Of all the features missing or incomplete from the game, not many seem to care much about smithing.
I never saw any anticipation for this feature, and of all the things people created mods for in warband, smithing/crafting I never saw.
There's some weird mentality these days that every type of game needs RPG mechanics like skilltrees and crafting. Sometimes they fit with the game, other times they don't, and crafting is almost always a grind and not fun.
So it's kind of surprising that this feature seems fairly well developed.
Smithing just doesn't add much to the experience imo. I want unique and interesting weapons, but I want them as quest rewards or to take them from the bodies of princes and kings Not crafting, its dull, it's work. If you enjoy it, good for you, and its here now, so whatever.
My suggestion, other than removing it would be to make the crafted items more customizable and interesting because if it's just more stuff that's barely any different from what you can buy after tons and tons of skill grinding. Really who cares.
One thing I'm scared about is exclusive/rare crafting materials being sold in real world currency when the game is complete. We've seen this in other games, and seems to be one of the driving forces behind crafting mechanics in RPGS.
I never saw any anticipation for this feature, and of all the things people created mods for in warband, smithing/crafting I never saw.
There's some weird mentality these days that every type of game needs RPG mechanics like skilltrees and crafting. Sometimes they fit with the game, other times they don't, and crafting is almost always a grind and not fun.
So it's kind of surprising that this feature seems fairly well developed.
Smithing just doesn't add much to the experience imo. I want unique and interesting weapons, but I want them as quest rewards or to take them from the bodies of princes and kings Not crafting, its dull, it's work. If you enjoy it, good for you, and its here now, so whatever.
My suggestion, other than removing it would be to make the crafted items more customizable and interesting because if it's just more stuff that's barely any different from what you can buy after tons and tons of skill grinding. Really who cares.
One thing I'm scared about is exclusive/rare crafting materials being sold in real world currency when the game is complete. We've seen this in other games, and seems to be one of the driving forces behind crafting mechanics in RPGS.


