So I was looking at the tournament code and noticed this piece of code (also tested and yes it is working)
private void OnDailyTick(){
Hero leaderBoardLeader = Campaign.Current.TournamentManager.GetLeaderBoardLeader();
if (leaderBoardLeader != null && leaderBoardLeader.IsAlive && leaderBoardLeader.Clan != null){
leaderBoardLeader.Clan.AddRenown(1f, true);
}}
I checked the encyclopedia and conversations in arena and saw no mention of it anywhere. Apparently the top character on the leaderboard earns it's clan 1 renown per day. While it is a pretty minor bonus (should probably be a bit bigger or give different rewards based on leaderboard position) it's an incentive not to skip tournaments.
So to all the other people browsing the code, have you found any other implemented and working mechanics / features that we are not told exist / get explained in the game?
private void OnDailyTick(){
Hero leaderBoardLeader = Campaign.Current.TournamentManager.GetLeaderBoardLeader();
if (leaderBoardLeader != null && leaderBoardLeader.IsAlive && leaderBoardLeader.Clan != null){
leaderBoardLeader.Clan.AddRenown(1f, true);
}}
I checked the encyclopedia and conversations in arena and saw no mention of it anywhere. Apparently the top character on the leaderboard earns it's clan 1 renown per day. While it is a pretty minor bonus (should probably be a bit bigger or give different rewards based on leaderboard position) it's an incentive not to skip tournaments.
So to all the other people browsing the code, have you found any other implemented and working mechanics / features that we are not told exist / get explained in the game?