First, thank you for releasing the game as early access and being open to suggestions. I've been playing since launch and also (poorly) participated in the multiplayer beta but have not been contributing feedback until recently. I hope to change that soon.
Currently, it is difficult to obtain high tier equipable items without stealing from in-game spouse. Supposedly, these items will eventually appear for sale in towns based on certain criteria.
I propose making quest rewards the primary means of securing these items, particularly the culture-specific and labeled "noble" or "lord" items that the nobles already wear. The quality of the armor can be dictated by the player's relationship with the faction. Certain items could be acquired as rewards from nobles that you have no affiliation or relationship level with.* A different variety of armors would be available to the player if they have a mercenary contract and the highest tier items would only be available to players who have joined factions.
Implementing this feature would (literally) give added incentive to complete quests issued by nobles in the middle to late game. It would also make these armors available to players who are not pursuing economic domination in their games.
*Maybe an additional perk to choosing the player's culture could be that player could receive better rewards from nobles of the same culture. Along the same lines, a higher relationship level could improve the chances of getting higher tier items.
Currently, it is difficult to obtain high tier equipable items without stealing from in-game spouse. Supposedly, these items will eventually appear for sale in towns based on certain criteria.
I propose making quest rewards the primary means of securing these items, particularly the culture-specific and labeled "noble" or "lord" items that the nobles already wear. The quality of the armor can be dictated by the player's relationship with the faction. Certain items could be acquired as rewards from nobles that you have no affiliation or relationship level with.* A different variety of armors would be available to the player if they have a mercenary contract and the highest tier items would only be available to players who have joined factions.
Implementing this feature would (literally) give added incentive to complete quests issued by nobles in the middle to late game. It would also make these armors available to players who are not pursuing economic domination in their games.
*Maybe an additional perk to choosing the player's culture could be that player could receive better rewards from nobles of the same culture. Along the same lines, a higher relationship level could improve the chances of getting higher tier items.