upgrading a clan member to be a good governor is pretty tedious. You constantly have to search the skill tree up and down to find the best skills because they are all over the place. Governor/administrator should be a skilltree on its own, like trade.
i realize that the skill tree is almost 100% finished at the moment so I think this ship has sailed. Therefor I have this suggestion instead:
Give the player the choice to hire a local governor and a choice of skill level:
1 Local notable, cheap, few low rank governor perks across the board, main benefit: no cultural penalty
2 Average bureaucrat, expansive, all the governor perks until level 100 (arbitrary)
3 Good administrator, very expansive, all the governor perks until level 175 (arbitrary)
This would be an extra money sink en would free your clan members for other tasks.
they would require an upkeep, but the benefits of the perks combined should be greater than the costs.
i realize that the skill tree is almost 100% finished at the moment so I think this ship has sailed. Therefor I have this suggestion instead:
Give the player the choice to hire a local governor and a choice of skill level:
1 Local notable, cheap, few low rank governor perks across the board, main benefit: no cultural penalty
2 Average bureaucrat, expansive, all the governor perks until level 100 (arbitrary)
3 Good administrator, very expansive, all the governor perks until level 175 (arbitrary)
This would be an extra money sink en would free your clan members for other tasks.
they would require an upkeep, but the benefits of the perks combined should be greater than the costs.