Raz
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There's actually already a rudimentary portion of the strategy map and mechanics finished (which are a LOT easier to create than those on the battlemap, I might add), but we're aiming for a pausable real time system like in Europa Universalis with emphasis on diplomacy. We're still thinking about how deep we want to go with managing your realm.Zaro said:What would you like to know? Ask and thou shalt receive.
Will it be linked by a storyline type of campaign or sandbox campaign (as in M&B)? If it's it's sandbox, will it feature diplomacy, politics, management etc?
Most of the fighting will indeed be formation based. As it is now, we managed to get decent framerates with around 500 troops on the field. The LOD system is still subject to heavy change (we didn't have a good system for LOD AI yet at the point), so I think that number could still be enlarged. You'll basically be present at a relatively small portion of the battle if those are large. The rest will hopefully still show in the distance, but be heavily autocalculated.For battles, I assume we'll control our troops and it appears it will be formation-based fighting? How large will the battles be?
We're still thinking about dismemberment. If there'll be any, it might be limited to the head only due to technical difficulties. You'll be able to break limbs and damage organs though. The damage system that I designed is not based on health but on locational trauma and blood loss.It looks like you're using location based damage, will we lose use of limbs etc?
Seeing as the roughest part is behind us now that we have the basics together, I think we have a safe chance of coming to atleast a playable demo. We're currently with 2 teammembers, but once we get to adding content we'll start hiring artists and might do the same as Ikisoft did with its open betas. We/I certainly don't want to hype this project, that's why we're still keeping it on the downlow.Are you thinking commercial, or is it something you guys are just doing and seeing how it pulls together?
And thanks for everybody's interest and comments!