Hero & Blade thread (Now on MBX)

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Yes, at least, there was one implemented last time (a store I mean).  The store is a traditional part of hero quest so I'd imagine he wouldn't have taken it out.  You can probably, using the search method he described, find armor or weaponry as treasure.

-Grocat
 
yeah, the store is there even though I had to replace all the stuff!

Download is up.  It's up to you guys to test the gameplay and give suggestions.
 
i just played the 1st quest and i have to say that im totally impressed, first of all i truly feel like a barbarian... you did an amazing job, the dungeon is totally impressive the only bad thing is the AI pathfinding but im pretty sure its not your fault, i have to say you have done an amazing job its totally revolutionary man... please, keep it comming, by the way, you could add to the barbarian a better set of boots and maybe another armor suitable for it? for example, fur armor? something like that... im gonna keep playing tomorrow and i'll let you know some more things.. by the way, the fire on the first boss... AMAZING!!!!
 
Wow, that's awesome!  Getting the guy out was hard as hell.  And I love how fast the goblins are.  Once again, awesome chaos warriors.

Just a couple things.

There is at least one treasure chest with nothing in it...a little dissapointing for my character who hoping for golds aplenty.  (I think it's the one inside a cabinet)

And, as soon as you say hi to the magician at the beginning it automatically makes you rest for a day...which was really confusing.  It looked like it was deliberate but I thought that maybe something interesting was supposed to happen that I missed.

Thanks again for this awesome mod though.  It's challenging and fun.  Now, if only my team didn't get hopelessly lost in the maze.  I guess I'll have to keep dreaming.

-Grocat
 
Yeah, its a fantastic mod, you really put alot of effort into it, its unfortunete the ai, can't make better use of it.  It would be nice if just like the ai_limiter we had something that would prevent the ai from noticing and attacking something behind a wall.  Then the darn people wouldn't get stuck behind a wall.  Ive also found that rounding out the corners seems to help, they don't seem to get stuck as often.
 
Wow! One of, if not the best mod I've ever played! Well done!

My only gripes are:

-Wizards start with too many skill points - this means that you have to choose skills that you do not want to begin.
-Mana can only be used once every time - you have to restart the quest to get the mana back - is this intentional?


EDIT: 1st quest was fun - 2nd quest is very hard, thus I haevn't finished it yet :razz:
 
I love you ...... I mean I love the mod! I have compleated everything, had the hardest settings. I can't wait to next quest.... Thx man. :grin:
 
Your welcome.

Oh.  Thanks whoever moved this thread.

Grocat: Well, the some chests are supposed to be empty.  They're empty just to be mean. :smile:  The resting until evening is so it changes to night, a more appropriate time of day for the mod.

Cymro: Thanks for the input.  Perhaps the wizard is underpowered and could use more mana?  His mana is intentionally limited though, otherwise he could just headshot everything to death.

--
Yeah, the ai can be agitating.  I use hold position and follow constantly and sometimes just bust a door and run away, leading the enemies towards my allies.

But all in all, which do you guys prefer the bustable doors or the passages like in .751.  Rapidly using passages in .751 did have a fun quality.
 
The wizard could definately do with a lot more mana - 10 at the very least, because lacking in combat AND magic does kind of get annoying :sad:

Bustable doors are the best (I like those planks of wood that fly off :smile:), and it (presumably) means that dungeons can be made quicker (rather than making hundreds of scenes). Not to mention that your characters would resurrect every time you went through a door :razz:
 
Another option is to use teleporting passages.  Passages can stay in the same scene but just move within that scene very quickly to a different entry point.
 
the doors are fine as they are, I like destroying them. Impressive work, Carthead, I loved the mod in 750 and in 800 even more.
 
Yes, the doors are excellent! So funny using the wind magic on it! A lot of things stuck in the door when you are finish. By the way, can you boost the damage on that magic. Can only damage doors and Ally's. At least so you can make 1 damage on the enemy.
 
Nice work for the second H&B Cartread!  :smile: I enjoyed the first one but this ones way better, Good job.

I love the way you did sir Ragnar...... with him clutching his arm, I'd love something like that 4 a mod that I'm making :smile:

-Yours

Alec{zacool}
 
good job, how'd you get the short goblins to work? also on the not eof the gobbos, I find there weapons to be too good, they should be much more crude, the sword in particular.
 
Nethoras 说:
good job, how'd you get the short goblins to work? also on the not eof the gobbos, I find there weapons to be too good, they should be much more crude, the sword in particular.

The "Helmet" armor was set on the highest so if you swing at the head, it would do 0 damage, and he simply made the model's head go down.... I agree with the goblins weapons...

Hey Cartread, Maybe in the next version or something, maybe you could have a place in the dungeons where theres about 10 enemys? and they walk around the dungeons looking for a bite to eat.... Also, Possible to have an 3 way fight in the dungeons? Like in the arena?

-Yours

Alec{zacool}
 
Thanks everyone.
All right, bustable doors it shall stay.

For the wizard, think it should be 10 mana or how about infinite fire of wrath?

Goblin sword noted.

Worbah: Listen to Mentor more carefully!

Alec{zacool}: up to a 4 way team fight is possible in a M&B arena.
 
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