Hideouts are currently a bit daft i have seen them with 100 troops inside and we are supposed to take them out with just 8 men lol.
Either cap the amount of enemies inside them or allow us to take far more troops.
Forest and mountain hideouts also do not feel like hideouts they look like i should just be able to ride through with my cav no problem.
Gang fights similar issue though not to the same extent and the problem is made worse by the extremely limited gear we are allowed to use for them.
Go to clear a waterfront, backstreet or clearing and you can face up to around 12 men where your single companion just gets surrounded and chopped down leaving you to face them solo. The second fight you then get 8 men often vs more than 20 where luck plays a major role in the outcome.
I have taken top tier infantry plus companions into these fights only to see them all cut down leaving me to fight 10 or more solo.
Does not matter how good your troops are if surrounded they go down quickly.
The severely limited equipment available to use in towns needs an overhaul and would probably solve the numbers issue in this case if done right.
There should also be a difference in what you can take into your own factions towns vs neutral towns.
Not sure if planned but i would also like to see taking out these gangs have more effect for example the gang leaders influence levels dropping.
And being able to take out a gang once and for all.... another will rise in its place eventually but you get a gang free zone for a time which would have benefits.
To balance that out high gang influence would have a negative impact on your town which then makes taking them out more important.
Either cap the amount of enemies inside them or allow us to take far more troops.
Forest and mountain hideouts also do not feel like hideouts they look like i should just be able to ride through with my cav no problem.
Gang fights similar issue though not to the same extent and the problem is made worse by the extremely limited gear we are allowed to use for them.
Go to clear a waterfront, backstreet or clearing and you can face up to around 12 men where your single companion just gets surrounded and chopped down leaving you to face them solo. The second fight you then get 8 men often vs more than 20 where luck plays a major role in the outcome.
I have taken top tier infantry plus companions into these fights only to see them all cut down leaving me to fight 10 or more solo.
Does not matter how good your troops are if surrounded they go down quickly.
The severely limited equipment available to use in towns needs an overhaul and would probably solve the numbers issue in this case if done right.
There should also be a difference in what you can take into your own factions towns vs neutral towns.
Not sure if planned but i would also like to see taking out these gangs have more effect for example the gang leaders influence levels dropping.
And being able to take out a gang once and for all.... another will rise in its place eventually but you get a gang free zone for a time which would have benefits.
To balance that out high gang influence would have a negative impact on your town which then makes taking them out more important.

