Help with particles + tracking agents

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So hi,
I'm doing a bit of multiplayer scripting atm and is using the particle_burst operation. However, I would like to preferably specify the amount of time the particle burst OR be able t remove the previous particles that I bursted before the full time has elapsed. Is there anyway to do so?
Another operation other than burst is fine, as long as it shows up in multiplayer (I'm not rlly sure any other operation does tho)
In addition to this, is there a way to track the velocity of agents, or maybe to see if the agent in question is moving? I want to make the particle appear on the agent, however all the particle bursts seem to lag, so I'm thinking of a way of adding the y/x positions in order to track the agent
 
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