Hideouts gang fights and town equipment

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Jagati Khan

Veteran
Hideouts are currently a bit daft i have seen them with 100 troops inside and we are supposed to take them out with just 8 men lol.
Either cap the amount of enemies inside them or allow us to take far more troops.
Forest and mountain hideouts also do not feel like hideouts they look like i should just be able to ride through with my cav no problem.

Gang fights similar issue though not to the same extent and the problem is made worse by the extremely limited gear we are allowed to use for them.
Go to clear a waterfront, backstreet or clearing and you can face up to around 12 men where your single companion just gets surrounded and chopped down leaving you to face them solo. The second fight you then get 8 men often vs more than 20 where luck plays a major role in the outcome.
I have taken top tier infantry plus companions into these fights only to see them all cut down leaving me to fight 10 or more solo.
Does not matter how good your troops are if surrounded they go down quickly.
The severely limited equipment available to use in towns needs an overhaul and would probably solve the numbers issue in this case if done right.
There should also be a difference in what you can take into your own factions towns vs neutral towns.

Not sure if planned but i would also like to see taking out these gangs have more effect for example the gang leaders influence levels dropping.
And being able to take out a gang once and for all.... another will rise in its place eventually but you get a gang free zone for a time which would have benefits.
To balance that out high gang influence would have a negative impact on your town which then makes taking them out more important.
 
+1 that players should storm all hideouts in full force. like i didn't raise an army of 80 legionaries to play black ops missions. We're coming to kick you're teeth in. to balance this/make it fun. hideout fights should be a mini siege of sorts. like it's dumb that their hideout is a few tents along a stream. This is their "Hideout" the bad guys base of operations. it should be a mini siege with natural earth choke points and a few blocking walls. of course nothing over the top like a bandit fortress. but it should be their defensive point that they hold.

+1 civilian/town gear limitations make zero sense. so i can enter a town armed, but not armored? of course i can't enter the town with my whole army armed to the teeth, but thats exactly why when you tour the town, it's just you and a handful of companions...armed to the teeth :smile:

+1 Great idea about eliminating gang bosses. it should totally be a feature that you don't have to sucker up to every notable NPC to get troops. You should be able to befriend one or two or none and completely eliminate them. and in their place, rises a new merchant or a gang leader who's gratefully thankfully for your actions and then boom. a notable NPC with high relations and more troop recruitment.
 
Currently I only bother with gangs to boost relations if they had an effect on towns it would give them more relevance.
And for those playing as a rogue type character the ability to hire gang soldiers and some kind of black market would be cool.
 
And for those playing as a rogue type character the ability to hire gang soldiers and some kind of black market would be cool.

Notable NPCs that are gang related should carry looter/bandit tree units, while merchants and non criminal NPCs should allow the culture troops.
 
well the thing was that you should be able to take out the streets to either clear em out but also the option to set up your own bandits and run em from there. That what they told us long time ago when Bannerlord was in the making. This will prob come laters as they are trying to get the game set up piece by piece. But there isnt that many as you decribe it to be even if it can be rough in the beginning.... and also you can buy better equipment along with arming em with better weapons with the rogue skill.Dont forget that you can call 3 other companions in the city to fight with you so youre 4 in total if i remember it correct and is much easier especially when you got throwing weapons at hand but usually you dont have time for those xD
 
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well the thing was that you should be able to take out the streets to either clear em out but also the option to set up your own bandits and run em from there. That what they told us long time ago when Bannerlord was in the making. This will prob come laters as they are trying to get the game set up piece by piece. But there isnt that many as you decribe it to be even if it can be rough in the beginning.... and also you can buy better equipment along with arming em with better weapons with the rogue skill.Dont forget that you can call 3 other companions in the city to fight with you so youre 4 in total if i remember it correct and is much easier especially when you got throwing weapons at hand but usually you dont have time for those xD
The point is the fights are just daft most of the time with me having to solo the vast majority of the gang last fight for example all 8 of those with me went down quickly and i ended up having to kill 20 of the 23 thugs and that was only possible because i have decent athletics.
I know you can buy better equipment and hire companions i have 132hrs in the game already and a shedload in warband i know how to play the game pal.
The fight i mention above was with companions kitted out with the best possible swords and armour allowed into towns and the rest were imperial legionaries.
Doesn't stop them dropping like flies when 24 thugs surround them does it now nor change the fact that i then have to cheese fight the thugs solo.
Not to mention the ridiculous limitation on equipment no maces or axes etc no proper armour which just makes no sense.
You should not have to train rogue skills just to use a mace instead of a sword.
I never said they were too hard or anything like that they are just poorly done right now as it tends to always end up being 1v10+ instead of an actual interesting fight that makes sense.
 
Oh well seemed to me that you typed a single companion so guessed you didnt understood how..Yes can agree on that its not really a giving "mini game" atm but it surely will be better later. Hideouts however isnt an issue for me atm though not the gang wars in towns either so cant agree on this. Cant understand why they nerfed it either with Forrest bandits but guess soft gamers gonna be soft and make games casual. I got 243 hours in realistic mode gameplay and dont have a problem with em so idk why people are complaining mostly playing on easy mode from what ive heard
 
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Oh well seemed to me that you typed a single companion so guessed you didnt understood how..Yes can agree on that its not really a giving "mini game" atm but it surely will be better later. Hideouts however isnt an issue for me atm though not the gang wars in towns either so cant agree on this. Cant understand why they nerfed it either with Forrest bandits but guess soft gamers gonna be soft and make games casual
So you would have no problem killing all 75 of these forest bandits then ?
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no wouldnt prob not have taken em out in a single blow, but clearing it out nps and is good xp :smile:
 
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no wouldnt prob not have taken em out in a single blow, but clearing it out nps
But thats part of the point isn't it just keep sacrificing troops then retreating to wear them down is not exactly good game mechanics nor is it fun.
 
well youre sacrificing troops in combat anyways so guess i see it as you attack em in waves. Also you can prob get around 20-30 maybe more in one blow with right tactics and if you´re on top of your game. Also not all hideouts looks like this and you can choose to wait it out to clear a little which was the dynamic part of that,...but no people went in with hair drawned in drama for blood and sweat moaning about challenges that could be there to climb and overcome. I wonder how a game like Battletoads forums would have looked like today. Gamers today; shameful display :wink:
 
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There's a mod I just downloaded that enables the "send troops" options, does away with the BS of having to fight those battles. There's other mods that allow whole parties but I dont think they work at the moment.

But for the point, those options should be ingame.
 
But thats part of the point isn't it just keep sacrificing troops then retreating to wear them down is not exactly good game mechanics nor is it fun.

It could be good game mechanics...if the loot/rewards upon eliminating the hideout were commensurate. For me, the problem isn't whether or not the hideout is beatable...it is. It's just not worth the time, effort, and possible troop deaths of doing so.

For example, it starts as, say, 50 Forest Bandits. I make a a few runs at it whittling them down, with whatever random 7-8 guys the game gives me from my party (almost always including my low-combat-skill Healer, lol). On last go, there's maybe 10, not too hard. But now I'm only looting 10 bandits...just not worth the entire process. If the loot represented the original 50, plus maybe an extra stash with something like Thamaskene Steel (kinda like the thug-fighting in towns)...well okay, I might attack a few more hideouts then.
 
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