
Khuzait units are really really squishy. They're very mobile but if you can pin them down literally any decently experienced infantry force can grind them down almost immediately.Most of their troops are very light still, I had no siege battle with them or against them, I don't really know how they perform but I guess assaults must be pretty costly for them, once they're off their horses.
Doesn't really apply to the auto resolve though, considering their tendancy to steamroll.
And, player wise, with an army of horses I'd go make the town starve to death, wich is also a thing I believe Mongols would do before they took an interest in siege weaponry

Good post, havent really considered the loose formation myself. But then again I havent had that many problem with them so farHorse archer AI is probably the best AI in the game. They'll occasionally blunder into the enemy infantry, especially in a map with limited tactical space, but they often do exactly what you'd think they would, use their specialized skirmish-on-mount AI to harrass and bedevil the enemy infantry and skirmish fairly effectively against enemy heavy cavalry.
As for tactics that are effective against enemy horse archers -- Archers in loose formation with an intantry line behind them works surprisingly well in my experience. Foot archers are more accurate than horse archers for a start. The spread out formation means archers aren't as easy a target since horse archery is about firing into a mass of units where you literally can't miss and spreading out negates that. Loose formation also means archers aren't getting in each other's way for shots as much. If they try to burst through the line they'll get hit a lot coming in, many of the survivors will also get it leaving, or run into the infantry. If they try to circle they're basically target practice for the archers.
The problem with fighting cavalry right now is the AI isn't great at using spears and won't prioritize using them over other weapons because of their low damage ratings. If a spear is all they have they'll use a spear, otherwise they use literally anything else. That means that infantry as a check on cavalry simply doesn't work. So with that out of the question at the moment, dealing with cavalry is the job of the archers, and the job of the intantry is to protect the archers while they deal with the cavalry.

My reply was often just me running them down alone while my troops dealt with the infantry, hahaha.Mounted bandits are basically where I learned to do what I do. When 3 of the 5 types of bandits you have to deal with early can hit you with mounted units, you're forced to learn how the game wants you to counter mounted units. And in my case, it was with archers in loose formation protected by a line of infantry.
That's what I do also, spread out archers mow them down in no time.Khuzait units are really really squishy. They're very mobile but if you can pin them down literally any decently experienced infantry force can grind them down almost immediately.
That's why archer lines in loose formation are so deadly against them. As long as you have infantry on hand to prevent the Khuzaits from solving the problem by simply charging your archer line, you're going to win most fights against the Khuzaits with simple line formations and good timing.


But simple tactics are not going to win when I'm outnumbered 3to1:Interesting. I've found it's actually usually better to keep my tactics very simple. Overcomplicated tactics, trying to do too much with limited tools, guarantees mistakes. This is reflected IRL in the fact that only very well trained armies were capable of using advanced tactics.
I find that simple movements and tactics are usaully very effective and make it easier to play into your army's strengths to maximize impact.
