WB 3D Art Help with mesh

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La_Bayard_95

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Can someone help me with this? This two meshes are colliding, not sure how to fix. I guess you could make the butt on the trousers smaller or slightly expand the with of the tunic. But I don't know how to do that. Sorry if I posted this in the wrong place.

screenshot__208__by_austriannationalist_deiqn89-pre.jpg


- Bayard
 
You need to export the mesh at openbrf. either as static or dynamic mesh (I export it as static most times). Then you import the obj file at Wings3D (import wavefront (obj.)) or the 3D-Software of your choice. The brf format is something only the Warband Engine can read.

ndo, 3ds, ai, dae, gltf/glb, lwo/lxo, obj, ply, ps/eps, stf, svg. But those formats will tell you all hardly anything if you are new to modelling.
 
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OpenBRF will export it always as obj file if you export it as static mesh. The file types I listed above are the ones which Wings3D can import since you asked for this.
 
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