Hit Locations and effects of damage

Do you think specific hit locations should effect game play when they receive damage?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • What's a hit location?

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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I hate to compare Mount & Blade to other games, but I have to bring up and old favorite of mine...

Bushido Blade

I absolutely loved this game because of the realism is presented as far as damage and it's effects on your character.

We have leg armour, torso armour, and a helm...

Why not have three hit locations with seperate effects to game play.

I'm sure we already determine where the strike lands, so this shouldn't be to much of a programming feat.

Leg damage - There needs to be a slowing down of your speed on foot

Torso - A milder limit on speed and also attack speed as well.

Head - Minus to ranged attacks
on max damage from melee weapon the person should be killed instantly
max dam from an arrow to the head the person should be blinded.

*i'd love to see someone I nailed with a head shot wandering around aimlessly*

I don't know how feasible it would be, but it would be so cool if you got nailed with an arrow to the head if your vision blurred and got fuzzy to make it harder to see. This effect should only last that mission, the next one, it's assumed the arrow was removed and you got yourself a bandage.

On any attack that deals over 25% of their total life to the target should also knock that target down.

25% of your life is like getting your arm chopped right off. That's gonna make you drop to one knee and take a breather.

A head shot with an arrow should always knock someone down unless it does hardly any damage.

Are headshots possible with melee weapons? Does anyone know if you can hit someone in the head with a spear?

If headshots aren't already more deadly than the same attack to the torso I think you should at least make the damage 150% of what it would be to your main body.

Hit locations and there effects are what made Bushido blade so much fun and realistic to play.

If Mount&Blade has hit locations, it might be better for the player to have the option to turn it on or off. Some might like the simple straight forward damage and other may like it for the realism factor.
 
I think it would be great add on to the game andadds a whole new mode of play... instead of the whole block, attack, block, attack, it incorporates more strategy into the whole battle scheme also it cold decide who is really actually good in the game, for instance if the game ever goes online this really shnow whos good not jsut being good at blocking and attacking, and like you said it wouldnt be a really hard feat to pull off... accept the arrow to the head thing, which would be pretty sweet :lol: but otherwise it think it would be a great idea and think it should be in one of the next patches... just my input
 
Location damage is already in the game. A blow to an unarmoured face does more damage than a blow to an unarmoured foot. A melee headshot does less extra damage than a ranged headshot does, however.
 
I like the principle, but I don't understand how you would restore your vision after being hit in the eye with an arrow. Surely the damage would be permanent?
 
Hmm permanent injuries could be realistic but not very fun. Like say if your eye get hurt and you could not see well for the rest of the game, most of the people would probably load rather than to play like that :)
Ofcourse again that could be an alternative realistic mode.
 
Yes, a rag-tag band of cripples limping across the battlefield swinging hooks and other make-shift prostetics. After two or three realistic battles, you could only slowly crawl forward and beg for mercy. Might be amusing, though.
 
The few games I've played where you became unbearably slow after leg shots were unbearable after leg shots.
 
I guess my next question would be, if it's already in the game how exactly do you aim for different parts of the body with a sword. I understand how it's done with an arrow...

I assume it's just in the middle of the crosshairs, because it's pretty obvious where to aim for a head shot, but what about with a melee weapon?

How do you aim at someones head on horse back with a sword and still swing? I find aiming with melee weapons on horseback incredibly hard at times. I know you wouldn't hit them in the legs with a shot bladed sword, but how do you aim for the torso or head?

Is it easier to aim your weapon in first person perspective?

What does everyone think?

is;

1st/3rd person perspective easier to fight in?
 
well, when i ride at someone, sticking my axe up, i usually manage to hit to the upper torso/ head?

maybe hit targeters could come into play
 
Going by this survey result it looks like nearly everyone wants hit locations to play a bigger role in combat. Me too.

But, what about effects of damage?

As an advanced combat option I would like to be able to select:

[x] wound realism (on or off)

When the wound realism option was toggled on this would mean that wounds would have a cumulative effect on combat. Say your character has 60 hp, taking 10 points of damage should be handled ok - no combat penalties. When your character has taken 50% damage though then this should begin to affect your character, perhaps moving slower, reducing your combat attack percentages etc.

Of course, our characters are all great heroes so I wouldn't want it uber realistic where at 5 hp left you're crawling round on all fours incapacitated (like you would be in such a mangled state). However for enemy characters this would be fine and would add realism (I think).

For example you charge a group of foot soldiers swinging your axe, right then left. Currently you can have full contact, turn around and you have to finish the job. Apart from the damage readout (if you have that setting enabled) you don't notice a difference in the enemy you hit. What I'm saying is that if that enemy character was taken from 40hp to 5 in one slash of your battle axe... the effect should look like that... the enemy character should be incapacitated and your player character can then stop worrying about him and move on to his/her next charge.

What do you think?
 
I like your idea. And if he is just lying there suffering you could choose to put him out of your misory. (sorry bad spelling)

But when he is lying there in complete agony, he should be screaming and swearing on the tip of his lungs.
 
fleshtonegolem said:
I guess my next question would be, if it's already in the game how exactly do you aim for different parts of the body with a sword. I understand how it's done with an arrow...

You stick a tiny piece of playdough, plasticine or paper right at the middle of the crosshair of your bow.

Then you switch to your melee weapon. That piece of plasticine becomes your general aiming reference. Move it high to hit the head and so forth and so forth.

Didn't someone mention that the simplest solution in life are often the best ? :wink: ....just remember to wipe the spit you use to stick that piece of paper on the monitor.

Is it easier to aim your weapon in first person perspective?

Personally, I think 1st person is easier for melee combat. The ability to execute different melee attacks is determined by the position of your centre aimpoint in relation to your target. For example, move aimpoint to the left of your target and you will execute a left slash. Because the field of view from 1st perspective is narrower, the distance you need to move your aimpoint in relation of the target is also smaller.....hence....the ability to execute various attacks is also faster and easier. The downside is the narrow field of view limits your 'peripheral vision' and awareness...so it may be convenient to bind a key that quickly switch between first and 3rd.

For horse mounted combat I prefer the 3rd perspective because the dynamics are different compared to foot melee combat and it can be disorientating not knowing the direction you are looking is the same direction the horse is moving.
 
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