before they hit the enemy infantry.
3) If you don't trust the charge command and don't want to lead them yourself, here's a tip: the enemy horse archers always turn towards your left, at the EXACT same distance. Just tell your cavalry to move there and you effectively have the same thing as a counter-charge, because all the HAs will either pile-up or break away even further.
its true, that they charge their HA first, but after my archers killed like 2 they turn to the approaching infantry blob...
same is true for cav. they charge the HA once and then get stuck in the infantry blob unless i spent 100% of my time controling them. not to mention that i still cant recruit enough cav and spend my merry time to level them to rank 5 - JUST to counter a spammable tier 3 unit. its just bad balance and you will not change my mind about it. the fact alone that the AI as stupid as it is can melt everything with HA is self evident. you have to be in denial to think that HA are balanced.
how are you even going to play factions like battania, if the game forces you to go heavy cav because HA exist and melt everything.
i have 5 different playthrough saves and while the steppe factions dont always steamroll, they never get their ass kicked, ever.

look: im not saying HA should be nerfed to the ground, but as it stands now they are highly spammable f1+f3 fire and forget troops that melt everything. something has to change and i would be content with a attack command that tells your troops what to focus on instead of running off in all directions and attacking random stuff.
another problem with that is not only do my archers stop attacking the HA, but also my infantry breaks off to chase horses they cant catch and get stabbed in the back...

the most effective thing i can do now is just abandon my playthrough plans because horse archers - so yeah as they stand now they are a net negative on the game IMO
multiplayer captain mode is even worse if you happen to play on an open map, cause heavy cav cant catch horse archers controlled by players
 
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i almost only invest in my troops and i have a lot of money, but i cant recruit any heavy cav, so thats useless. also i need to level up to tier 4 or 5 before they get useful, which is not going to happen before my game is over. khuzaits and aserai already took a thrid of the map before i even had my first fief, they are constantly attacking with HUGE armies of HA and you cant fight a battle against HA with a positive outcome that doesnt kill off your whole army. even if i had 50 heavy cav theyd be dead after one or two fights while the HA just get spammed for cheap

pyrrhic victory at best

I'm not trying to attack you here but have you actually tried this? You shouldn't be losing that many of your heavy cav. I'm assuming you are going against the 1.3 beta branch Khuzait armies with around 30-40% horse archers. That's a lot of horse archers, but most of them (T2/T3) have poor armor along with bad melee weapons and the few with excellent armor (T5/T6) still die to heavy cav one-shot weapons.

(I think Keshigs are the one possible exception but I'm not sure about the brass lamellar armor's stats so I might be mistaken.)

im not a noob i know how mount&blade works

again: they can spam hordes of HA and i can hardly recruit any heavy cav. period. my imperial notables just dont spawn cav because its rare and elite, vlandia has cav, but i cant run halfway across the map and level them to lvl 5 while HA run crazy in our land.

its true, that they charge their HA first, but after my archers killed like 2 they turn to the approaching infantry blob...
same is true for cav. they charge the HA once and then get stuck in the infantry blob unless i spent 100% of my time controling them. not to mention that i still cant recruit enough cav and spend my merry time to level them to rank 5 - JUST to counter a spammable tier 3 unit. its just bad balance and you will not change my mind about it. the fact alone that the AI as stupid as it is can melt everything with HA is self evident. you have to be in denial to think that HA are balanced.

1. Archers are the wrong counter to HAs in Bannerlord, unless you're stacking a huge number of them against relatively few HAs. A lot of the time they'll stop firing at them because they have something blocking their line of sight and the horse archers move fast enough to go from visible to blocked quicker than the archers loose at them.

2. Yes, you have to spam commands at your heavy cavalry to stop them from doing stupid things. The easiest is to just set them to follow you and then stay inside the biggest group of HAs you can. I don't know why TW won't release a full suite of commands so we can just tell them to focus on a certain unit type like the AI can do, because those commands clearly work for the AI already.

3. I wrote, "...although honestly Mount and Blade has always made the advantages of being mounted very stark. Before Khuzaits, it was Swadian Knights ..." That was a unit type in Warband that could casually walk over almost every other unit in the game, with one niche, maybe-sorta exception.

I'm saying that HAs are imbalanced, in other words.

No it does matter, because multiplayer.
...
multiplayer captain mode is even worse if you happen to play on an open map, cause heavy cav cant catch horse archers controlled by players

I haven't said anything about multiplayer because this is the singleplayer forum.
 
As others said the counter to horse archers is cavalry, not archers. Most of those horse archers aren't heavily armored and will get destroyed in melee. As they usually charge in front a counter charge has my cavalry force them away from my infantry. Sure, your cavalry will also be out of the fight for a while but if there is no heavy cav backing up the HA they are toast.

Incidently that is actually how it was done in history. The point of heavy cav was bigger, heavier horses. While HA usually had high endurance horses they could get charged down by heavy cavalry in a straight run. What did they Mongols have to deal with it or enemy HA? Heavy shock cavalry to counter charge. That was the essence of their feint retreat tactics.

I must say thus far I find the Khuzait far less scary than the Khergits which I kinda like. Yes, they have horse archers but it is not only HA on coursers headshooting your Swadian knights.
 
Horse archers are OP. Becouse all archers are OP.

Cavalry is pretty bad against them, becouse even very armored horses dies almost instantly.
Javelin cav is far beter against them, becouse atleast they can throw javelines while chasing.
 
As others said above me:

The power of archers was strongly apparent since ancient Greece. The near omnipotence of Horse Archers was immortalized first in Roman times, and then again with the Mongols. Cavalry can kill them, but properly deployed horse archers should massacre unsupported or lightly supported infantry. The Mongols had tactics to overcome shields as well, which we cannot do in game, half their archers would use plunging fire, while the other half used a more flat ballistic trajectory, meaning enemy troops had to choose to put their shields in front or above themselves, and arrows from the opposite trajectory tended to get through anything less than a Roman style Testudo.

Here, we only have Cantabran Circle tactics to use, which is the circular shape you get as a horde of horse archers surrounds the enemy. A complete Cantabran means the enemy is taking fire from all sides simultaneously, which should make shield use difficult.

These tactics made Horse Archers powerful in reality, and you can't really nerf them directly without kinda scummung the balance. Maybe an accuracy nerf, but even Khans Guard are already limited by a single quiver. Kuzait Heavy Horse Archers are not great in melee, as mounted units in general already struggle to engage effectively, especially when they get caught in the swarming crush of infantry.
The use of Horse Archers and archers is very interesting indeed and it is even more interesting if you take into account the types of bows used during history.
For example Parthians horse archers used small bows (short recurve bows) and they could shoot arrows fast due to their technique. Their goal was to harass or slow down the enemy's advance, not to kill. Even their arrows were smaller.
In contrast big bows with huge draw power (english longbow) was used to kill advancing enemies and possibly slow down cav by killing horses.
 
The use of Horse Archers and archers is very interesting indeed and it is even more interesting if you take into account the types of bows used during history.
For example Parthians horse archers used small bows (short recurve bows) and they could shoot arrows fast due to their technique. Their goal was to harass or slow down the enemy's advance, not to kill. Even their arrows were smaller.
In contrast big bows with huge draw power (english longbow) was used to kill advancing enemies and possibly slow down cav by killing horses.

The Parthians were long gone by the rough equivalent to Bannerlord's timeframe. There is about a thousand years between their end and the English longbow being a thing. The English longbow doesn't have more power than the composite recurves used by steppe nomads in the same time period. It actually has a bit less at higher draw weights, due to the construction, and used a similar weight for military arrows (1500gr) as contemporary composite recurves.
 
The Parthians were long gone by the rough equivalent to Bannerlord's timeframe. There is about a thousand years between their end and the English longbow being a thing. The English longbow doesn't have more power than the composite recurves used by steppe nomads in the same time period. It actually has a bit less at higher draw weights, due to the construction, and used a similar weight for military arrows (1500gr) as contemporary composite recurves.
Most OP thing about mongolians wasnt horse archers, or they bows.
On paper foot arcer is stronger then horse archer in scirmish. He is smaller target, he can use stronger bow, he can be more accurate and shoot faster.
But no country had the same ammount of trained archers. Not even close.
 
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