Here's why you're not getting that castle.

正在查看此主题的用户

I never had problems with not getting stuff i siege... because i play as merc until i want to actually start a kingdom :razz:
its not worth being a vassal, the freedom of mercenary work and the control of being a king are both superior, so i just skip the vassal stage
 
I never had problems with not getting stuff i siege... because i play as merc until i want to actually start a kingdom :razz:
its not worth being a vassal, the freedom of mercenary work and the control of being a king are both superior, so i just skip the vassal stage

You and me, bro. Lapdog just ain't for me. Gotta get that glory and it's all in my own name. If some king wants glory, he can get it himself.
 
Actually you will see this even in the oldest European kingdom of France under Clovis I. The Merovingian dynasty created the feudal system Europe used for over 1000 years. The very title of "Count" comes from "Comites", a title given to those that "defends and administers judgements and lands." Even the title "Baron" comes from "by Barony", to hold land in rule by proxy/in service to another.

The very description of feudalism is "The classic François-Louis Ganshof version of feudalism describes a set of reciprocal legal and military obligations which existed among the warrior nobility, revolving around the three key concepts of lords, vassals and fiefs. In broad terms a lord was a noble who held land, a vassal was a person who was granted possession of the land by the lord, and the land was known as a fief. In exchange for the use of the fief and protection by the lord, the vassal would provide some sort of service to the lord. There were many varieties of feudal land tenure, consisting of military and non-military service. The obligations and corresponding rights between lord and vassal concerning the fief form the basis of the feudal relationship."

The system in game needs to be re-worked some.
thats why i said absolutism. that is the whole shtick of absolutism. the king/emperor controls ALL the fiefs and armies, nobles are basically glorified officers and bureaucrats.
 
No matter how many cities i capture, the voting is always between the 3 biggest clans in the faction. The ruling clan and 2 other level 5 clans.

There are 7-9 other clans that barely have a fief, between 1-3 at max. Meanwhile the faction leader has 15. And the other 2 have around 7-10?

THIS! Exactly the same in my current playthrough. Conquered 10 Towns, 17 castles. Never get even on the list of persons to vote for even when i took the city on my own (only with parties of my own clan).
But when I take a castle i am on that vote list most of the time, maybe 2/3 of the time. But got only one castle so far and i just wiped out the northern empire (took all their cities and castles as a vassal of Sturgia. so far i got one castle. thats it. While the kings clan and the second biggest clan has what... around 20+ or so?).

This system seems to be broken right now. Or it works completly different as stated. It's not really transparent to me. And if the distance to your first settlement plays a (negative) role in that decision process it becoms even less likely to ever get a second one because the travle distances increase due to the kingdom expansion.
Guess I will go the "create your own kingdom" way because beeing a vassal really feels not rewarding at all.
 
A fundamental theme of the Middle Ages compared to the empires that preceded and the nation-states which followed was decentralization, privatization, and personalization of pretty much all aspects of human society; politics, economics, culture, etc. Plus, the European medieval period lasted roughly 1000 years (depending on what start/end dates one prefers). So "feudalism" functioned (or dysfunctioned - is that even a word in verb form?) quite differently in different times/places. Strong kings remembered today (Charlemagne, Otto the Great, William the Conqueror, just to throw a couple out there) are still remembered at least partly because their strength & success...and the centralized authority of their monarchies...were relatively rare. And even these stand-out personalities' regimes often degraded fairly rapidly after their own demise.

Another fundamental ongoing theme of this period was the basic tension between monarch and nobility. In some times/places, the king dominated such as described in the OP post (the "Charlemagne" model, if you will). In other cases, the nobility pretty much held all the meaningful power and the king was merely a titular non-entity ("late Merovingian" comes to mind). Probably the most common situation was some sort of uneasy compromise. (and of course the church was an integral player in all this too, but that's outside the scope of Bannerlord's mechanics).

Re Bannerlord and this thread topic, all the differing - even opposing - views have some historical justification on how the fief-award mechanics should work. The OP's concept (dominant king, subservient vassals) certainly occurred in multiple cases. Other scenarios (nobles largely divvying things up themselves - sometimes at swordpoint, while ignoring or even bullying a weak monarch in the process) also happened a lot.

Lol I don't know if I have a real point to contribute, just that's been my thought as I read through the various posts here.
 
THIS! Exactly the same in my current playthrough. Conquered 10 Towns, 17 castles. Never get even on the list of persons to vote for even when i took the city on my own (only with parties of my own clan).
But when I take a castle i am on that vote list most of the time, maybe 2/3 of the time. But got only one castle so far and i just wiped out the northern empire (took all their cities and castles as a vassal of Sturgia. so far i got one castle. thats it. While the kings clan and the second biggest clan has what... around 20+ or so?).

This system seems to be broken right now. Or it works completly different as stated. It's not really transparent to me. And if the distance to your first settlement plays a (negative) role in that decision process it becoms even less likely to ever get a second one because the travle distances increase due to the kingdom expansion.
Guess I will go the "create your own kingdom" way because beeing a vassal really feels not rewarding at all.
Well it may be a side effect of civil war/rebellion not being in the game yet
 
thats why i said absolutism. that is the whole shtick of absolutism. the king/emperor controls ALL the fiefs and armies, nobles are basically glorified officers and bureaucrats.
...yet...those lords ruled their fifes...and they could not be a lord, without a fife. :meh:
 
Yep, I hope they keep this as is.
It just needs adjusting. The bottom line is it’s not your call who get the castle in a feudal system. Your name means a lot of your name will need to swim around for awhile before you get yours
 
I married to Elys and my name was pretty much always in the list so i got 6 cities in Vlandia while i ignored all castles that i could get several one of them too before establishing my own kingdom with my fiefs ofc after i became a king i couldn't get my name on the list even once so far, perhaps because i have 6 cities and like 15 villages while my lords have much fewer fiefs. Anyway i think political connection to the king is also very important for getting fiefs..
 
Relationships are very important also.

4 important factors :
-how many (commander parties & strength) you have / how many fiefs you have (this effect is biggest)
-relationship between voters and candidates
-capturer / king / player effect (all 3 have a bit bonus)
-positions of your settlements compared with new one (if they are close it is better)

plus a bit randomization
Unfortunately, the existence of this thread shows that it is not adequately communicated to the player that this is the case, leading to undo frustration and the creation of threads asking the same question many times.

I still think it would be better if the candidates were just made up of the leader of the siege, the king, and an influential noble. That would be far more rewarding and straightforward to understand, and probably less of a headache to setup from a dev perspective.
 
It's not like taking a castle and seeing the king give it to someone else (or keep it for himself) is a new thing; this happened all the time in Warband, and was in fact one of the pretexts for rebelling to start your own kingdom.

What is new is the different kind of transparency of the vassal opinions. In Warband, you had to talk to the other vassals to see who they supported and usually there was at least a couple who believed it should go to the person who took it - so even though the king could over-rule, or someone else had more support for other reasons, you always had a sense that you were at least a consideration for it. Also, those who supported someone else always gave a reason why.

But here, with the way the voting works you get a clearer picture of who the realm supports, but not the why - and this can leave people wondering when they didn't even make the short list. It's one thing to see your peers vote for someone else, or even see the king ignore the vote and hand it to some random, but another entirely to visually see that you're not even under consideration after putting in all the work. (Which you might not have been in Warband either, but there wasn't a visual list making that obvious.)

TL:grin:R version: I have no complaints about how it works, but I can understand why some are thrown by the way it's presented.
T
If you have tried to talk to lords like i have their seems to be signficant portions of text missing specfically under the can i ask you a quick question prompt as there is nothing there it might still be added to the game.
 
You can rebel vs your king. But I think he/she takes all the fief and stronghold you "oversee" and you take a huge rep hit as well as going to war with the whole faction, maybe more then one.
If we're talking about realistic stuff. you should be allowed to stage a coup. I think in a way you can right now.. but It's not detailed that way at all.
 
T
If you have tried to talk to lords like i have their seems to be signficant portions of text missing specfically under the can i ask you a quick question prompt as there is nothing there it might still be added to the game.

True, that's a pretty blatant placeholder and it's about where this kind of stuff was located in Warband so it would make sense that something 'more' is coming in this field.
 
后退
顶部 底部