More style and roleplay elements for heroes
(I have seen there were some suggestions to heroes already but all the forum links are dead.)
I think it would be cool if the heroes' starting abilities would reflect better their story. In some cases I would give them a bit different clothes. It's all about fun and style nothing else.
Mostly I suggest leather boots instead of nomad boots.
Inventory management changed generally for more stylish skills.
Some of them had only a few skills compared to his/her level and/or to the others. I gave these heroes extra points.
Borcha
Agi 7->10, Int 12->9 He would be better pathfinder with Int 12 but agility suits better for a bandit.
Weapon skills: instead of 60 some differences: 2h and crossbow 40, the rest 70 because of his bandit background.
Looting 0->2 (bandit!)
Power draw 0->1 (some Khergit or steppe bandit influence)
Horse archery 0->1 (some Khergit or steppe bandit influence)
Inventory 2->0
Marnid
wooden_stick added (instead of the club this really makes the impression he just broke it from a tree some days ago)
boots removed (he sold them)
Cha 6->8 (he had fewer stats than the usual)
Trade 3->4 (he is the only real merchant between the heroes and many of them have trade of 3)
Ymira
Cha 6->9 (useless but she has only a few skills)
Surgery 1->0 (Surgery is tought on universities)
Wound tr 1->2
Rolf
Leather boots, nordic_veteran_archer_helmet, itm_leather_covered_round_shield, sword_khergit_3 added.
Str 10->13, Int 13->10 (Str is far better for a warrior. He has no Int based skills.)
Power throw 2->0
Power draw 0->2 (at his home, near Ehlerdah there are forest bandits who use bows and not throwing weapons)
Weapon master 2->3 (He has high weapon skills)
Inventory 2->1
Surgery 1->0 (Surgery should be only for doctors wound treatment is better)
Wound treatment 0->1
Persuasion 0->1 (a single point suits for an obvious swindler)
Prisoner m 0->1 (he kidnapped travellers as a bandit leader)
Baheshtur
leather_steppe_cap_a and steppe horse, nomad bow and arrows added. Maybe a higher price needed.
Int 12->8, Str 9->10, Agi 9->12 (only a warrior!)
Weapon skills from 90-> 1h 100, 2h 70, pole 100, arch 110, xbow 70, thr 90 (because he is a nomad)
Riding 2->4 (nomad!)
Tracking 0->1
Inventory 2->0
Leadership 2->1
Firentis
green_tunic, leather boots, sword_medieval_a, saddle_horse added.
Ironflesh 1->2
Shield 1->2
Power draw 0->1
Weapon master 2->3 (high weapon stats)
Riding 2->3 (captain)
Tactics 0->2 (captain)
Leadership 1->2 (captain)
Inventory 2->0
Deshavi
woolen_cap added. She lived between brigands and this cap is worn by looters in the game.
Weapon stats 80-> Arch 100, pole 70, the rest 50 (she had too high skills to level 2)
Ironflesh 1->2
Power draw 2->3
Looting 0->1 (bandit)
Inventory 2->0
Wound treatment 0->1
First aid 0->1
Matheld
Nordic shield added. Nobody had shields and she might be an exception.
Weapon skills 90-> 1h, 2h, arch, throw 100, pole, xbow 70 (she's nordic)
Ironflesh 1->2
Power throw 0->2 (to those Nordic throwing axes)
Tactics 1->2
Inventory 2->1
Alayen
Leather boots. Nordic sword added because he is a vaegir.
Weapons 100 -> 1h and pole 100, 2h and arch 90, xbow and thr 80. (he is a vaegir and his favourite weapons are lance and sword and he is only at level 2)
Power draw 0->1 (vaegir)
Shield 1->3 (knight)
Inventory 2->0
Leadership 1->2 (noble)
Bunduk
kettle hat, hide boots added. (Swadian)
Str 12->11, Agi 8->9 (he's a crossbowman)
Weapon stats 105-> 1h 115, 2h 105, xbow 125, the rest 95 (swadian crossbowman)
Ironflesh 3->4 (at level 9 he deserves to be the toughest guy between the heroes)
Athletics 1->2
Spotting 0->2 (being on lookout a lot)
Inventory 2->0
Katrin
padded_cloth, footman_helmet, hide_boots, light_crossbow added. (She sold her wares to buy military equipment.)
Weapons 70-> 1h and xbow 90, pole and 2h 70, bow and thr 50
Looting 0->2 (robbing dead bodies is part of her profession)
Wound treatment 2->3 (she mentions her relevant abilities)
Jeremus
Hide boots added.
Weapons: 1h, arch and pole 30->60 (because of his background fighting as a student)
Athletics 0->2 (wandering on foot)
Ironflesh 1->2
Power draw 0->1 (fighting as a student)
Weapon master 0->1
Inventory 3->0
Nizar
itm_light_leather armor and sarranid boots added. (looks better)
Int 12->9, Str 7->8, Agi 7->8, Cha 8->9 (he doesn't seem educated only uses his words well)
Weapons 80-> 1h and bow 90, 2h and thr 80, pole and xbow 70 (he mentions his skills with sword and bow)
Power draw 0->1 (skill with bow)
Shield 1->0
Inventory 2->0
Persuasion 0->3
Leadership 2->1
Lezalit
felt_hat_b, medieval sword and leather boots added.
Cha 8->6, Int 11->12, Agi 8->9 (he cannot convince anybody so he has low charisma but smart)
Weapons 100 -> 1h, 2h, pole 100->110, the rest 90. (weapons the nobles generally use)
Riding 2->3
Inventory 2->1
Engineer 0->2 (suits for a guy who knows a lot about the art of war)
Leadership 2->1 (bad at commanding and convincing people)
Tactics 0->2 (knowledge in art of war)
Artimenner
Leather boots.
Weapons 80-> 1h, pole, xbow 85, 2h, bow, thr 75 (weapons what citizens prefer)
Athletics 1->0
Inventory 2->0
Wound treatment 0->1 (he argues with Jeremus about an illness)
First aid 0->1
Leadership 0->2 (engineer commands workers)
Klethi
Blue tunic, woolen hose and throwing_daggers added. That long dress wouldn't fit for an agile rouge.
Weapons 80-> throwing 100, 1h 70, the rest 50 (only level 2)
Looting 0->3 (thief and too thoroughgoing when robbing corps)
Athletics 2->4 (she is very agile)
Inventory 2->0
Pathfinding 2->1
Generally I would like more medieval hats for commoners and nobles. A better looking tabard because the commoner clothes look far better than this.
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Some random elements would be cool related to the heroes' sympathy and antipathy. A full random setup would need a lot of dialogs but there might be 2 friend and 4 enemy setup for each hero. And at the start the game would choose randomly 1 and 2 from them. This would only duplicate the number of the current dialogs.
It would be cool if a character likes another one in a campaign and hates him/her in the next one.
And the sympaties and antipaties don't need to match. Like in the reality xxx may like yyy but yyy may even hate xxx.
The game is quite old now. I'm relatively new to M&B but it is boring already to know well who will like or dislike each other in a new campaign.
插入代码块:
trp_npc1 Borcha Borcha 0 268435472 0 0 1 0 0
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trp_npc2 Marnid Marnid 0 268435472 0 0 1 0 0
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trp_npc3 Ymira Ymira 0 268435473 0 0 1 0 0
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trp_npc4 Rolf Rolf 0 268435472 0 0 1 0 0
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trp_npc5 Baheshtur Baheshtur 0 268435472 0 0 1 0 0
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trp_npc6 Firentis Firentis 0 268435472 0 0 1 0 0
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10 12 10 5 6
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trp_npc7 Deshavi Deshavi 0 268435473 0 0 1 0 0
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8 9 10 6 2
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trp_npc8 Matheld Matheld 0 268435473 0 0 1 0 0
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9 10 9 10 7
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trp_npc9 Alayen Alayen 0 268435472 0 0 1 0 0
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trp_npc10 Bunduk Bunduk 0 268435472 0 0 1 0 0
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trp_npc11 Katrin Katrin 0 268435473 0 0 1 0 0
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trp_npc12 Jeremus Jeremus 0 268435472 0 0 1 0 0
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trp_npc13 Nizar Nizar 0 268435472 0 0 1 0 0
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trp_npc14 Lezalit Lezalit 0 268435472 0 0 1 0 0
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trp_npc15 Artimenner Artimenner 0 268435472 0 0 1 0 0
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trp_npc16 Klethi Klethi 0 268435473 0 0 1 0 0
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