Agreed 100%I understand that there are players who prefer a gentler and more relaxed experience as opposed to others who need the constant challenge to enjoy it. That's what difficulty levels are for.
It's a personal appreciation, but one that I see is shared by many and is the thinking behind the idea of Talewordls "balancing" the game on easy mode. Not everyone wants or needs stabiliser wheels on the bicycle (no offence, everyone is free to enjoy it as they please when they can).
This is noticeable in the damage/protection formula but also in how the AI is tuned and how it adapts to the former. In RBM apart from modifying these damage/protection values I want to underline the importance of the tuned parameters and logics for the AI. Here is a clear example. Unlike native, in rbm bots have better combat skills, fight and move in groups formation better, maintain a proper living space and many other attitudes which make this mod an enriching experience.
In short, and back to the topic at hand; it is necessary for the health of the native game itself that Taleworlds finds a middle ground between the experience we had in warband and the one offered by RBM, Armour Does something or other similar mods.
This is a task to salvage a critical part of a very important part of Bannerlord's foundation. Although many of us use mods to solve this problem, Talewords cannot afford to delegate this, something so basic, to the modding community. It must necessarily be suitable for Native without regard.
I guess this is the vision™ already decided...Ok, I stand corrected on that, can't recall all discussion points from a ~year ago; but if it takes over a year to discuss, what exactly is the hesitancy to make a few 'drastic' adjustments for now? Given this is EA and a few of us play on the 'beta' of the EA version, is it not the best time to test it with the wider audience to get at quickly where the imbalances are with the changes?
Some things will just not change/improve.