Xvimic
Recruit
2 suggestions, and I am new here so I appologize if these are mentioned frequently.
1. There should be a larger penalty for death, perhaps a loss of experience or maybe add some sort of physical condition stat which lowers the more defeats you take intill your character is forced to retire.
(the medical skills could lessen this penalty) In my opinion this would add to replayability as well, you could try to see how high you could get your character intill you finally died. As it is right now you can just run out there attacking much larger enemies then you could ever hope to defeat and still get stronger in the process.
2. Some sort of reputation would be nice, like maybe that group of 35 mountian bandits decides to run from my much smaller party simply because my reputation is so high. You would think that if a person could single handedly wipe out large groups of bandits word would eventually get around.
1. There should be a larger penalty for death, perhaps a loss of experience or maybe add some sort of physical condition stat which lowers the more defeats you take intill your character is forced to retire.
(the medical skills could lessen this penalty) In my opinion this would add to replayability as well, you could try to see how high you could get your character intill you finally died. As it is right now you can just run out there attacking much larger enemies then you could ever hope to defeat and still get stronger in the process.
2. Some sort of reputation would be nice, like maybe that group of 35 mountian bandits decides to run from my much smaller party simply because my reputation is so high. You would think that if a person could single handedly wipe out large groups of bandits word would eventually get around.