Gabe123
Veteran

I already posted this in another topic of mine but I think it was the wrong forum and had gotten off of the original topic in that thread so I though I would move it here.
Maybe if horse archers were given much more accuracy at high (or at least higher) range and faster horses so they could effectively skirmish from realistic distances, then maybe they would skirmish for longer and across a wider range of space. To make up for this, you could make them a lot more useless in hand to hand combat. Too often have I seen heavy knights get wasted in hand to hand combat with a horse archer. I think the abilities of the different classes should be more towards one extreme or another. This would mean more ranged kills from the horse archers and much less melee kills. Also, I don't like how the mounted speed difference between the heavy knights and the light horse archers is virtually nonexistent. I think that all that knightly armor should weigh the horse down a lot more and make him slower, so that horse archers can be more effective skirmishers, deploying succesful hit and run tactics on heavy troops, mounted or dismounted (As it is, the heavy knights can usually run them down). Also, I think that the Horse archer horses should have a much more extreme manouvre ability so that they can literally turn on a dime, fire, and then run (ala parthian shot).
So...to sum it all up for Horse Archers, they should:
have faster, more manouverable horses
much greater accuracy at high range
be much more useless in melee (even worse armor, and melee weapons that are largely inneffective against knightly armor)
And the knights should:
have even slower horses (because of their heavy armor)
have much greater ability in melee, especially against lightly armed troops
be more vulnerable to missile fire
I think this would mean that when Horse Archers and Knights come face to face, instead of a few shots fired and then a huge melee, the horse archers would fire many more and more deadly arrows so that the knights numbers will have been truly depleted before the ensuing melee engagement, in which the knights would have a huge qualitative advantage but a numerical disadvantage (because the archer volleys would thin out their numbers first).
And, of course, I realize that as it is horse archers are less effective than knights in melee and do get some ranged kills, but I think that the differences between the two should be much more effectively outlined.
Maybe if horse archers were given much more accuracy at high (or at least higher) range and faster horses so they could effectively skirmish from realistic distances, then maybe they would skirmish for longer and across a wider range of space. To make up for this, you could make them a lot more useless in hand to hand combat. Too often have I seen heavy knights get wasted in hand to hand combat with a horse archer. I think the abilities of the different classes should be more towards one extreme or another. This would mean more ranged kills from the horse archers and much less melee kills. Also, I don't like how the mounted speed difference between the heavy knights and the light horse archers is virtually nonexistent. I think that all that knightly armor should weigh the horse down a lot more and make him slower, so that horse archers can be more effective skirmishers, deploying succesful hit and run tactics on heavy troops, mounted or dismounted (As it is, the heavy knights can usually run them down). Also, I think that the Horse archer horses should have a much more extreme manouvre ability so that they can literally turn on a dime, fire, and then run (ala parthian shot).
So...to sum it all up for Horse Archers, they should:
have faster, more manouverable horses
much greater accuracy at high range
be much more useless in melee (even worse armor, and melee weapons that are largely inneffective against knightly armor)
And the knights should:
have even slower horses (because of their heavy armor)
have much greater ability in melee, especially against lightly armed troops
be more vulnerable to missile fire
I think this would mean that when Horse Archers and Knights come face to face, instead of a few shots fired and then a huge melee, the horse archers would fire many more and more deadly arrows so that the knights numbers will have been truly depleted before the ensuing melee engagement, in which the knights would have a huge qualitative advantage but a numerical disadvantage (because the archer volleys would thin out their numbers first).
And, of course, I realize that as it is horse archers are less effective than knights in melee and do get some ranged kills, but I think that the differences between the two should be much more effectively outlined.





