hockeybrianboy
Recruit
The entire way you have to fight hideouts is tactically speaking very dumb. By the time you reach clan level 2, you can have a massively larger force of more highly trained troops than the hideout and you have the element of surprise; if your only objective is to kill everyone you have a clear and distinct advantage. Instead you choose to... sneak in with less than 10 randomly selected fighters which could be your companion healer who's not great in combat and the rest peasants/recruits despite they're being almost no cover (and the game is rather brutal on the eyes when fighting at night and the AI seem to still see like it's broad daylight). Oh and you can't withdraw at any point despite the fact that no enemy still alive know you're there.
Maybe General Custer thinks that's a great strategy but a smart person wouldn't give away near every tactical advantage they have for no reason; the hideouts needs some tweaking.
Maybe General Custer thinks that's a great strategy but a smart person wouldn't give away near every tactical advantage they have for no reason; the hideouts needs some tweaking.
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