I've done some forum-delving and I notice other players have expressed similar well-thought sentiments about problems in equipping their comrades.
http://forums.taleworlds.com/viewtopic.php?t=4160&highlight=hero+npcs+borcha
1. Get rid of the silly barter screen. *rant start* Its ok guys I know you've got no money, that was obvious when I recruited you. I'll quite happily equip you out of my own pocket, but, if you try to charge me money for my own equipment when I decide I want something back, I'll just decapitate you instead! *end rant*
I completely agree. Here's another post that containts sensibly written criticism:
http://forums.taleworlds.com/viewtopic.php?t=4522&highlight=hero+npc
Following a recent discussion at :
http://forums.taleworlds.com/viewtopic.php?p=62654#62654
I've noticed M (Marnid) and B (Borcha) are usually used as party-skills carrier while the hero is the combat skill carrier.
This may seem like exploiting at first, but truth be told that advancement is slow in the game (and i *love it* this way), M and B are pretty useless in battle, and every point of skill counts in the game - Thus other way to spend skillpoints would a big waste of time.
The implications of the above :
M and B are known not to keep in formation like other troops and are usually the first friendly troops to die. (making any advancment of a combat skillpoint for them much much less useful than a non-combat skillpoint).
If a player puts most skillpoints on combat - on higher levels his power is massive.
If a player doesn't put most skillpoints on combat - on lower levels combat is living hell. (therefore the player is encouraged to put most of his skillpoints on combat)
(Edit: i'm the only one holding this opinion, thus this problem/suggestion is obselete, )
Personally I find it quite hard to believe someone like M and B who spend half their life in the battle field will have null skillpoints
I do not suggest M and B will be any better than other troops, but i want them not to as useless as peasants.
And also i find the difficulty to be set around the hero spending all his/her skillpoints on combat skills and the leadership skill, and on M and B spending all their points on party skills.
This in my opinion, encourages the player to recruit both M and B, be an uber combatant on later levels and M and B to be wimps.
Seems like I'm not the only one who seems to think that Manrid and Borcha should contribute in ways other than combative... Carrying FURS MAYBE!??!?! Haha. I think so.
See, right now I'm currently undergoing an annoying situation in which I have come across quite a haul of useful items for the group. Of which, a nordic shield, and some scale armor.
I already have a mail hauberk so that doesn't really help me as much. However. Manrid gets his ass kicked almost every fight. I'd like to give him something to replace his default cloth armor, but the funny thing is. He in effect gouges me in cost because even though the cloth armor is worth less than the scale is, he has a higher merchant skill...
So I'm basically paying him to give him something better and taking away and selling what is less effective.
-He- can't spend money. So really. By selling his old armor. I'm putting more funds in the party's coffers.
This is where it gets retarded.
I know some people may have doubts about people just giving him your cloth armor and then just taking it back, but really. The guy needs all the help he can get. Badly. I just don't think I should have to pay money to give him stuff. That's just stupid.
I'd like to see a savegame editor as an interim fix. At least then you can transfer things without having to endure the annoyance of things like that.
I don't suppose the built in edit mode can edit things like character inventories in-game can it?