High def mod.

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Keyos

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I think the ONLY THING M&B needs to be the best game ever, is ... better graphics.
So I want to head up a high def pack that will replace all the defualt models and textures for units and items.
I also noticed that the engine has bump mapping, which would be real cool on Armor and people etc.
So tell me what you think.
I am a 3d modeler but I can't skin at ALL so I would need modelers and some way to import models o.0.
 
There is a lot that is yet to be worked on in mount&blade but graphics certainly don't even make the top 50. Sure amazing graphical feats would be nice, but there are oh so many more important matters to be dealt with first.

Still of course if someone is willing to work on the graphics free of charge, then do feel free, but the original statement was just plain silly.
 
becouse of low end comps, a mod that will make better graph system should be great.

And maybe armagan could implement it and it will make him focus on better things like storyline and final combat tweeks

if this is possible for any1, plz do!
 
I agree graphics would make the game a bit better, but look how many people play the unfinished game with the current graphics. I beleive they play this game as is because of how it was designed. The gameplay, the idea, the whole mix.

I'm not against upping the graphics, but to what level? with out all the specs and the ablility to optimize, we would see broken potential. At what point would we crash the game? What would the requirements be for the upped graphic detail? Who's gonna spec that out?

IF someone wants to spec out the poly/vertex count for all the objects in the game, I'll help out and make some higher detailed objects, but I'm not gonna waste my time creating a slew of objects that may crash the game...
 
What alot of you are forgetting is this isn't a suggestion for Armagan.
This is a MOD idea, if your comp can't handle it do not download it or install it.
This will not take any effort away from story or gameplay, becuase Armagan and his team would not be working on it.
And It isn't gonna be a huge thing, Like I said up the texture res (and remake some textures) and add 200 or so polygons to every model and it would be done.
@ Jik very good points, I am not exactly sure how to go about learning that maybe one of the devs would know?
 
That said, the creators of this mod will get a lot of flak if everyone trying the game has it crash...
 
But everyone trying the game wouldn't download this mod before they even tried the game would they o.0.
 
I have had this idea ever since I learned the game was being modded and was really just waiting for the right tools (and some time) to do it.

This mod would simply be to make the game look better if your computer can handle it. Everyone please don't be offended if you like the game the way it looks now, but as a jaded gamer I agree that for higher end systems the graphics could use some enhancement :smile: .

I myself can model and do some skinning, and my younger brother can do both aswell. I can't speak for him, but I will most certainly contribute to this project if I may do so. No need to start 2 seperate projects working to the same end.

Best to start would be to figure out which tools to use and how they work on some dummy models and such before getting to the real deal. I find it's best to know how to do something before you do it (with regards in this case to getting things into the game properly).
 
No kidding, what's up. This is my first time visiting these forums since joining Warp, and after seeing the name of the bloke responsible for the fishmod I started to wonder. Brilliant idea, btw. :lol:
 
Well the tools are out there. The BRFview tool and the unofficial editor are out there. The you just need 3D modelling software that can import/export OBJ files, and map DDS files. I think I just saw a post on the editor section that said the new ver of the editor (.202) will use custom BRF files (I have to check this out)

If you want to spend the time, go for it. Just post how much you've upped the polys. Just remember. You up 1 weapon mesh by 50 polys, and there are 20 on the battle field at once, you've added 1000 polys to the battle...
 
Yup, it all adds up. Personally I wanted to start by exporting, upping, and reimporting some of the existing models a few at a time and guaging the performance reactions of the game. I have 2 different machines one somewhat low and one moderately high end to compare the changes on aswell. I'll have to try out those tools asap. Hopefully they're user friendly enough for me to figure out, and if not I'll have to wait for some tuts.
 
If someone is going to make a mod like this, or if the game in the future gets better graphics: Add some options for Resolution, details and stuff like that.
 
dirtbag, that would be up to the game designers to do, but I wouldn't hold out on that.

Lemonfield, I would suggest getting Wings3D. I use (and am efficient with) Max, but I use Wings3D to re-export the OBJ file, since OBJ files from Max see to crash the BRFview tool.
 
I think the graphics are pretty dam good as it is.

Gameplay is like 80% more important than graphics anyway , look at soldat for instance , its 2d and is pretty popular.
 
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