Hideouts are Aggravating.

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It's just the forest bandit hideouts, could maybe use a terrain feature or section to split the enemy groups up a bit more definitvely.

The other hideouts are fine, be it 5 bandits or 50, usually about 3 nights raid and they're done with minimal losses. The only real pain are forest bandits with all their campfires at easily aggrod distance from each other, in a plain, open field.
I still have some issues with sea raiders, their javelins pack a hard punch, but their hideout geography makes up for it with close quarters and difficult for them to swarm your guys. I agree with the forest hideout, as you won't realise someone's peppering your troops behind them until someone dies
 
Happens a few times with me, I think it's to do with the hideout being empty when you enter it, so it automatically puts you to the leader. Usually see this when a group of 3 bandits make a hideout right after I kick them out their former one.

If there's only 1 stack of bandits that's the boss fight and you get to it immediately. Two stacks is boss + some dudes, three is boss and dudes in all spots, and third is almost always a big boost in numbers.
That's why if you move around a lot, and bookmark villages with nobles you can knock a LOT of them out in short span.

If you successively kill off roaming groups and leave them space to exit the hideout, you may find a moment when there's less groups. You can also kill some guys, exit and return to continue where you left off with full quivers and fresh troops.

There's a lot of space to improve hideouts, but if anything - to make them more challenging and dynamic as more players figure out effective ways to deal with them.

For forest bandits if you feel confident you can essentially kill all of them off yourself, then with careful positioning of your troops (and F3-F3) and engaging before effective bow range - you can make them waste time on 15hp shootout with your troops while you headshot one by one. As you said, still gotta strafe as if your life depends on it as one can always peek out from behind a hill.

Also, the game will mostly draw from units on top of your party list, although from experiences of other users this may discriminate certain units. Personally I've only got 1 recruit in the mix when almost all of my top dudes were wounded, otherwise it's a mameluke/Buccelari party.
Also: they're expensive, but if you've got mamelukes, they're amazing for lairs (heavy armour, bow, shield).
 
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Hideouts are good places to improve bow ability. I recommend you to use bows. That makes hideout easier
 
Hideouts with 40 enemies inside are possible to do without losing any man. Just try to bring 4 Fians and huge shields for companions.
 
All in all I enjoy hideouts. They're pretty easy once you get the hang of them and you can TAB out at any time without penalty if you aren't near an enemy.

There's a lot of space to improve hideouts, but if anything - to make them more challenging and dynamic as more players figure out effective ways to deal with them.
Agreed! I think just having a rotation of 3-4 maps per bandit type would go a long way to shake things up.
 
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