Honestly who cares about crafting?

正在查看此主题的用户

badman

Sergeant
Of all the features missing or incomplete from the game, not many seem to care much about smithing.
I never saw any anticipation for this feature, and of all the things people created mods for in warband, smithing/crafting I never saw.
There's some weird mentality these days that every type of game needs RPG mechanics like skilltrees and crafting. Sometimes they fit with the game, other times they don't, and crafting is almost always a grind and not fun.

So it's kind of surprising that this feature seems fairly well developed.
Smithing just doesn't add much to the experience imo. I want unique and interesting weapons, but I want them as quest rewards or to take them from the bodies of princes and kings Not crafting, its dull, it's work. If you enjoy it, good for you, and its here now, so whatever.

My suggestion, other than removing it would be to make the crafted items more customizable and interesting because if it's just more stuff that's barely any different from what you can buy after tons and tons of skill grinding. Really who cares.

One thing I'm scared about is exclusive/rare crafting materials being sold in real world currency when the game is complete. We've seen this in other games, and seems to be one of the driving forces behind crafting mechanics in RPGS.
 
Even though it sucks how they're implemented I don't think it should be removed. But it's a major disappointment that they bothered to add THAT before adding any of the most anticipated features for years.
 
One advantage 'right now' is that you can craft higher tier two-handed swords, keep them in your inventory, and use them to negotiate peace and defections. They have a value range from 20k to 50k denars. With that said, the crafting system is horribly imbalanced and I'm assuming changes will be implemented in the future. (Axes and Polearms are not worth doing, and neither are one-handed weapons really). I think if they continue this, they should implement some rare materials that you can only find in loot drops or something (yeah I know it's a little WOWish) so it wouldn't make everything guaranteed available.
 
I like it.

In fact, I'd like to see armor and ranged weapon crafting implemented, as well.

Bannerlord, by inclusion of a lot of non-combat skills and potential builds that focus on them, has the potential for allowing non-combat playthroughs (trader, or in this case crafter), at least to a much greater degree than Warband did. I think this should be expanded on, not removed.

I like the idea of a filthy-rich Aserai caravan mogul buying out half the estate in Calradia (though, last I tried, this was a mindnumbingly grindy and boring experience). I really enjoy the thought of a master smith elevating his clan on the financial strength his mastery brought to it. Hell, I'd love to see some AI lords who follow that route instead of the typical western "fighting dood" idea of nobility.

Merchant princes would certainly fit the Aserai. Sturgians or Battanians might have a huge respect for truly renowned blacksmiths. The Imperials might highly value somebody learned in stewardship and engineering.

It would also help make the factions more distinguishable, especially if you add a bunch of faction-only quests that build up on that concept of high value skill.

Doesn't mean I'd expect any of this to be a priority. Indeed, plenty more areas need attention far more than crafting - but I WOULD like to see it implemented, fully, in the final release.
 
最后编辑:
I was quite excited for this feature when they first showed it off... how ever many years ago. I like the idea of making and using my own weapons in battle.

That being said, I dont like the implementation of RNG for learning weapon parts. I'm cool with grinding a bit to increase my skills from making a misshapen blob of fragile steel that couldnt kill a squirrel, to a gleaming steel harbinger of death that could end every squirrel past and future in one swipe.

When I'm good enough to craft such a weapon, i shouldn't have to hope i unlocked the parts i like.

Also a little annoying to see all my trash weapons suddenly being sold across calradia... I didnt name them for a reason, after all.
 
I like the idea of smithing, but the implementation is terrible, with the smithing stamina garbage I'm 20 years into the game and not even at skill 100, basically the only way I would be able to craft swords better than I could buy them would be to do literally nothing but refine wood for 400 hours and ignore every other aspect of the game
 
I like the idea of smithing, but the implementation is terrible, with the smithing stamina garbage I'm 20 years into the game and not even at skill 100, basically the only way I would be able to craft swords better than I could buy them would be to do literally nothing but refine wood for 400 hours and ignore every other aspect of the game

To quickly raise your smithing, max out the size of every piece. Two handed swords give you the most. Sometimes, it gives you 8 points. Everything else is a slow grind. Once I got to 125. I crafted a two-handed/one handed sword and it gave me good length and high swing damage so it's my main weapon. Other weapons suck so it's obviously not finished yet.
 
And use your companions for refining and such, buy wood whenever you stop, all the wood always, so if your resting your army after a nasty fight you dont have to depend on the town having wood.

Implementation definitely needs work though
 
Honestly I have to unfortunately agree, I don't think the crafting system 'fits' the Mount & Blade 'theme' at all. It could be interesting if implemented in an interesting way, but I don't think TW quite succeeded with that. The "legendary smith" perk or whatever it's called seems interesting, but you'd have to do tons of crafting to even begin doing that. I think something along the lines of "legendary smith" should be the baseline mechanic all the way from start to end-game crafting, and not just reserved for last perk slot, not sure how to better put this into words. But it should be like what the whole skill revolves around, small chance to create exceptional items, with increasing likelihood as you level up, and the ability to craft 'exceptional' versions of higher tier items as you reach certain thresholds.
 
I actually really enjoy the smithing. Its fun to make my perfect sword or make a spear thats just to my liking. How its implemted tho is a bit funky. Because I do not like the vanilla version of smithing. I play with bannerlord tweaks and totally did away with the the stamina limit. That implementation is so bad and is the biggest MB kill joy.

To be further honest. I really only like making the weapons such as the blue prints. My idea to complete redo their system is if they didn't make smithing a skill or even a player feature. It should completely be a ingame workshop. Like the actually workshop. Where if you wanted to find the blueprints of new weapons, you'd take weapons to your hired Smith at your workshop, and sell it to them for a discounted price because they're gonna take it apart and learn those new pieces. They should prompt you too if this weapon will offer anything new. Doesn't need to be anything too deep, just a line saying "you're Smith says he can learn a new pommel design from this weapon", "you're Smith says he's already familiar with this weapon design"

And from there you'd just have to commission your Smith to make a new weapon for you. Which would just be the weapon crafting scene we have right now. And instead if skill level to make it. Its just money you'd pay for the design and any tweaks.

Boom solved it. No level grinding, no resale abuse, and its all fair and balanced. Just requires the player to bring the designs and the money.
 
I don't care for crafting, but from what I've read on forum a lot of people care.
I expected it to be at least interesting and for me it's not and not worth spending any time.
 
I don't care for crafting, but from what I've read on forum a lot of people care.
I expected it to be at least interesting and for me it's not and not worth spending any time.
All vanilla skills are a grind fest and cancer for me. So i play with skill exp multipliers, makes the game much more enjoyable.
 
I like it.

In fact, I'd like to see armor and ranged weapon crafting implemented, as well.

Dear God Yes.

I LOVE the smithing mechanic, it's SO well done. And I would LOVE it if you could also smith armor and other items.

The only problem with it I have is that I'm making swords now that I can't sell, because cities don't carry enough money.
 
后退
顶部 底部