Help with specular on exterior scene props

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Has anyone actually made specular look good on exterior scene props?
Maybe someone could share their settings.

I've made some wooden objects and use specular_shader_bump. Have tweaked the settings and it looks 'sort of' okay.
But there are two issues:

- It looks like big (square) pixels
- It reflects the colour of the ground - green hue, in this case. No spec. shader seems to avoid this.

llIkT.jpg

UuZDs.jpg

WVQO0.jpg

m1uYU.jpg
 
Not sure how this will help, but have you tried setting spec RGB to 0.5 or 0 for each? Leonion gave that advice when someone had similar issues and it seemed to work.
 
I think it may be ground_specs.txt within the Data folder

Code:
gray_stone 4 stone_a 4.000000 none 0.700000 0.700000 0.700000
brown_stone 4 patch_rock 2.000000 none 0.700000 0.700000 0.700000
turf 5 grassy_ground 3.300000 ground_earth_under_grass 0.500000 0.500000 0.500000
steppe 7 ground_steppe 3.000000 ground_earth_under_steppe 0.600000 0.600000 0.600000
snow 5 snow 5.200000 ground_forest_under_snow 0.400000 0.400000 0.400000
earth 7 ground_earth 4.500000 none 0.200000 0.200000 0.200000
desert 7 ground_desert 2.500000 ground_forest_under_desert 0.200000 0.200000 0.200000
forest 5 ground_forest 4.200000 ground_earth_under_grass 0.400000 0.400000 0.400000
pebbles 5 pebbles 4.100000 none 0.700000 0.700000 0.700000
village 5 ground_village 7.000000 none 0.700000 0.700000 0.700000
path 7 ground_path 6.000000 none 0.300000 0.300000 0.300000
 
Hey Adorno
you have probably tried these shaders?

standart_shader_bump_nospec_high_noterraincolor_Instanced
standart_shader_bump_nospec_high_noterraincolor

They say noterraincolor so I assume they dismiss ground ambient colour
 
Cozur said:
Is it actually possible to change the ground_specs file?
Yes? But you are of course bound by certain limits - big one being that you can't add new ground textures. There are module .py files for all the Data files, you can see what is controllable.

kalarhan said:
Adorno said:
So what part do you change?

you can see the description on the source file Ground_specs.py
The only part I can see is where the default colour is mentioned in ground_specs is in a comment. I'm guessing that removing the flag will remove the spec colouration, but to change the colour itself is in the shader, no?
 
I'm sure it's this in ground_specs.txt. I distinctly remember the endorphins flooding my brain when I realised the puke green underlighting was finally gone.

steppe 7 ground_steppe 3.000000 ground_earth_under_steppe 0.850000 0.730000 0.360000

The last 3 float values are R G and B respectively. Khamukkamu's post threw me off initially because they were all set to the same, but that's because he'd edited them. These are the native values.
 
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