Sorry Fluffkind, no firearms.Fluffkind said:Name: Gavin The Traveller
Gender: Male
Equipment: Hide Boots, Leather Armor,Flintlock Pistol,Cartridges, Staff (6 denars too expensive i'm afraid)
Strength: 10
Agility: 12
Intelligence: 6
Charisma: 4
Weapon Proficiencies:100 Firearms20 polearms
Skills: Athletics 4, Pathfinding 2, Spotting 2
Finally, the license to create someone uglyFluffkind said:Appearance: Dunno
Unless I get a correction I will use what is possible (STR 4, changes in skill and equipment, position wherever)Denra said:Name: Jaden
Gender: Male
Level: 3 - only level 1 for a recruit poster
Equipment:
Chainmail Equiment, and a courser horse - level 1 has only 200 denars available
Stats: - total for level 1 is 31, only 29 spent
Strength: 2 - minimum stat is 4
Agility: 4
Intelligence: 17
Charisma: 6
Skills: - skill max is still based on the stat, total to spend is INT + level, only 9 spent
Strike:3
Prison Managment: 2
weapon master: 4
Favourite weapon: Sword
Face code:
0x000000001800300336db6db6dbd5b6db00000000001eb6db0000000000000000
Home settlement: Vaulara - there is no settlement called Vaulara
Behaviour trait: Chivalrous
Talent trait: Vigilante
Faction: Peasants
Illiniath said:Name: Rous Lauret
[snip]
Talent Trait: Scholar - this is on the list of traits but it's not implemented
I've kind of changed my hero, Tempest, around to a completely different person. Everything has changed except for the Settlement, Behavior Trait, and Faction.["npcXX","Kiyomasa","Kiyomasa",tf_male|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_strange_sword,itm_nomad_boots,itm_byrnie,itm_steppe_horse,itm_spear_fattip],
str_13|agi_15|int_6|cha_6|level(10),wp(100),
knows_athletics_2|knows_ironflesh_6|knows_power_strike_5|knows_training_1|knows_riding_2
0x000000019e00400a34d589bb8b81b71500000000001e37330000000000000000],
Home Settlement: Griffinhill
Behaviour Trait: Berserker
Talent Trait: Battlefield Expert
Faction: Adventurer
You need to use the Module System (with Python). There the troop stats would be added to the file module_troops.py and the traits and starting position would be added to module_triggers.py.HLM said:All the code that everyone has used in this thread to submit their heroes - Where does it actually go?
I planned to do it with the next City Add-On. I had a little burnout after my experiment with the dungeon settlement but I hope to finish it this or the next weekend.robindelang2 said:changed it.. deleted horse ^^
p.s berpol when your going to update the list?