Hello, I have been playing a cav only build after doing a infantry only build and one of the beta update made it that fresh lords respawned with a ungodly amount of special heavy cav collapsing my line and killing my expensive archers. That's beside the point, I have been trying different tactics Horse, In particular making sure my horse archers don't get in melee range.
At first I would try the charge command, On small enough groups of infantry, the AI does well, circling around the infantry far enough not to be hit by farm tools. on larger collection of infantry, starting about around 40-50 they often circle too small a circle and they start getting caught and insta killed by recruits with a scythe or a fork.
The Ai for this should be improved to extend the circling circle and circle wider when more ground units arrive, I have noticed that they tend to also get sandwiched by archers or start circling the archer while the circle intersect with an infantry formation, getting murdered by the infantry.
To go around this, I tried using the advance command, On infantry archer, they will attempt to stay close to their max range, they often have to be removed from that command since they will stop shooting and start walking back when they should be supporting infantry, So I theorized that Horse archers would fallow the same behavior and stick far away from the enemy. Being on horse giving the perfect harassment while I micro my melee cav so they don't get bogged down in a 1v12(something else that should be fixed)
Sadly, more often then not, the Cav archers would go into melee range, fall back and go back into melee range, I notice this on hilly terrain, even when the hills are not big enough to break line of sight with the formation while on horse. Other times they will sit there in a square shooting and getting cliped by one side of the enemy infantry formation , suffering more losses as they eventualy try to fall back.
At first I would try the charge command, On small enough groups of infantry, the AI does well, circling around the infantry far enough not to be hit by farm tools. on larger collection of infantry, starting about around 40-50 they often circle too small a circle and they start getting caught and insta killed by recruits with a scythe or a fork.
The Ai for this should be improved to extend the circling circle and circle wider when more ground units arrive, I have noticed that they tend to also get sandwiched by archers or start circling the archer while the circle intersect with an infantry formation, getting murdered by the infantry.
To go around this, I tried using the advance command, On infantry archer, they will attempt to stay close to their max range, they often have to be removed from that command since they will stop shooting and start walking back when they should be supporting infantry, So I theorized that Horse archers would fallow the same behavior and stick far away from the enemy. Being on horse giving the perfect harassment while I micro my melee cav so they don't get bogged down in a 1v12(something else that should be fixed)
Sadly, more often then not, the Cav archers would go into melee range, fall back and go back into melee range, I notice this on hilly terrain, even when the hills are not big enough to break line of sight with the formation while on horse. Other times they will sit there in a square shooting and getting cliped by one side of the enemy infantry formation , suffering more losses as they eventualy try to fall back.