Has anyone actually made specular look good on exterior scene props?
Maybe someone could share their settings.
I've made some wooden objects and use specular_shader_bump. Have tweaked the settings and it looks 'sort of' okay.
But there are two issues:
- It looks like big (square) pixels
- It reflects the colour of the ground - green hue, in this case. No spec. shader seems to avoid this.
Maybe someone could share their settings.
I've made some wooden objects and use specular_shader_bump. Have tweaked the settings and it looks 'sort of' okay.
But there are two issues:
- It looks like big (square) pixels
- It reflects the colour of the ground - green hue, in this case. No spec. shader seems to avoid this.