divyanthj
Recruit
Having an encyclopedia that not only lists characters but also lists their friends, enemies, traits, problems (issues), last known location and tournaments they won is great, but it kinda breaks immersion since there wasn't any internet or databases back in 1082 AD!
So instead, reveal these pieces of information through conversation and dialogue!
We should have the ability ask other lords and NPCs for this information.
Some bullet points
- The more an NPC likes you, the more information he/she reveals.
- The more intelligent you are, the more information you can retain (yes, add a feature where you "forget" info)
- Forgetting information should be based on your intelligence attribute, perks and how "important" those characters are. Also it should be based on their relationship with you.
- If an NPC does not have the information you ask for, he/she should direct you to another NPC who might know. "I don't know M'lord, but perhaps Chandion the Chandler will know."
- We could probably have minigames like interrogation, coercion or persuasion checks to make NPCs reveal more info.
Now, I know this is going to be a huge undertaking since as developers, you might need to keep multiple copies of the same information i.e the actual information and the information each NPC knows. But such an undertaking will definitely be worth it and make the game far more immersive.
So instead, reveal these pieces of information through conversation and dialogue!
We should have the ability ask other lords and NPCs for this information.
Some bullet points
- The more an NPC likes you, the more information he/she reveals.
- The more intelligent you are, the more information you can retain (yes, add a feature where you "forget" info)
- Forgetting information should be based on your intelligence attribute, perks and how "important" those characters are. Also it should be based on their relationship with you.
- If an NPC does not have the information you ask for, he/she should direct you to another NPC who might know. "I don't know M'lord, but perhaps Chandion the Chandler will know."
- We could probably have minigames like interrogation, coercion or persuasion checks to make NPCs reveal more info.
Now, I know this is going to be a huge undertaking since as developers, you might need to keep multiple copies of the same information i.e the actual information and the information each NPC knows. But such an undertaking will definitely be worth it and make the game far more immersive.