Honved 说:Let me present a COMMON scenario for you. You and your troops are involved in the siege of a castle, and assail the walls. You find yourself on the battlements behind a handful of your own or allied troops who are engaging the enemy. You've got 20-40 of your other troops pushing you forward from behind, so you are pressed up against those guys in the front ranks. At some point, those guys up front are going to lower their shields momentarily while they strike, and some of them WILL take hits. This is not a matter of "strategy", it's what happens in a fight on the walls or in close confines.
With Cleaving in the game, you can't see through the wall of bodies, and more than half of them have shields in the way, but the guy who momentarily dropped his shield to attack gets hacked to death by a two-handed axe, and you happen to be pushed up close behind him instead of some other random meatbag. You never even see the attack, never have a clear swing of your own at the enemy, and have no way of stopping it unless you hold your own shield up the entire time. Game over. Gee, wasn't that fun.
Cleaving may be valid under VERY limited circumstances (requiring extremely high strength and skill) against practically UNARMORED opponents (cloth or light leather), but immediately falls into the realm of fantasy against an armored victim. Even with a completely unprotected target, the attack should be DRASTICALLY reduced, to the point where even relatively light protection will stop it with minimal or no damage to the second target. Killing one guy THROUGH the other is just ridiculous under ANY circumstance, and killing someone THROUGH a horse requires modern armor-piercing firearms, not a two-handed axe or sword.
SenorZorros 说:small point that a shieldwall is the other standard formation where you again stand shoulder to shoulder with your buddies. standing shoulder to shoulder with your buddies just so happens to be a great idea because you get more attackers per exposed meter and therefore a stronger formation.
which is another reason this feature just isn't fun and is very counter-intuitive...
Thank you both for making these points, so I don't have to.



