Is it a known issue that there are significant hit detection issues occurring on the servers? I play with 5ping on NA and I can consistently get clips of attacks going through/registering when they shouldn't. The most famous of these is hitting people in the back and getting the shield sound. I'm wondering if that has a lot to do with the issues regarding block delay, and it's really just terrible latency, etc. that's emphasizing the mechanics in place. I know when I play with my friends in the EU I may as well not fight in melee, so perhaps the servers in general have this issue.
Few examples; first is a gif I've posted previously. I see this fairly commonly since I main ranged:
Second is getting couched at the point of impact with the lance clearly nowhere near me (as if cav needed any other buffs):
Few examples; first is a gif I've posted previously. I see this fairly commonly since I main ranged:
Second is getting couched at the point of impact with the lance clearly nowhere near me (as if cav needed any other buffs):



