It is a standalone mod. You do not need Floris to use it.Danwood said:is this basically an addon for floris, or something parallel which doesnt need floris modpack? It looks extremely interesting tbh.
When it's done.TheWord said:When can we expect 0.15 to be released?
Multox said:My infantry spawned with the enemy instead of near my spawn. It's happened just twice so far. Both times during the tactics deployment. Since it's during the deployment phase I can select and move them to my side of the battlefield and it's all good.Windyplains said:What was the bug?
Multox said:Multox said:My infantry spawned with the enemy instead of near my spawn. It's happened just twice so far. Both times during the tactics deployment. Since it's during the deployment phase I can select and move them to my side of the battlefield and it's all good.Windyplains said:What was the bug?
Hi Windyplains - I have verified this several times since posting. I'm positive that it's not a mistaken F1. It happens rarely, and only to groups that I do not place with F1.
Hmm...that's unfortunate. I've either never encountered this or never noticed it, but as Caba isn't about to support PBOD any longer I'll have to take a look to see what may be causing it. If you happen to see any common reasons it is occurring that could be quite useful. Such as a terrain type, unit type (infantry / cavalry / archers - if it is the same one each time), do you have pre-battle orders set or not, were you in the deployment phase or did you just take the field / charge.Xenomion said:Multox said:Multox said:My infantry spawned with the enemy instead of near my spawn. It's happened just twice so far. Both times during the tactics deployment. Since it's during the deployment phase I can select and move them to my side of the battlefield and it's all good.Windyplains said:What was the bug?
Hi Windyplains - I have verified this several times since posting. I'm positive that it's not a mistaken F1. It happens rarely, and only to groups that I do not place with F1.
Is happened a few times to me too, but on the Floris. I entered the fight by clicking "Charge", only to find that my infantry army had spawned miles away from me, in the middle of the other army.
Thanks for the feedback.Danwood said:Ok i took the time to check this. It is an incredibly well done mod, i love the direction you took, it looks like a more focused/polished (and updated) version of floris modpack.
Kudos, i will follow this closely and report anything i'll find.
Windyplains said:Hmm...that's unfortunate. I've either never encountered this or never noticed it, but as Caba isn't about to support PBOD any longer I'll have to take a look to see what may be causing it. If you happen to see any common reasons it is occurring that could be quite useful. Such as a terrain type, unit type (infantry / cavalry / archers - if it is the same one each time), do you have pre-battle orders set or not, were you in the deployment phase or did you just take the field / charge.Xenomion said:Multox said:Multox said:My infantry spawned with the enemy instead of near my spawn. It's happened just twice so far. Both times during the tactics deployment. Since it's during the deployment phase I can select and move them to my side of the battlefield and it's all good.Windyplains said:What was the bug?
Hi Windyplains - I have verified this several times since posting. I'm positive that it's not a mistaken F1. It happens rarely, and only to groups that I do not place with F1.
Is happened a few times to me too, but on the Floris. I entered the fight by clicking "Charge", only to find that my infantry army had spawned miles away from me, in the middle of the other army.
Thanks for the feedback.Danwood said:Ok i took the time to check this. It is an incredibly well done mod, i love the direction you took, it looks like a more focused/polished (and updated) version of floris modpack.
Kudos, i will follow this closely and report anything i'll find.
Thank you. That should help me recreate & narrow down the problem.sapperhedge said:I have run into this a few times, it so far only has happened to me when using pre deployment orders when I do not place the group during the placement phase. I have only had it happen to Infantry and my Non-com group. (Always the last of the unnamed groups.)
In example: If I start a battle and just hit F to skip the deployment there is a good chance my infantry or non-coms will be randomly on the map. Sometimes in the center, most often than not they are on the other side of the enemy army.
arkada82 said:I have the '"invalid OPcode 8'' problem. What am I doing wrong?
this is my rgl_log
[23:38:46] WSE v3.1.5 by cmpxchg8b (Build date: Dec 18 2012 23:25:3Starting new log file.
Version: 1.153
-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 581MB/1014MB
-- CPU: Intel(R) Atom(TM) CPU N270 @ 1.60GHz (GenuineIntel)
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~1595MHz / ~1596MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: igxprd32.dll / Description: Mobile Intel(R) 945 Express Chipset Family
- Texture Memory: 224 ( Available Texture Memory: 192 )
Processing Ini File {
Module_name = Silverstag_v014c
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource kit_tournament_play_enhancements
Loading Module Resource gui_elements
Loading Module Resource Papas_Community_Animations
Loading Module Resource pbod_resources
Loading Module Resource wse_warhorse
Loading Module Resource items_heraldic_armors
Loading Module Resource emoticons
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 78019
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
240 parties added.
launch complete.
Switching to menu window...
vdt_regular_ffp discard_buffer()
Error: Unable to load Music\fight_1.ogg : 1
vdt_regular_ffp discard_buffer()
Unrecognized opcode 3604.; LINE NO: 11:
At Simple trigger trigger no: 30. At Simple trigger trigger no: 30. At Simple trigger trigger no: 30. vdt_regular_ffp discard_buffer()
Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Templ
.......then a lot of text........................
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. vdt_regular_ffp discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
ERROR: invalid opcode 8
[23:38:46] WSE path: c:\Program Files\Mount&Blade Warband\Modules\WSE v3.1.5\
[23:38:46] WSE netcode version: 8
[23:38:46] Warband version: vanilla
Help me please.
A few thoughts...arkada82 said:I have the '"invalid OPcode 8'' problem. What am I doing wrong?
this is my rgl_log
[23:38:46] WSE v3.1.5 by cmpxchg8b (Build date: Dec 18 2012 23:25:3Starting new log file.
Version: 1.153
-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 581MB/1014MB
-- CPU: Intel(R) Atom(TM) CPU N270 @ 1.60GHz (GenuineIntel)
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~1595MHz / ~1596MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: igxprd32.dll / Description: Mobile Intel(R) 945 Express Chipset Family
- Texture Memory: 224 ( Available Texture Memory: 192 )
Processing Ini File {
Module_name = Silverstag_v014c
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource kit_tournament_play_enhancements
Loading Module Resource gui_elements
Loading Module Resource Papas_Community_Animations
Loading Module Resource pbod_resources
Loading Module Resource wse_warhorse
Loading Module Resource items_heraldic_armors
Loading Module Resource emoticons
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 78019
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
240 parties added.
launch complete.
Switching to menu window...
vdt_regular_ffp discard_buffer()
Error: Unable to load Music\fight_1.ogg : 1
vdt_regular_ffp discard_buffer()
Unrecognized opcode 3604.; LINE NO: 11:
At Simple trigger trigger no: 30. At Simple trigger trigger no: 30. At Simple trigger trigger no: 30. vdt_regular_ffp discard_buffer()
Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Template mst_town_center trigger no: 26 conditions. Unrecognized opcode 3024.; LINE NO: 0:
At Mission Template mst_town_center trigger no: 26 conditions. At Mission Templ
.......then a lot of text........................
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 22:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3710.; LINE NO: 27:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 40:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 41:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 42:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 43:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 44:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 45:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 46:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3709.; LINE NO: 47:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 63:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 64:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 65:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 66:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 67:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3711.; LINE NO: 68:
At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. At script: tpe_level_scale_troop. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. Unrecognized opcode 3600.; LINE NO: 16:
At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. At Mission Template mst_tpe_tournament_standard trigger no: 33 consequences. vdt_regular_ffp discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
ERROR: invalid opcode 8
[23:38:46] WSE path: c:\Program Files\Mount&Blade Warband\Modules\WSE v3.1.5\
[23:38:46] WSE netcode version: 8
[23:38:46] Warband version: vanilla
Help me please.
It seems you've got a beta copy of 1.153. Try downloading a fresh copy of 1.153 here and see if the problem persists.In the rgl_log you pasted there are several mentions of "vdt_regular_ffp discard_buffer()", which is something that was added to a beta Warband build and is not present in the final 1.153. No version of WSE ever supported that beta.
Mylae said:An odd bug: as i got windows8, now it happens that some metal things are transparent. Several helmets are but a shade of light gray, and i can see my bald head; and heraldic armors look half-transparent. The bug self-eliminates if i put to 0 antialiasing. Odd. I quickchecked the forum but no one reported something similar. It happens with native too.