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Illinest

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I have only had a short time with this game but I have been pleasantly surprised. It kicks my arse on concept even though it is far from being polished. :smile:

There is a lot about the game that I haven't been able to experience, but I wanted to touch on a couple points that really seem counterintuitive.
I DID spend about a half an hour skimming the forums in search of these topics, and I did read through the FAQs, but I think that I will post here and ask for your forgiveness if I am revisiting a tired train of thought.

Archery: The targeting reticule never seemed to get any smaller than it was at the start. As I understand it, you hold left mouse, the reticule shrinks down to minimum size, and then starts to expand as you hold the bowstring tight. Why not make the minimum size of the reticule a trainable skill?

I am dissapointed that the bow (and crossbow) does not have a secondary mode of use. In the tournaments I often find myself alone, with only a bow and arrow in hand, facing off against an opponent on foot with sword and shield. Why not allow us to switch the bow to a "melee" mode so that we can attack and parry with it, even if at reduced efficiency?
It would also help if you could just pick up the weapons of your fallen comrades.

Final archery point, in the .623 build I was pleasantly surprised with an experience that I had similar to the one described above. I held my arrow nocked against an opponent with a sheild until he started his attack, then I capped him quickly. In the .632 build, the AI is altered such that the computer opponent continually circles me and the camera has trouble following the action. Result? My strat doesn't work anymore and I get hacked. I know that realism can be argued in this case, but it is very frustrating to experience this when you can't choose or change your weapon. (As in the tournament)

Foot combat: I see that Armagan addressed this already....
corksacker69: There was never a plan to control attack direction with movement keys. That method makes it impossible to right-swing while moving left or thrusting while moving back, so it's very restrictive. The current method may be tricky to learn but I am sure you guys will be hacking and slashing accurately in no time.

The random method kills me, so please humor me for a minute.
Imagine (in real life) you are armed with a sword and are circling your opponent. I think you will find that a slash across your body in the opposite direction of your motion would be easy to do, but to slash across your body in the direction you are moving would be difficult.
Instead of mapping a slash to the left according to your "left movement", why not map a slash to the right? When you are moving left, you will slash across your body from left to right. When moving right, you slash across your body from right to left. If you wished to slash in the opposite direction, you would be forced to change the facing of your body slightly (in real life) and this could be represented in gameworld terms by making the player stop his sideways motion just long enough to key in the proper attack sequence.
The same principle could be applied to the thrust, and it would equate properly to the mechanics of blocking attacks as well.
I'm sorry for making this so dense, but it's hard to describe in text.

(Edit: Alternately, would it be possible to key the attack directions to the movement of the mouse in a manner similar to Morrowind?)

Special attacks. Necessary. I know they are planned for the future but the game feels a little bit sterile without them.

Finally (for now) I would love to have a more robust system of army control. The 5 (?) commands currently available are a good start, but it would be even better if formations (with attendant ramifications on effectiveness) were available and even BETTER YET if orders could be given to individuals, even if only in terms of a set of parameters that you could set for them BEFORE battle via an extra menu screen.
(I.E. to "train" Borcha to always retreat and use crossbow or to train Marnid to always rush opponent full speed)

I would like to finish by saying that I have enjoyed this game very much. Please do not interpret this list of criticisms as an attitude of negativity. It is only because I see so much potential in the design that I am offering my opinion on these matters at all.

Pleasure to meet you all. I appreciate any feedback, corrections, and criticisms you have to give. :smile:
 
First things first ... welcome to the forums!! :grin:

Illinest said:
I would like to finish by saying that I have enjoyed this game very much. Please do not interpret this list of criticisms as an attitude of negativity. It is only because I see so much potential in the design that I am offering my opinion on these matters at all.

As long as a person is not being extremely rude/hateful ... then most people realize their intent is good and take their post that way. There are always exceptions, but for the most part, thats the way that I have seen it go. :wink:

You have brought up quite a few good points ... although I believe this thread would probably be better off in the suggestion area.

Off to try and sleep ... if M&B doesn't call me back to it again.

Narcissus
 
Thank you for the welcome Narcissus.

I am a formerly angry convert from the MEO/LOTRO forums. I kept making suggestions and the forum kept shooting me down, usually with little justification. It was EXTREMELY gratifying to find this game and realize that it has already incorporated many of the dreams that I had for LOTRO.

All the same, I'm used to my ideas being met with scorn... so I guess I have become a little bit defensive. :sad: But now I think that I can finally be calm and happy :grin:
 
a good forum iand soon to be release MMo is www.roma-victor.com it is a really good game and a bit similar to M+B
 
Illinest said:
Archery: The targeting reticule never seemed to get any smaller than it was at the start. As I understand it, you hold left mouse, the reticule shrinks down to minimum size, and then starts to expand as you hold the bowstring tight. Why not make the minimum size of the reticule a trainable skill?

I am dissapointed that the bow (and crossbow) does not have a secondary mode of use. In the tournaments I often find myself alone, with only a bow and arrow in hand, facing off against an opponent on foot with sword and shield. Why not allow us to switch the bow to a "melee" mode so that we can attack and parry with it, even if at reduced efficiency?
It would also help if you could just pick up the weapons of your fallen comrades.

I don't know how effective archery is at the moment, or if the new version changed how things work, but I think it would be reasonable if targetting reticule's minimum size went slightly down when your archery skill (or some archery talent) went up.

And I also think bowmen should either have alternate weapon in the arena, or that they could take up the weapons of fallen comrade/enemy.

Foot combat: I see that Armagan addressed this already....
corksacker69: There was never a plan to control attack direction with movement keys. That method makes it impossible to right-swing while moving left or thrusting while moving back, so it's very restrictive. The current method may be tricky to learn but I am sure you guys will be hacking and slashing accurately in no time.

The random method kills me, so please humor me for a minute.

Okay. In the 0.632, attacks are not random anymore. If your view is to your left, you strike from left. If to right, it is right slash. It should be similar for thrust/overhead: thrust comes from viewing down, overhead chop from viewing up.

Is this humorous enough? :wink:

(Edit: Alternately, would it be possible to key the attack directions to the movement of the mouse in a manner similar to Morrowind?)

Special attacks. Necessary. I know they are planned for the future but the game feels a little bit sterile without them.
I think you meant Daggerfall, as Morrowind has movement=attack instead of mouse=attack.

I haven't heard of the special attacks, I have only read suggestions. What kind of special attacks there will be? I understand hard blows can knock one down in 0.632.
 
Septus said:
a good forum iand soon to be release MMo is www.roma-victor.com it is a really good game and a bit similar to M+B

I took a quick look at the sight but I'm not convinced an online game can do the sort of things that Mount & Blade can do. I'll keep an eye out though. Thanks for the link.
 
Endoperez said:
Illinest said:
Archery: The targeting reticule never seemed to get any smaller than it was at the start. As I understand it, you hold left mouse, the reticule shrinks down to minimum size, and then starts to expand as you hold the bowstring tight. Why not make the minimum size of the reticule a trainable skill?

I am dissapointed that the bow (and crossbow) does not have a secondary mode of use. In the tournaments I often find myself alone, with only a bow and arrow in hand, facing off against an opponent on foot with sword and shield. Why not allow us to switch the bow to a "melee" mode so that we can attack and parry with it, even if at reduced efficiency?
It would also help if you could just pick up the weapons of your fallen comrades.

I don't know how effective archery is at the moment, or if the new version changed how things work, but I think it would be reasonable if targetting reticule's minimum size went slightly down when your archery skill (or some archery talent) went up.

And I also think bowmen should either have alternate weapon in the arena, or that they could take up the weapons of fallen comrade/enemy.

Foot combat: I see that Armagan addressed this already....
corksacker69: There was never a plan to control attack direction with movement keys. That method makes it impossible to right-swing while moving left or thrusting while moving back, so it's very restrictive. The current method may be tricky to learn but I am sure you guys will be hacking and slashing accurately in no time.

The random method kills me, so please humor me for a minute.

Okay. In the 0.632, attacks are not random anymore. If your view is to your left, you strike from left. If to right, it is right slash. It should be similar for thrust/overhead: thrust comes from viewing down, overhead chop from viewing up.

Is this humorous enough? :wink:

(Edit: Alternately, would it be possible to key the attack directions to the movement of the mouse in a manner similar to Morrowind?)

Special attacks. Necessary. I know they are planned for the future but the game feels a little bit sterile without them.
I think you meant Daggerfall, as Morrowind has movement=attack instead of mouse=attack.

I haven't heard of the special attacks, I have only read suggestions. What kind of special attacks there will be? I understand hard blows can knock one down in 0.632.

I didn't know about the attack "view" mechanic, I'm going to go try that out now. As for special attacks, I THINK I saw that in the "Suggestion" forum FAQs.

And you are right of course about Daggerfall. Not Morrowind.
 
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