Hero Submissions (4th Wave)

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Hehe, if you increase INT you can also increase skills.
I would just put it on Trade.
 
And here you see the last of the proud, the last of the 3rd wave (sadly he didn't make it into v0.675)
cswave399.jpg
And also the first five from the 4th wave
cswave401.jpg

For those interested in such things, this is how they look in the module_troops.py
["npc103","Fredrick","Fredrick",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_mail_blackcross,itm_hide_boots,itm_great_mace,itm_mail_coif],
str_20|agi_12|int_4|cha_4|level(10),wp_two_handed(30)|wp(95),
knows_ironflesh_6|knows_power_strike_6|knows_weapon_master_2,
0x000000003f00409037db7db6db6db6db00000000001db6db0000000000000000],
["npc104","Ambalon","Ambalon",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_steppe_horse,itm_tab_shield_kite_cav_a,itm_falchion,itm_boar_spear,itm_leather_boots,itm_nomad_robe],
str_6|agi_7|int_9|cha_15|level(7),wp(70),
knows_engineer_3|knows_prisoner_management_1|knows_leadership_5|knows_shield_2|knows_riding_2|knows_persuasion_3,
0x000000040604124814dc49794c6c577f00000000001d46b00000000000000000],
["npc105","Julian","Julian",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_linen_tunic,itm_ankle_boots,itm_head_wrappings,itm_pickaxe,itm_tab_shield_round_a],
str_4|agi_4|int_19|cha_4|level(1),wp(10),
knows_pathfinding_6|knows_surgery_6|knows_engineer_6|knows_trainer_2,
0x00000009a4083492458c5130d569ad6500000000001e57a20000000000000000],
["npc106","Adrian Doran","Adrian Doran",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_arena_tunic_blue,itm_woolen_hose,itm_spear],
str_9|agi_6|int_9|cha_7|level(1),wp(10),
knows_ironflesh_3|knows_trainer_3|knows_power_strike_2|knows_wound_treatment_2,
0x000000018400158424db4db51488b6db00000000001d36e30000000000000000],
["npc107","Ran","Ran",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_nomad_armor,itm_leather_warrior_cap,itm_hide_boots,itm_mace_1,itm_sumpter_horse],
str_6|agi_6|int_16|cha_4|level(2),wp(20),
knows_ironflesh_2|knows_power_strike_2|knows_weapon_master_2|knows_athletics_2|knows_riding_2|knows_pathfinding_5|knows_spotting_3,
0x000000003f0020cf36db6db6db6db6db00000000001db6db0000000000000000],
["npc108","Raphael","Raphael",tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_saddle_horse,itm_leather_gloves,itm_leather_boots,itm_nomad_armor,itm_sword_khergit_3,itm_tab_shield_round_a],
str_4|agi_4|int_14|cha_12|level(4),wp(20)|wp_one_handed(60)|wp_two_handed(30)|wp_archery(30),
knows_trade_3|knows_leadership_4|knows_wound_treatment_4|knows_pathfinding_2|knows_trainer_4|knows_riding_1,
0x00000008bf007001421369c9248648ec00000000001e31620000000000000000],
P.S. Ran got a weapon downgrade because he was too weak :razz:
 
Nice. I'm waiting till I have gained rank to put one modeled off me in there. Only problem is that to have it accurately modeled like me I need 60 levels. :grin:

I was all hyped up for a bit there thinking of ways to improve the economic/political model of this game, so that if you could just watch it forever it would unfold somewhat like you would expect a real mini world too. But after talking with Winter, he doesn't think alot of the stuff is possible. Bah.
 
Haha - that's awesome.

I feel special. I think I'm the only one in the game who wears tournament armour :razz:

Can't wait for the next release :razz:

And that Fredrick guys looks pretty bad-ass... o_O
 
As you see above I already included him but I can always make changes.
While implementing I noticed that you use too many skill points (you only get INT+level = 22) and the itm_club_with_spike_head can't be wielded with STR 6 so I changed it to itm_mace_1. Your 4th level version still uses too many skill points but now has enough money left for a better weapon.
 
Strange, it looks like Ambalon (lol) has a very small nose... Thats odd, can I get a close up? When I made him I didn't mean to make a pig-like nose. Maybe its because I had the improved faces mod, but I "uninstalled" it...
 
Name: Devercia
Gender: Male
Level: 5
Equipment: Steppe Armor, Tattered Ankle boots, Shortened military scythe
Strength:  4+6
Agility:  4 +5
Intelligence:  4+6
Charisma: 4+2
Favorite Weapon:  Two-handed (Shortened Military scythe)
Skills:  power strike 3, athletics 3, tactics 2, engineering 3 , WM 2, leadership 2
Appearance: 0x00000001b70021090b167225546142da00000000001d08f00000000000000000

Home Settlement:  Dartmoor
Behaviour Trait: Robber
Talent Trait: Revolutionary
Faction: Adveturer

 
Berpol said:
As you see above I already included him but I can always make changes.
While implementing I noticed that you use too many skill points (you only get INT+level = 22) and the itm_club_with_spike_head can't be wielded with STR 6 so I changed it to itm_mace_1. Your 4th level version still uses too many skill points but now has enough money left for a better weapon.
I changed it. I don't know what is mace_1, and its prize. is there a better way to check all the stats (including prizes) of equipments rather than looking for them in game? I think the weapon of my former hero "Zhao" should also change for his strength.
 
dreadlord said:
I changed it. I don't know what is mace_1, and its prize. is there a better way to check all the stats (including prizes) of equipments rather than looking for them in game? I think the weapon of my former hero "Zhao" should also change for his strength.
mace_1 is the spiked club. As you were a bit above limit I gave your character the cheapest mace. With your added levels can spend about 330 on a weapon (or improved equipment).
Below is a part of the items_kind.txt, I put the price in bold. The first word is always the internal name, the second name is the one you see in the game.
itm_mace_1 spiked_club spiked_club 1  mace_d 0  4521986 9223388532775583758 45 270356 1.500000 100 0 0 0 0 19456 99 0 62 0 256 275
0

itm_mace_2 Knobbed_Mace Knobbed_Mace 1  mace_a 0  4521986 9223388532775583758 98 270356 2.500000 100 0 0 0 0 21504 98 0 60 0 256 533
0

itm_mace_3 Spiked_Mace Spiked_Mace 1  mace_c 0  4521986 9223388532775583758 152 270356 2.500000 100 0 0 0 0 23552 98 0 62 0 256 535
0

itm_mace_4 Winged_Mace Winged_Mace 1  mace_b 0  4521986 9223388532775583758 212 270356 2.500000 100 0 0 0 0 24576 98 0 60 0 256 536
0

itm_club_with_spike_head Club_with_Spike Club_with_Spike 1  mace_e 0  4521987 9223635923965575423 72 270356 3.500000 100 0 0 0 9 26624 103 0 80 0 281 538
0
Of course if you use the item editor the stats for a weapon are easier to find.

Ambalon said:
Strange, it looks like Ambalon (lol) has a very small nose... Thats odd, can I get a close up? When I made him I didn't mean to make a pig-like nose. Maybe its because I had the improved faces mod, but I "uninstalled" it...
Sorry, no installed game on this machine, perhaps you just copy his face code on another character, start a new game and look him up?
P.S. Save your original file first.
 
Changed.

["npcXX","Ran","Ran",|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_nomad_armor,itm_leather_warrior_cap,itm_hide_boots,itm_mace_4,itm_wooden_shield,itm_saddle_horse],
str_6|agi_6|int_18|cha_4|level(4),wp(40),
knows_ironflesh_2|knows_power_strike_2|knows_weapon_master_2|knows_riding_2|knows_tracking_2|knows_path-finding_6|knows_spotting_6,
0x000000003f0020cf36db6db6db6db6db00000000001db6db0000000000000000],


Home Settlement: Squarodin
Behaviour Trait: Coward
Talent Trait: No Quarter!
Faction: Adventurer

----------------------

And also my first hero's weapon:

["npcXX","Zhao","Zhao",|tf_hero|tf_unmoveable_in_party_window, 0, reserved, fac_commoners,
[itm_nomad_armor,itm_leather_warrior_cap,itm_hide_boots,itm_mace_4,itm_wooden_shield,itm_saddle_horse],
str_6|agi_6|int_18|cha_4|level(4),wp(40),
knows_ironflesh_2|knows_power_strike_2|knows_weapon_master_2|knows_riding_2|knows_wound_treatment_2|knows_surgery_6|knows_first_aid_6,
0x000000003f00211136db6db6db6db6db00000000001db6db0000000000000000],


Home Settlement: Squarodin
Behaviour Trait: Coward
Talent Trait: No Quarter!
Faction: Adventurer


-------------------

I found that "Zhao" is not included in the "Settlement - Heroes" part of this post. Do I need to change a Home Settlement for him?
 
dreadlord said:
I found that "Zhao" is not included in the "Settlement - Heroes" part of this post. Do I need to change a Home Settlement for him?
My mistake, I somehow overlooked him when I entered all these heroes.
Yes, please give him to another settlement, if you want you can also make hm level 4.

Looks like they are a pair like I often use, one as a scout and one as a medic and both still capable to defend themselves.

P.S. Ran is the better coward, he runs faster with his path finding skill :grin:
 
Berpol said:
dreadlord said:
I found that "Zhao" is not included in the "Settlement - Heroes" part of this post. Do I need to change a Home Settlement for him?
My mistake, I somehow overlooked him when I entered all these heroes.
Yes, please give him to another settlement, if you want you can also make hm level 4.

Looks like they are a pair like I often use, one as a scout and one as a medic and both still capable to defend themselves.

P.S. Ran is the better coward, he runs faster with his path finding skill :grin:
Thank you! Reply #32 changed. Now they have the same level and same equipments. I usually have two medics in my army, so I hope there would be another one in the next version.  :grin:
 
Important Announcement

Because of a limit to the total number of possible troops we will reduce the number of heroes from 5 per settlement to 4.
I already made the change in the first post.

I also did some shifting around with wickedshot's heroes. The way these heroes are shown on the first post reflects how they will be positioned with the next add-on (and later the next version), not how they are now.
 
Berpol said:
Important Announcement

Because of a limit to the total number of possible troops we will reduce the number of heroes from 5 per settlement to 4.
I already made the change in the first post.

I also did some shifting around with wickedshot's heroes. The way these heroes are shown on the first post reflects how they will be positioned with the next add-on (and later the next version), not how they are now.
I could put both my heroes into Squarodin.
 
Griskard said:
Is there some way to raise the maximum number of troops? If you can then we could put in as many as we wanted...
I read in another post that there is a limit of about 740 different units, to my knowledge the same limit applies to items. I will look into this and see if I find an exact number. Should the limit be higher or should I find a way to increase it (I'm no coder though) I will make the possible changes.
It's just something that I noticed this week and I had no time to examine it in detail. That's what weekends are for (among other things).
 
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