Hero Leadership

Users who are viewing this thread

tunairaiol

Recruit
hi there, I'm pretty new here, but I've been playing the game for a long time now. Recently i started to mod it, and with the tools you guys provide, it's a sweet thing to do. Still, there's one thing I can't figure how it works.

Borcha has tracking and pathfinding skills, and his skills affect your party (and yourself).

If I change one of that skills to Leadership, so the number of soldiers I can recruit is increased (not acumulative with my own leadership of course), it simply dosnt works.

So what is the trick behind that (and how to change it) , where is stated if a skill would affect the entire party, or if is only "arma" related?

I appreciate any samples from your wisdom =)
 
Before telling me to use the search button, you should verify the very thread you redirected me to, and read it to see if it answers my question.

First, because I did use the search, and I did read that thread. And that thread is the primordial reason for me to make this questions.

Second, because none of my questions are answered there. I asked HOW to verify if a skill (in the code or something) is party or "arma" related, and did not asked for presumptions wondering what skill is or not party related.

Third, I asked how to CHANGE it, and that's the reason I'm asking this in the Mod Forum.

So, I am politely asking something I have a sincere doubt on it, thus your comment is completey rude and unnecessary.
 
I think the only reason you would want your heroes to have leadership is so you can leave more troops with them. Otherwise there is no point.

Edit: If you want to change the kind of skill that leadership is classified as.... I think you may find something like that in the skills.txt file in the Data folder.
 
I don't want my companion hero to have Leadership, I want to make heroes in the game, that have leadership (for the mod I will create), so the extremely brute players have characters they can resort to. This way I can create several recruitable heroes with more tham a sword-arm to hire, which will make the slot they occupy in your party more significative.
 
If you are saying that you want recruitable heroes that have leadership skills, thats what I thought you were saying.

At the moment there is no point to it other than being able to leave more heroes with them on the worldmap. Your leadership wont stack with theirs when you are together. In mag7 theres an option to have heroes follow you on the worldmap so they can act as a kind of rearguard for your main force. Thats when leadership for them would be important.

If you want to reclassify how leadership works/stacks/whatever you should try changing some of the numbers in skills.txt in the Data folder.
 
That's what I'm trying, I know how to give leadership to the heroes, I'm trying to make Leadership a party skill that a hero can effectively possess.

example: Player A made a warrior, all the points he could spent were added to str/agi and figthing skills and he dosnt want to improve charisma to become a better leader. Then he meets hero B in a distant town, and hero B has a Leadership skill of 3, player A has 1 point only in Leadership, and decides that is a good deal. So he hires hero B. Now his party has an overall of 3 Leadership (from Hero B) instead of the ordinary 1 he would get staying by himself (and his 1 in Leadership goes to oblivion since it's not cumulative).

That's my concept;
 
In skills.txt the very first number seems to be the one you are looking for. It seems to change depending on the type of skill.
 
I messed with that a bit, but it just seems to alter the required attribute for the skill:

0 = STR
1 = AGI
2/18 = INT
19 = CHA

Since INT is the only one with two differents numbers, I'm going to test them now to see if they affect the party or the character only (although It's very funny to have Trade based on STR).

Thank you for the information, you helped a lot!
 
I just want to say something to everyone without starting a new thread.

Dont say "go search". Using the search button is a ***** and it almost never works,it gives you every single thread that has a word that you searched for....You can get hundreds on some words.
 
hero's leadership wont help you to hire more man!leadership and prionsership you have to get it by yourself
 
knight_9 said:
hero's leadership wont help you to hire more man!leadership and prionsership you have to get it by yourself

im guessing you didn't understand what he said , He asked how to change The leadership skill from a "Leader Skill" TO a "Party Skill"
 
ahh,right!sorry for misunderstanding!actually,your hero's leadership skill don't have any effects on your army!becuz you are the leader of your party, and some body said dat leadership of your heros increase the number of soldiers you can leave to him!that's misunderstanding, in fact, your leadership decides the number of soldiers you can leave to a hero(you can try it, try to leave some soldiers to a hero who doesn't have leadership skill.)

only your leadership does effect the game actually!

I didn't found out wats heros leadership works for.
 
Oh my, you didn't understand at all, knight_9.

I do know all that, I do know that the leadership of my heroes wont affect my party, what I'm trying to do is changing that, so their leadership do affect my party, and that's why this is in mod discussion.

Anyway i'm trying something, and I hope it will work.
 
well,sorry for the misunderstanding!but i think the leadership is the skill of party leader.if the heros' leadership does effects the party!then you are not party leader anymore! yea!should be!
 
knight_9 If i understand correctly he wants to make something were you ca give men to your hero and let him walk after you or somthing, atleast the first part.
 
Ok, I think I get what tunai wants to do. But I wonder if it would be logical.
So, your character is the leader of the party, so HIS leadership should be the only one to affect the maximun number of garrison you can lead. If another hero used his own leadership, he would be the leader and game would loss sense.

Anyways, if you want that just in order to give them soldiers... it´s a good idea, being a party skill only when you left them in the general map. But maybe it´d be a expensive amd worthless cost in skill points. You see, put skill points in leadership only just in order to give him men from time to time...

After this I have to admit my unawareness about your mod and thus, the "hidden" reason you have to change the skill. Maybe your reason give it some sense, in wich case I have curiosity... sounds good.
 
Back
Top Bottom