Here's why you're not getting that castle.

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Mechanically, it seems that clans without a fief are prioritized when deciding who gets what, and then after that, it goes by clan rank. That's how it seems to me.

But let's talk about why personally laying siege to and taking a castle doesn't automatically give you the castle, since so many people think this is ridiculous. I get why you'd think that, but the key to understanding this is quite simple: You have to step outside our modern, meritocratic mindset and step into the mindset of a feudal society.

When you join a faction, you swear an oath to your king. That king is your liege. Everything you do is now in his name, for his glory. It's quite a serious oath. Historically, violating that oath could easily be punished by death. It's true that in practice, many feudal lords served themselves first, but they had to at least maintain the appearance of acting in service to the crown. More importantly for this discussion... Laws and obligations were, regardless, tied to the king. In Bannerlord, when you take that oath, you are your king's subject for better or worse.

In other words, when you take a castle, you're taking it for your king. The castle belongs to your king until he sees fit to bestow it upon a subject. Why does he deserve it? Because he's the king. Your enemies are his enemies - and by extension, the enemies of all your peers. I know ingame it seems like fluff, but step into your character's shoes for a moment. Say you're walking down the street and a group of ten hooligans beats the daylights out of you and takes your money. Now imagine that there's a person who would respond to that by sending a literal army of thousands to hunt down and punish those hooligans and everyone who works with them, and would deploy portions of that army to protect you the next time it happens. That's literally what we're dealing with here.

As long as the king has the authority necessary to uphold that arrangement, he deserves what you take. Now, should he give you the castle you earned without any help? Maybe. That's for you to decide. If you think you earned the castle and he won't give it to you, you have two options: You can humbly accept it and let everyone know you acted for the glory of king and country, or you can become discontent. The latter happened in history! A lot, in fact. If it bugs you enough, you can always leave his service. If you feel you're not getting your due anywhere, you can always start your own kingdom and keep as much as you want. Just be careful you don't disgruntle your own vassals the way your former king upset you...

In short, when you swear fealty to a king, you act in his name, not your own. That's the essence of feudalism, and that's why the castle isn't yours, no matter how hard you fought for it. Your reward is glory and renown, which will eventually let your king know that you're indispensable and will earn you a seat at the table when lands are doled out.
 
It's not like taking a castle and seeing the king give it to someone else (or keep it for himself) is a new thing; this happened all the time in Warband, and was in fact one of the pretexts for rebelling to start your own kingdom.

What is new is the different kind of transparency of the vassal opinions. In Warband, you had to talk to the other vassals to see who they supported and usually there was at least a couple who believed it should go to the person who took it - so even though the king could over-rule, or someone else had more support for other reasons, you always had a sense that you were at least a consideration for it. Also, those who supported someone else always gave a reason why.

But here, with the way the voting works you get a clearer picture of who the realm supports, but not the why - and this can leave people wondering when they didn't even make the short list. It's one thing to see your peers vote for someone else, or even see the king ignore the vote and hand it to some random, but another entirely to visually see that you're not even under consideration after putting in all the work. (Which you might not have been in Warband either, but there wasn't a visual list making that obvious.)

TL:grin:R version: I have no complaints about how it works, but I can understand why some are thrown by the way it's presented.
 
I dunno it seems very random to me.
At first Monchug hoarded everything for himself even though there were clans with nothing, and now he never stops giving me stuff even though I'm only clan rank 4 and I have 6 castles and 3 towns right now. I am even voting for other people.
I do have 9 members (not counting children), and maybe that matters? Like 1 fief per member of the clan?
 
I dunno it seems very random to me.
At first Monchug hoarded everything for himself even though there were clans with nothing, and now he never stops giving me stuff even though I'm only clan rank 4 and I have 6 castles and 3 towns right now. I am even voting for other people.
I do have 9 members (not counting children), and maybe that matters? Like 1 fief per member of the clan?

Monchug hoards a lot of himself in my games, too. I think Monchug is just an arbitrary douche.
 
Easy solution. Don't be some king's *****. Be your own *****, then you can take any damn castle you want.
 
People are annoyed because in Warband you were always in the running for a fief you took yourself. Not getting one was cause for rebellion. In Bannerlord, it seems to ignore your sacrifices and just give it to a guy who just defected over. You should always be in the running for a fief you took yourself, even if nobody votes for you. Now we don't even get the chance to play politics when taking fiefs, you either hope you're on there or you're sol.
 
I would like it to be, Anyone that has a fief near to the one that got taken. Will be able to vote for said fief.

Cause back in those days, People own regions. And he would be able to defend that side of the boarder.
which seems like the way it is now. Which is fine by me
 
Well that will always keep people in the back unable to get more fiefs, which is counter-intuitive.
 
I agree with the OP 100% and hope that this does not change in the interest on kowtowing to a vocal minority over historical accuracy as many developers are prone to these days. TW has an excellent track record in this regard, so I think we are safe. :grin:
 
Very well written post. On the flip side of things I have never besieged a castle by myself in this game and have gotten multiple given to me without doing any work. Therefore i would rather keep it as is and not lose troops taking a castle i may or may not get. Let someone else take the castle and reap the benifits. Theres also a tactic ive used in warband and in this game when you "help" an allied lord by joining a battle and letting their army take all of the casualties and going in and cleaning up the remaining while suffering low casualties yourself. Sure i could have helped earler and we both would have had 30 troops die. Instead you had 80 troops die to my 5. Plus side you still get renoun and relation.
 
A very good post. Anything you do, you do for the king. You don't go conquer because you do it for yourself, there's no guarantee you'll get anything from it. You go conquer for your whole faction altogether.
 
Should be easy enough to understand, nothing to complain about really.

If you fight for a Lord or King you have to obey, you're little more than his dog.
If you want to be your own Lord be ready to defend your claims.

There is not even anything unrealistic or odd gamedesignish about it.

Everything else would be unlogical and just plain stuip.

You life in a feudal world where everything is distributet among the noble elite.
If you take away anything from anyone without protection or right to rule (not sure if that is somehow ingame yet) you are an outlaw and
will get hunted down.
Or you are powerful enough to defend it.
After all the only thing that defines nobility in its core and how it was born, is to be able to kill enough people.
 
最后编辑:
Mechanically, it seems that clans without a fief are prioritized when deciding who gets what, and then after that, it goes by clan rank. That's how it seems to me.

But let's talk about why personally laying siege to and taking a castle doesn't automatically give you the castle, since so many people think this is ridiculous. I get why you'd think that, but the key to understanding this is quite simple: You have to step outside our modern, meritocratic mindset and step into the mindset of a feudal society.

When you join a faction, you swear an oath to your king. That king is your liege. Everything you do is now in his name, for his glory. It's quite a serious oath. Historically, violating that oath could easily be punished by death. It's true that in practice, many feudal lords served themselves first, but they had to at least maintain the appearance of acting in service to the crown. More importantly for this discussion... Laws and obligations were, regardless, tied to the king. In Bannerlord, when you take that oath, you are your king's subject for better or worse.

In other words, when you take a castle, you're taking it for your king. The castle belongs to your king until he sees fit to bestow it upon a subject. Why does he deserve it? Because he's the king. Your enemies are his enemies - and by extension, the enemies of all your peers. I know ingame it seems like fluff, but step into your character's shoes for a moment. Say you're walking down the street and a group of ten hooligans beats the daylights out of you and takes your money. Now imagine that there's a person who would respond to that by sending a literal army of thousands to hunt down and punish those hooligans and everyone who works with them, and would deploy portions of that army to protect you the next time it happens. That's literally what we're dealing with here.

As long as the king has the authority necessary to uphold that arrangement, he deserves what you take. Now, should he give you the castle you earned without any help? Maybe. That's for you to decide. If you think you earned the castle and he won't give it to you, you have two options: You can humbly accept it and let everyone know you acted for the glory of king and country, or you can become discontent. The latter happened in history! A lot, in fact. If it bugs you enough, you can always leave his service. If you feel you're not getting your due anywhere, you can always start your own kingdom and keep as much as you want. Just be careful you don't disgruntle your own vassals the way your former king upset you...

In short, when you swear fealty to a king, you act in his name, not your own. That's the essence of feudalism, and that's why the castle isn't yours, no matter how hard you fought for it. Your reward is glory and renown, which will eventually let your king know that you're indispensable and will earn you a seat at the table when lands are doled out.
Really like this post. More people need to understand this.
 
Did anyone experience a support for votes from the clans you have good relationship ? I assumed it would be so, and i keep spending 50 influence to improve it. Or am I just wasting it ?
 
Did anyone experience a support for votes from the clans you have good relationship ? I assumed it would be so, and i keep spending 50 influence to improve it. Or am I just wasting it ?

I've heard conflicting reports on this. I haven't been brought up for vote because I play like a frightened turtle, though, so I can't verify personally.
 
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