@darksoulshin
Two things, first this conplicated hurtboxes system you advertise everywhere you go is too precise compared to how precise you can attack in this game and making every armour like that would mean the game stays in EA for at least 10 more years.
Second, MP doesnt even use the SP armour slots and hurtboxes at all, if it says in the armory you have 50 armour, its not the average, its 50 armour everywhere. Thats too simple imo.
It all depends on the size of the uncovered hurtboxes.
The smaller they are, the greater the accuracy required.
So saying "they are too precise" is an a priori statement based on a measure of the hurtboxes that I have not written and that you certainly have not measured.
That it is generally more difficult to hit them is the purpose of my proposal.
The game allows you to attack on 3 axes and infinite horizontal and vertical planes, so in theory you can aim at all points.
The difficulty depends on the type of equipment and how many pieces of equipment you wear.
Regarding the armor in the MP, they have different slots, but they are assigned the same armor value as you say.
Multiplayer should reward the player's skills in waiting for the enemy to discover their defense and then attacking it accurately.
With the current system it rewards dancers and spam.
Do you prefer dancers and spam or more depth of gameplay?
Even if you enter only the localization of the damage (therefore differentiating the armor values in the few slots), the problem would persist because the number of hurtboxes is too low and does not require much precision, so spam and dancer are still rewarded.
If you have a TRUE solution, propose it.
I have proposed it and I do not deny that it is not radical.
But if we want to go ahead with a 40-year-old armor system hoping it will do something different, then we don't have to complain about it, as I see in the forum reading posts everywhere that read "paper armor", "archer too op", "javelin too op "," cavalry sucks "etc ... all problems that depend on the same factor: the armor system.