Hit to wound

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GreenKnight

Recruit
I was just thinking earlier, about an earlier suggestion that there be a command ordering your soldiers to switch to blunt weapons, and of course it was brought up that some soldiers just might not have any. But really, almost any weapon in the game can be used as a blunt weapon. Like, right now I'm using a one-handed fighting axe. Just turn that axe head facing away from your opponent, and it's a pretty mean club. Spears can be upturned and used as quarterstaffs. Swords...just use the hilts. I know it sounds awkward, butI think it could work. What do you guys think?
 
Its a decent idea, but you have to remember, wouldn't they have to make a seperate animation for each of those attacks? And whats the point of knocking them out anyway? So you can take them prisoner...which doesn't pay very well except eary game. Maybe if different types of prisoners were worth different amounts? Especially ones from a rival faction being sold to your ally...need some more slave merchants for that to work though.
 
Maybe make surgery work towards your enemies? He's worth more to you as a slave than a corpse.
 
Well, I was thinking it would be more useful for certain missions that the king or the counts give you, where you need to take one or more people prisoner.
 
Oh yes, before I saw how it turned out (with the noble alone a the end), I was very worried about the 'capture the noble' mission, wondering if

I could ideintfy him
My overzealous troops would not kill him outright.
 
I saw the thread title and thought of a different suggestion. Being able to wound your enemies (and be wounded yourself) by hitting them int he legs (you can't really aim hand-to-hand weapons so it'd only be useful for archers and throwers but you could have it so leg wound would slow down the enemy.

I can't count the amount of times I've seen an enemy soldier stride towards me apparently oblivious to the 5 foot javelin sticking out of his knee. But it's not that much of an issue so I digress.

On-topic tho, I think part of the challenge of the 'capture the noblemen' missions and capturing prisoners in general is that you have to avoid your troops slaughtering them.[/i]
 
Realistically you'd be hard pressed to go into a melee thinking "I'll just wound the guy", while your opponent tries to take your head off with an axe. And real archery isn't accurate enough for aiming to wound.

Even today with accurate firearms, police shoot to kill rather than incapacitate. The margin for error aiming for arms or legs is just too great to risk.

So if M&B is going to remain realistic, then battles need to be life or death affairs. Even to the point where blunt weapons have a chance of killing an opponent rather than knocking them out.

However it would be good if wounded opponents slowed down a little. I like the idea of an opponent forced to fight left handed or forced into defended only because they have had their sword arm slashed. But then in the interests of realism our character should be slowed by damage as well.
 
Realism is fine. However, unrealistic as it may sound to try taking the guy alive, even in the absence of a corresponding wish on your opponent's part, you DO get missions like that. Trying to wound with a normally fatal weapon is no different from going into battle with a mace, even though you'd prefer the greater damage of your trusty fighting axe. And hey, if we wanna go all historical, I'm pretty sure I've heard it was common practice to try capturing an enemy knight rather than skewering him, for the same reason you've been asked to do so in this game: they're worth a fortune in ransom.

As for the challenge of keeping your troops from killing him, I'm sorry, but that's just ludicrous to me. They're your troops. You should be able to tell them not to kill the guy you were sent to capture. Besides, being everywhere at once, and thus being sure the nobleman doesn't get whacked while you're tangling with one of his knights isn't a challenge, it's an impossibility.
 
personally, i would suggest more of a option to have your troops outfitted with a certain weapon type (blunt, piercing or slashing) when you're in town, so that if you want to capture you can outfit them all with blunt weapons (at a cost) or if you want to just kill, you can equip them all with slashing/piercing. would also add to the realism, since soldiers were outfitted with weaponry by the person they were following (be it through the lord they fought for or some other method).

it's rather annoying when you're trying to capture enemies and your guys are slashing em to pieces rather than knocking them out.

i also think that the different types of enemies should be worth more (river pirates are worth less than sea raiders for example), since there is a significant change in the challenge to defeat them. hopefully we can see one or both of these in an upcoming patch :smile:
 
The cost of them should be strength * X + HP * Y. If you don't understand i can explain in the morning.

Night everybody!
 
Teh value of a slave increases with his ablities - mostly physical stats for working in saltmine or rowing on a gally. But the more he's likely to case trouble, the more his value drops.

A bunch of combat-trained, high-stated and strongly willed slave is not an asset, it's a revolt wating to happen. Not somehting you'd pay much for.
 
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