I hate to compare Mount & Blade to other games, but I have to bring up and old favorite of mine...
Bushido Blade
I absolutely loved this game because of the realism is presented as far as damage and it's effects on your character.
We have leg armour, torso armour, and a helm...
Why not have three hit locations with seperate effects to game play.
I'm sure we already determine where the strike lands, so this shouldn't be to much of a programming feat.
Leg damage - There needs to be a slowing down of your speed on foot
Torso - A milder limit on speed and also attack speed as well.
Head - Minus to ranged attacks
on max damage from melee weapon the person should be killed instantly
max dam from an arrow to the head the person should be blinded.
*i'd love to see someone I nailed with a head shot wandering around aimlessly*
I don't know how feasible it would be, but it would be so cool if you got nailed with an arrow to the head if your vision blurred and got fuzzy to make it harder to see. This effect should only last that mission, the next one, it's assumed the arrow was removed and you got yourself a bandage.
On any attack that deals over 25% of their total life to the target should also knock that target down.
25% of your life is like getting your arm chopped right off. That's gonna make you drop to one knee and take a breather.
A head shot with an arrow should always knock someone down unless it does hardly any damage.
Are headshots possible with melee weapons? Does anyone know if you can hit someone in the head with a spear?
If headshots aren't already more deadly than the same attack to the torso I think you should at least make the damage 150% of what it would be to your main body.
Hit locations and there effects are what made Bushido blade so much fun and realistic to play.
If Mount&Blade has hit locations, it might be better for the player to have the option to turn it on or off. Some might like the simple straight forward damage and other may like it for the realism factor.
Bushido Blade
I absolutely loved this game because of the realism is presented as far as damage and it's effects on your character.
We have leg armour, torso armour, and a helm...
Why not have three hit locations with seperate effects to game play.
I'm sure we already determine where the strike lands, so this shouldn't be to much of a programming feat.
Leg damage - There needs to be a slowing down of your speed on foot
Torso - A milder limit on speed and also attack speed as well.
Head - Minus to ranged attacks
on max damage from melee weapon the person should be killed instantly
max dam from an arrow to the head the person should be blinded.
*i'd love to see someone I nailed with a head shot wandering around aimlessly*
I don't know how feasible it would be, but it would be so cool if you got nailed with an arrow to the head if your vision blurred and got fuzzy to make it harder to see. This effect should only last that mission, the next one, it's assumed the arrow was removed and you got yourself a bandage.
On any attack that deals over 25% of their total life to the target should also knock that target down.
25% of your life is like getting your arm chopped right off. That's gonna make you drop to one knee and take a breather.
A head shot with an arrow should always knock someone down unless it does hardly any damage.
Are headshots possible with melee weapons? Does anyone know if you can hit someone in the head with a spear?
If headshots aren't already more deadly than the same attack to the torso I think you should at least make the damage 150% of what it would be to your main body.
Hit locations and there effects are what made Bushido blade so much fun and realistic to play.
If Mount&Blade has hit locations, it might be better for the player to have the option to turn it on or off. Some might like the simple straight forward damage and other may like it for the realism factor.