Sloperx22
Regular

so last night about 20 of us, both nK, AV and Hoboknight partook in a quite fun gamemode we invented on the fly called Assassinate The Lord. Now all those who took part knows we had some major rule issues and planning to sort out, so im opening up this thread for suggestions to the gamemode Base.
Il quickly detail the parameters from what me worked on last night, then you all throw your suggestions in and we will work on getting this Game mode up to scratch and publicly tested in the coming weeks.
Teams: Swadians And Sarranids
Map: Village
Disposition: Sarranids Defend, Swadians Attack.
Respective Objectives: Sarranids to assassinate the appointed Swadian Lord. Swadians to protect the Lord until the time expires.
Lives/Respawns/Loadout: Sarranids have unlimited Respawns as they portray the Village folk, Swadians have no respawns as they are a small contingent. Loadout As follows.
Time: 10 Minutes
Swadian Lord: Coat Of Plates, No Helm, Best Boots, Best Gloves. Choice Of Weapon. (Can Choose Mount)
x2 Swadian Royal Guard: Haubergeon, Full Helm, Best Gloves, Best Boots. Choice Of Weapon.
Swadian Escort: Red Cloth (Cant Remember Name),Standard Helm, Standard Gloves, Standard Boots. Choice Of Weapon.
Hashshashin Master: Archer Padding, Open Turban, No Gloves, Basic Boots. One Handed Sword Or Bow.
Hashshashin: Archer Padding, Desert Turban, No Gloves, Basic Boots. One Handed Sword Or Bow.
Teams have to be stacked in favour of the Sarranids as its a village scenario, but the swadians are given more than enough firepower to compensate. Now for the rules.
When the teams spawn, You gather to elect the Leader. Or if easier you elect before the round starts by everyone sitting in spectator. After the Sarranids have their elected Master, They join the team and get ready. Then the Swadians elect a lord and two bodygaurds. Once selected, they join the team and get their respective loadouts.
Once both leaders have signaled ready, it begins. Now, The Sarranids can only attack the contingent two at a time, so pair up. Dont cluster around the lord as this can be seen as begging for gold and the guards will kick and punch you out of the way. If more than two Sarranids attack the lord, this can prompt the guards to go ape **** and kill everyone. Use the rooftops to stage cunning ambushes and try lure them down tight allyways for easier kills.
Notes for the swadians. You cant kill the Sarranids on sight, that is considered Slaying an innocent Villager and may spark an uprising. If a Sarranid is killed outright unlawfully for no good reason, The Master may opt for a Peasant Uprising whenre all **** hits the metaphorical fan and decends into a mindless killing frenzy. When the villagers get in your lords way, give them a kick or a punch to move them along, if they fight back. Kill them.
The lord has to do a few circuits of the town, he cant sit in a corner rusting his platemail. The Sarranids cant all cluster the lord, like previously mentioned, this can make the guards edgy and they will outright murder your turban wearing asses.
Please guys, if i have missed anything, let me know. Please add your ideas to this and make it abit more solid. Hopefully Friday night we will stange another dry run of this so we can fine-tweak the Base and Core rules.
Il quickly detail the parameters from what me worked on last night, then you all throw your suggestions in and we will work on getting this Game mode up to scratch and publicly tested in the coming weeks.
Teams: Swadians And Sarranids
Map: Village
Disposition: Sarranids Defend, Swadians Attack.
Respective Objectives: Sarranids to assassinate the appointed Swadian Lord. Swadians to protect the Lord until the time expires.
Lives/Respawns/Loadout: Sarranids have unlimited Respawns as they portray the Village folk, Swadians have no respawns as they are a small contingent. Loadout As follows.
Time: 10 Minutes
Swadian Lord: Coat Of Plates, No Helm, Best Boots, Best Gloves. Choice Of Weapon. (Can Choose Mount)
x2 Swadian Royal Guard: Haubergeon, Full Helm, Best Gloves, Best Boots. Choice Of Weapon.
Swadian Escort: Red Cloth (Cant Remember Name),Standard Helm, Standard Gloves, Standard Boots. Choice Of Weapon.
Hashshashin Master: Archer Padding, Open Turban, No Gloves, Basic Boots. One Handed Sword Or Bow.
Hashshashin: Archer Padding, Desert Turban, No Gloves, Basic Boots. One Handed Sword Or Bow.
Teams have to be stacked in favour of the Sarranids as its a village scenario, but the swadians are given more than enough firepower to compensate. Now for the rules.
When the teams spawn, You gather to elect the Leader. Or if easier you elect before the round starts by everyone sitting in spectator. After the Sarranids have their elected Master, They join the team and get ready. Then the Swadians elect a lord and two bodygaurds. Once selected, they join the team and get their respective loadouts.
Once both leaders have signaled ready, it begins. Now, The Sarranids can only attack the contingent two at a time, so pair up. Dont cluster around the lord as this can be seen as begging for gold and the guards will kick and punch you out of the way. If more than two Sarranids attack the lord, this can prompt the guards to go ape **** and kill everyone. Use the rooftops to stage cunning ambushes and try lure them down tight allyways for easier kills.
Notes for the swadians. You cant kill the Sarranids on sight, that is considered Slaying an innocent Villager and may spark an uprising. If a Sarranid is killed outright unlawfully for no good reason, The Master may opt for a Peasant Uprising whenre all **** hits the metaphorical fan and decends into a mindless killing frenzy. When the villagers get in your lords way, give them a kick or a punch to move them along, if they fight back. Kill them.
The lord has to do a few circuits of the town, he cant sit in a corner rusting his platemail. The Sarranids cant all cluster the lord, like previously mentioned, this can make the guards edgy and they will outright murder your turban wearing asses.
Please guys, if i have missed anything, let me know. Please add your ideas to this and make it abit more solid. Hopefully Friday night we will stange another dry run of this so we can fine-tweak the Base and Core rules.









