Honestly... what's up with the whole Legend of Zelda -craze?

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**WARNING! LONG POST AHEAD!**

From what I have experienced in gaming websites and magazines in the past, the Legend of Zelda -games are the pinnacle of adventure gaming. If you are to get one medieval-era action/adventure/platformer, it has no buissness being anything other than Zelda. The Zelda games are always awesome, always fantastic and do absolutely everything right, as far as anything from plot development to gameplay goes.

Why is it then, that the franchise has so far rather failed to appeal to me? I mean; from what I've played of it, it's not a bad game as far as I can tell. It's just that... well, it's not really all that super-awesome, either - at least not as awesome as what I'd assume from listening to my friend ranting about the glorious nature of Zelda series' characters, plot and gameplay.

As far as I can tell, judging by Zelda games for handheld systems and the newer console games, said gameplay basically goes like this: Travel from point A to point B in what is either a dungeon or a vast open plain. Kill roaming monsters, if any. Do the regular puzzles ranging from creative to generic, if any. Enter a town/city/market/camp/settlement. Purchase arrows, bombs and potions or whatever you require, for money you for reasons thus far unexplained earn by killing giant, semi-cartoony monsters. Repeat until you meat a boss. Kill said boss by learning its routine. Resume traveling. This is, in itself, not a bad thing, I'd say. Hell, I don't see any reason to fix something that already works. But, honestly, it doesn't exactly awe me. At least Super Mario Galaxy spiced the old formula up by adding you jumping from asteroid to asteroid in outer space with a tad quirky humour thrown in.

The combat in the Zelda series is okay. In the handheld versions, you mostly press A to attack and B to defend, which is getting old. As for the console versions, I mean to remember Ocarina of Time having a feature where you'd lock on to an enemy when in hand-to hand combat. I don't really know how creative this is, but it was the first time I had experienced it, anyways. it looked pretty good when you fought an equally armed humanoid, like an undead skeleton or one of those bulldog-like orc wannabees; but when you fought walking plants, big spiders and mutated ladybugs with cannons in the place of mouths, it ended up looking somewhat less swordfight -y. :neutral:

Altso, the plot/atmosphere: The architecture, visual styles on the characters and environments are awesome, I'll admit it. Everything from the looks of the people's clothing and environments, the scenery and nature, to the music - it oozes of atmosphere. I once saw an in-game render of a bulky armoured knight with a sword that ended up in a kind of club-like contraction, and the design was brilliant. It must have been hard to come up with a design for an armoured knight wiith a sword and shield in a medieval fantasy game, and not make it look generic or clichèd, but unique. That guy was probably an enemy, seeing as you never once fight alongside any friendly characters as far as I can tell. :neutral: But hey, more on that in a sec.

Now for the actual plot - or rather - the lack thereof. From what I can tell, it's usually something along the lines of: "The princess has been captured/An evil wizard, warlord or both is trying to take over THE WORLD! Only YOU - and by that we mean YOU, YOU and only YOU, all alone can stop him/her/it from succeding in his/her/its evil ways. Sure, the king and queen may have standing armies trained for just such an occation, but they'll all be suspiciously absent the second they're actually needed. No go forth, young warrior. A great prophecy has fortold that you blah blah blah blah." Remeber when I mensioned that the atmosphere was great? Well, that's no thanks to the plot, really. Considering we're talking about a war fought by one person only, I'd ask you to forgive me for snorting at the whole "awesome plot" -claim. That said, not every game in the Zelda series has had a problem that could be solved by millitary action, of course. In Link's Awakening for GameBoy Colour, for example, the game tells the story of how everyone's favourite tween elf wakes up on a strange island and must find his way home. No epic tales of evil world conquest there, and so the whole "I'm a complete loner" -gameplay makes sense, and is justified, for a change.

My point is: I personally think all the effort the game has put into creating an engrossing atmostphere goes straight down the drain every time inconsistencies like these show up. And when the game's gameplay is as relatively basic as it is, atmosphere ends up as 75% of the experience for me.

So what does these games do that make them so wonderfully glorious? What am I missing here? Although I stand by my opinions so far, there is one thing that I can't ignore: The series is one of the most succesful ever, and one of the flagships of the Nintendo -company. What is it that all these people see that I don't? Does the fanbase simply concist of half-blind, hardcore fanboys who has enough of a nerd-crush on Link to be writing all those 999 999 999 999 999 999 pieces of more often than not semi-erotic fanfiction scattered all over the internet, lapping up every Zelda game they can get while screaming "ZOMG ITS SO COOL SELDA RULZ!!1one" between mouthfulls? Or is there something so fantastic about these games - something so subtle, yet innescapably brilliant that I'm simply too stupid to get it? I mean; I'm not really into Counterstrike, but I see what people see in it, and I can understand why it's so popular. It's the same with Diablo, Devil May Cry and just about every famous driving game out there. But I just don't get this.

So, I'm asking you Zelda fans out there - and since just about everyone seems to love the crap out of those games, I'm assuming that's the overwhelming majority of you - what is it that is so attrative about it? What does it do to deserve all this incredible praise? This is your chance to recruit me, people. Why and how does it warrant so much widespread approval?




 
I only played the newest Zelda game because i'm a graphics Nazi. But from what Ive heard, all the games are the same, just with some extras or different characters. Usually you just roam around looking for something, you find it in a dungeon, you get enough to get to hyrule castle, you kill Ganondorf and bang Zelda whilst the credits are rolling. Doesn't mean its not fun though. ZOMG ITS SO COOL SELDA RULZ!!1one  :smile:
 
ZOMG ITS SO COOL SELDA RULZ!!1one

InferiorBeing 说:
Now for the actual plot - or rather - the lack thereof. From what I can tell, it's usually something along the lines of: "The princess has been captured/An evil wizard, warlord or both is trying to take over THE WORLD! Only YOU - and by that we mean YOU, YOU and only YOU, all alone can stop him/her/it from succeding in his/her/its evil ways. Sure, the king and queen may have standing armies trained for just such an occation, but they'll all be suspiciously absent the second they're actually needed. No go forth, young warrior. A great prophecy has fortold that you blah blah blah blah." Remeber when I mensioned that the atmosphere was great? Well, that's no thanks to the plot, really. Considering we're talking about a war fought by one person only, I'd ask you to forgive me for snorting at the whole "awesome plot" -claim. That said, not every game in the Zelda series has had a problem that could be solved by millitary action, of course. In Link's Awakening for GameBoy Colour, for example, the game tells the story of how everyone's favourite tween elf wakes up on a strange island and must find his way home. No epic tales of evil world conquest there, and so the whole "I'm a complete loner" -gameplay makes sense, and is justified, for a change.

During that era, putting lots of text in a graphics game really defeated the whole allure of a graphics game. In addition, games were not supposed to be realistic at that time. The surreal element is essential and valued much more than it is now. And furthermore: many games were screwed because they added some over-complicated element that only made sense to the 1% of gamers who understood them. So it's reasonable that the plot isn't that well-developed.

When you re-make a game, you'd like to retain its glory - a lot of which comes from the simplicity of the plot, in Zelda's case. And there are other great franchises with similar plots: Mario, for one.

I don't love the Zelda games, but I understand why they're so popular. ZOMG ITS SO COOL SELDA RULZ!!1one
 
It's just one of those things that are awesome. And then they remake it and everyone gets bored. They should have stopped at Majora's Mask.
 
The only Zelda I played was for the SNES, and I thought that was ****.

Then again, I've yet to see an RPG emerge from Japan that I didn't think was ****.
 
Archonsod 说:
The only Zelda I played was for the SNES, and I thought that was ****.

Then again, I've yet to see an RPG emerge from Japan that I didn't think was ****.

So cynical. :lol:

Although I must agree, I don't like Zelda's at all.
 
Cynical, moi?

The problem with most JRPG's is they follow almost the exact same template. Doesn't matter if it's fantasy, sci fi or something else, it's still "wander a party around fighting random encounters till you get to the boss", aka "how to write an 80's CRPG". Zelda differs in that you only get the one guy, but I wouldn't call any of the Zelda series an RPG.
 
They're not, I'd just class them as fun.

I'm probably biased, I played OOT and Majora's Mask ages ago. Although OOT on an emulator is still fun.

Then again, my sense of fun works in mysterious ways.
 
Most of the earlier ones were quite good. They had elements of puzzle, platform, and action, which all-round makes a good game. They're not the best games ever (especially not the newer ones) - Nintendo gaming magazines just say they are because they'd get sacked if they said otherwise. The readers, who are unable to think for themselves (why buy a magazine effectively owned by the company whose games you're buying? :lol:) take the articles as truth and valiantly defend that position.

Raz 说:
  Nail-bitingly hair-pullingly frustratingly-easy-to-die-on-and-have-to-play-the-whole-section-again-y more like :sad: It's nothing like the other zeldas (zeldae?) and it's nigh on impossible to win against those knights in the temples.
 
Zelda was the first game like it I played on the super Nintendo.


Then on the N64 it was totally kickass and awesome.
 
I've actually been playing games since before I can remember, but A Link to the Past was one of the first games I can remember playing. I think that's a big part of the appeal. As far as gameplay goes, it's got a cute (if overly idyllic and simplistic) story, and it's quick and easy to get into. There's a lot to be said for that. Sometimes you want to play Baldur's Gate II, or, if your a masochist, something like Two Worlds ( :lol: ), sometimes you want to play Zelda.

Think of the difference between SimCity 2000 and SimCity 4. In SimCity 4, I have to wait a couple minutes for everything to load, I have to set everything up, spend god-awful amounts of time doing things I don't enjoy (regions), and then I get into the game. SimCity 2000 has fewer features, it's simpler, less intense, but I can click that Icon, and within 30 seconds I'm having a lot of fun. Sure, it's not got fancy graphics or micromanagement sliders (heh) but it does what it does most elegantly.

Zelda, y'know, it's simply fun, and you don't have to invest a whole lot of time into enjoying it, so the shortcomings are less important.
 
A Link to the Past is generally considered to be the best 2D Zelda game (some would say it's the best overall); if you haven't tried it you should definitely do so.

Zelda games succeed for the same reason that Halo and the like do--a series comes along that captures the love of gamers and goes on to be immensely successful, both because the fan base buys up each new instalment and also because most or all games in the series are above average; every year there are a vast number of average and below average games produced which means that the good ones really stick out. Even if the series in question eventually start to diminish in quality fans will keep buying it out of a mixture of respect and fond memories of the ones before it--the exception being when a follow-up is deplorably, unforgivably bad, in which case all but the most fanatical fans avoid and despise it for the harm it did to the series.

Having said that, if Zelda still isn't your cup of tea after trying A Link to the Past I don't know that you'll ever understand what people love about it.

EDIT: Two Worlds was fine. The problem was that people expected an Oblivion clone but what they got was a Diablo clone. As far as Diablo clones go it's a fairly good one.
 
Darian 说:
Zelda games succeed for the same reason that Halo and the like do--a series comes along that captures the love of gamers and goes on to be immensely successful, both because the fan base buys up each new instalment and also because most or all games in the series are above average
I thought that Halo 2+3 only succeeded because there was a huge fanboy following, seeing as how the games haven't changed at all featurewise :???:
 
Fan following and marketing hype counts for a lot, but the underlying game was a winner. On the PC the Halo games are seen as nothing special, but this is the result of the delayed release and the far greater competition (many people are still playing Quake III and the like). As far as the Xbox goes, however, Halo will always have a strong following.

I wouldn't say the series hasn't changed, though. Halo 2 reduced the pistol's power and added dual wield, Halo 3 added the bubble shield and new vehicles, etc. These aren't vast changes like what happens when a game goes in a totally new direction from the rest of the series (e.g. Star Fox Adventures), but each game brings another element to the core concept.
 
I think zelda has really good gameplay. It's just plain fun. I actually think the storyline isn't that relevant to it. Also it's got a quite different flavour to it compared to other Japanese rpgs I think - not much slog either which helps a lot. Having said all that, I think these endless serials of games are a bit annoying. Particularly when they hardly change anything over like 5 or 6 titles. Final fantasy for instance had the same old combat system for most of its history, even though far better could be done with the technology.
 
Zelda is NOT an RPG. I repeat, Zelda is NOT an RPG. It is an action-adventure. It's got no more role playing than Halo.
 
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